Multicast and broadcast services in a knockout packet switch
The knockout switch is a packet-switch architecture recently proposed for high-performance packet networks. In addition to providing point-to-point connections among user pairs, a packet network must often support multicast and broadcast capabilities. Multicast connections differ from point-to-point...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 34 |
---|---|
container_issue | |
container_start_page | 29 |
container_title | |
container_volume | |
creator | Eng, K.Y. Hluchyj, M.G. Yeh, Y.S. |
description | The knockout switch is a packet-switch architecture recently proposed for high-performance packet networks. In addition to providing point-to-point connections among user pairs, a packet network must often support multicast and broadcast capabilities. Multicast connections differ from point-to-point connections in that each packet is addressed to a number of destinations. Two specific approaches using the knockout switch to provide a practical and efficient means for multicast services under both light and heavy traffic conditions are proposed. The first involves packet duplication and is more suitable for light traffic loads. The second uses a fast address comparison technique and is capable of handling larger loads. In both cases, the knockout principle is utilized to yield the best delay-throughput performance, guarantee the first-in first-out packet sequence, and provide for a simple, modular implementation.< > |
doi_str_mv | 10.1109/INFCOM.1988.12895 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_12895</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>12895</ieee_id><sourcerecordid>12895</sourcerecordid><originalsourceid>FETCH-LOGICAL-i86t-1692b3a0b6368014058873174abbf77c2b43d1621b6694de52301c378d6666813</originalsourceid><addsrcrecordid>eNotj11LwzAYhQMiKLM_YHf5A615kzR5A95IcXOwuZvdj3wNY2c7mk7x36_MPTeHwwMHDiFzYBUAM8-rj0Wz3VRgECvgaOo7UhiNDAEVQyHMAyly_mITsoYa5CN52ZyPY_I2j9R2gbqht-Hachx-ko-Zpo5a2na9b_vzSE_Wt3Gyv2n0n0_k_mCPORa3nJHd4m3XvJfr7XLVvK7LhGosQRnuhGVOCYUMJKsRtQAtrXMHrT13UgRQHJxSRoZYc8HAC41BTSCIGZn_z6YY4_40pG87_O2vB8UFTCVE1A</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Multicast and broadcast services in a knockout packet switch</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Eng, K.Y. ; Hluchyj, M.G. ; Yeh, Y.S.</creator><creatorcontrib>Eng, K.Y. ; Hluchyj, M.G. ; Yeh, Y.S.</creatorcontrib><description>The knockout switch is a packet-switch architecture recently proposed for high-performance packet networks. In addition to providing point-to-point connections among user pairs, a packet network must often support multicast and broadcast capabilities. Multicast connections differ from point-to-point connections in that each packet is addressed to a number of destinations. Two specific approaches using the knockout switch to provide a practical and efficient means for multicast services under both light and heavy traffic conditions are proposed. The first involves packet duplication and is more suitable for light traffic loads. The second uses a fast address comparison technique and is capable of handling larger loads. In both cases, the knockout principle is utilized to yield the best delay-throughput performance, guarantee the first-in first-out packet sequence, and provide for a simple, modular implementation.< ></description><identifier>ISBN: 9780818608339</identifier><identifier>ISBN: 0818608331</identifier><identifier>DOI: 10.1109/INFCOM.1988.12895</identifier><language>eng</language><publisher>IEEE</publisher><subject>Broadcasting ; Competitive intelligence ; Computer graphics ; Delay ; Intelligent networks ; LAN interconnection ; Microcomputers ; Packet switching ; Switches ; Telecommunication traffic</subject><ispartof>IEEE INFOCOM '88,Seventh Annual Joint Conference of the IEEE Computer and Communcations Societies. Networks: Evolution or Revolution?, 1988, p.29-34</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/12895$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,4050,4051,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/12895$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Eng, K.Y.</creatorcontrib><creatorcontrib>Hluchyj, M.G.</creatorcontrib><creatorcontrib>Yeh, Y.S.</creatorcontrib><title>Multicast and broadcast services in a knockout packet switch</title><title>IEEE INFOCOM '88,Seventh Annual Joint Conference of the IEEE Computer and Communcations Societies. Networks: Evolution or Revolution?</title><addtitle>INFCOM</addtitle><description>The knockout switch is a packet-switch architecture recently proposed for high-performance packet networks. In addition to providing point-to-point connections among user pairs, a packet network must often support multicast and broadcast capabilities. Multicast connections differ from point-to-point connections in that each packet is addressed to a number of destinations. Two specific approaches using the knockout switch to provide a practical and efficient means for multicast services under both light and heavy traffic conditions are proposed. The first involves packet duplication and is more suitable for light traffic loads. The second uses a fast address comparison technique and is capable of handling larger loads. In both cases, the knockout principle is utilized to yield the best delay-throughput performance, guarantee the first-in first-out packet sequence, and provide for a simple, modular implementation.< ></description><subject>Broadcasting</subject><subject>Competitive intelligence</subject><subject>Computer graphics</subject><subject>Delay</subject><subject>Intelligent networks</subject><subject>LAN interconnection</subject><subject>Microcomputers</subject><subject>Packet switching</subject><subject>Switches</subject><subject>Telecommunication traffic</subject><isbn>9780818608339</isbn><isbn>0818608331</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1988</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj11LwzAYhQMiKLM_YHf5A615kzR5A95IcXOwuZvdj3wNY2c7mk7x36_MPTeHwwMHDiFzYBUAM8-rj0Wz3VRgECvgaOo7UhiNDAEVQyHMAyly_mITsoYa5CN52ZyPY_I2j9R2gbqht-Hachx-ko-Zpo5a2na9b_vzSE_Wt3Gyv2n0n0_k_mCPORa3nJHd4m3XvJfr7XLVvK7LhGosQRnuhGVOCYUMJKsRtQAtrXMHrT13UgRQHJxSRoZYc8HAC41BTSCIGZn_z6YY4_40pG87_O2vB8UFTCVE1A</recordid><startdate>1988</startdate><enddate>1988</enddate><creator>Eng, K.Y.</creator><creator>Hluchyj, M.G.</creator><creator>Yeh, Y.S.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>1988</creationdate><title>Multicast and broadcast services in a knockout packet switch</title><author>Eng, K.Y. ; Hluchyj, M.G. ; Yeh, Y.S.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i86t-1692b3a0b6368014058873174abbf77c2b43d1621b6694de52301c378d6666813</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1988</creationdate><topic>Broadcasting</topic><topic>Competitive intelligence</topic><topic>Computer graphics</topic><topic>Delay</topic><topic>Intelligent networks</topic><topic>LAN interconnection</topic><topic>Microcomputers</topic><topic>Packet switching</topic><topic>Switches</topic><topic>Telecommunication traffic</topic><toplevel>online_resources</toplevel><creatorcontrib>Eng, K.Y.</creatorcontrib><creatorcontrib>Hluchyj, M.G.</creatorcontrib><creatorcontrib>Yeh, Y.S.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Eng, K.Y.</au><au>Hluchyj, M.G.</au><au>Yeh, Y.S.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Multicast and broadcast services in a knockout packet switch</atitle><btitle>IEEE INFOCOM '88,Seventh Annual Joint Conference of the IEEE Computer and Communcations Societies. Networks: Evolution or Revolution?</btitle><stitle>INFCOM</stitle><date>1988</date><risdate>1988</risdate><spage>29</spage><epage>34</epage><pages>29-34</pages><isbn>9780818608339</isbn><isbn>0818608331</isbn><abstract>The knockout switch is a packet-switch architecture recently proposed for high-performance packet networks. In addition to providing point-to-point connections among user pairs, a packet network must often support multicast and broadcast capabilities. Multicast connections differ from point-to-point connections in that each packet is addressed to a number of destinations. Two specific approaches using the knockout switch to provide a practical and efficient means for multicast services under both light and heavy traffic conditions are proposed. The first involves packet duplication and is more suitable for light traffic loads. The second uses a fast address comparison technique and is capable of handling larger loads. In both cases, the knockout principle is utilized to yield the best delay-throughput performance, guarantee the first-in first-out packet sequence, and provide for a simple, modular implementation.< ></abstract><pub>IEEE</pub><doi>10.1109/INFCOM.1988.12895</doi><tpages>6</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 9780818608339 |
ispartof | IEEE INFOCOM '88,Seventh Annual Joint Conference of the IEEE Computer and Communcations Societies. Networks: Evolution or Revolution?, 1988, p.29-34 |
issn | |
language | eng |
recordid | cdi_ieee_primary_12895 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Broadcasting Competitive intelligence Computer graphics Delay Intelligent networks LAN interconnection Microcomputers Packet switching Switches Telecommunication traffic |
title | Multicast and broadcast services in a knockout packet switch |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-24T14%3A45%3A27IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Multicast%20and%20broadcast%20services%20in%20a%20knockout%20packet%20switch&rft.btitle=IEEE%20INFOCOM%20'88,Seventh%20Annual%20Joint%20Conference%20of%20the%20IEEE%20Computer%20and%20Communcations%20Societies.%20Networks:%20Evolution%20or%20Revolution?&rft.au=Eng,%20K.Y.&rft.date=1988&rft.spage=29&rft.epage=34&rft.pages=29-34&rft.isbn=9780818608339&rft.isbn_list=0818608331&rft_id=info:doi/10.1109/INFCOM.1988.12895&rft_dat=%3Cieee_6IE%3E12895%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=12895&rfr_iscdi=true |