Extending the friction cone algorithm for arbitrary polygon based haptic objects
Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object...
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creator | Melder, N. Harwin, W.S. |
description | Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them. |
doi_str_mv | 10.1109/HAPTIC.2004.1287201 |
format | Conference Proceeding |
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The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. 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Proceedings</title><addtitle>HAPTIC</addtitle><description>Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.</description><subject>Cybernetics</subject><subject>Fingers</subject><subject>Friction</subject><subject>Haptic interfaces</subject><subject>Modeling</subject><subject>Physics</subject><subject>Robustness</subject><subject>Springs</subject><subject>Systems engineering and theory</subject><subject>Thumb</subject><isbn>9780769521121</isbn><isbn>0769521126</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2004</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj8FqwzAQRAWl0JL6C3LRD9jdlWTLPoaQNoFAckjPQZLXtoJjG1mH5u9raOYyl8fwhrE1QoYI1ed-c74ctpkAUBmKUgvAF5ZUugRdVLlAFPjGknm-wRKVq7LCd3be_UYaaj-0PHbEm-Bd9OPA3TgQN307Bh-7O2_GwE2wPgYTHnwa-0e7QNbMVPPOTNE7PtobuTh_sNfG9DMlz16xn6_dZbtPj6fvw3ZzTD1qGdPC5UaWAEKJEiutDNUIRd5gbVEUykpXWAmGcgekSdaiRqMK7VChLQFJrtj6f9cT0XUK_r6YXZ-_5R_OvU6n</recordid><startdate>2004</startdate><enddate>2004</enddate><creator>Melder, N.</creator><creator>Harwin, W.S.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2004</creationdate><title>Extending the friction cone algorithm for arbitrary polygon based haptic objects</title><author>Melder, N. ; Harwin, W.S.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i173t-6c5a380024281974aed1065f1db1264b3c6b30ae5c0e7e3d2d1a467c141b801e3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2004</creationdate><topic>Cybernetics</topic><topic>Fingers</topic><topic>Friction</topic><topic>Haptic interfaces</topic><topic>Modeling</topic><topic>Physics</topic><topic>Robustness</topic><topic>Springs</topic><topic>Systems engineering and theory</topic><topic>Thumb</topic><toplevel>online_resources</toplevel><creatorcontrib>Melder, N.</creatorcontrib><creatorcontrib>Harwin, W.S.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Melder, N.</au><au>Harwin, W.S.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Extending the friction cone algorithm for arbitrary polygon based haptic objects</atitle><btitle>12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings</btitle><stitle>HAPTIC</stitle><date>2004</date><risdate>2004</risdate><spage>234</spage><epage>241</epage><pages>234-241</pages><isbn>9780769521121</isbn><isbn>0769521126</isbn><abstract>Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.</abstract><pub>IEEE</pub><doi>10.1109/HAPTIC.2004.1287201</doi><tpages>8</tpages></addata></record> |
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identifier | ISBN: 9780769521121 |
ispartof | 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings, 2004, p.234-241 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Cybernetics Fingers Friction Haptic interfaces Modeling Physics Robustness Springs Systems engineering and theory Thumb |
title | Extending the friction cone algorithm for arbitrary polygon based haptic objects |
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