Extending the friction cone algorithm for arbitrary polygon based haptic objects

Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Melder, N., Harwin, W.S.
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 241
container_issue
container_start_page 234
container_title
container_volume
creator Melder, N.
Harwin, W.S.
description Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.
doi_str_mv 10.1109/HAPTIC.2004.1287201
format Conference Proceeding
fullrecord <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_1287201</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>1287201</ieee_id><sourcerecordid>1287201</sourcerecordid><originalsourceid>FETCH-LOGICAL-i173t-6c5a380024281974aed1065f1db1264b3c6b30ae5c0e7e3d2d1a467c141b801e3</originalsourceid><addsrcrecordid>eNotj8FqwzAQRAWl0JL6C3LRD9jdlWTLPoaQNoFAckjPQZLXtoJjG1mH5u9raOYyl8fwhrE1QoYI1ed-c74ctpkAUBmKUgvAF5ZUugRdVLlAFPjGknm-wRKVq7LCd3be_UYaaj-0PHbEm-Bd9OPA3TgQN307Bh-7O2_GwE2wPgYTHnwa-0e7QNbMVPPOTNE7PtobuTh_sNfG9DMlz16xn6_dZbtPj6fvw3ZzTD1qGdPC5UaWAEKJEiutDNUIRd5gbVEUykpXWAmGcgekSdaiRqMK7VChLQFJrtj6f9cT0XUK_r6YXZ-_5R_OvU6n</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Extending the friction cone algorithm for arbitrary polygon based haptic objects</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Melder, N. ; Harwin, W.S.</creator><creatorcontrib>Melder, N. ; Harwin, W.S.</creatorcontrib><description>Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.</description><identifier>ISBN: 9780769521121</identifier><identifier>ISBN: 0769521126</identifier><identifier>DOI: 10.1109/HAPTIC.2004.1287201</identifier><language>eng</language><publisher>IEEE</publisher><subject>Cybernetics ; Fingers ; Friction ; Haptic interfaces ; Modeling ; Physics ; Robustness ; Springs ; Systems engineering and theory ; Thumb</subject><ispartof>12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings, 2004, p.234-241</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/1287201$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,4050,4051,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/1287201$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Melder, N.</creatorcontrib><creatorcontrib>Harwin, W.S.</creatorcontrib><title>Extending the friction cone algorithm for arbitrary polygon based haptic objects</title><title>12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings</title><addtitle>HAPTIC</addtitle><description>Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.</description><subject>Cybernetics</subject><subject>Fingers</subject><subject>Friction</subject><subject>Haptic interfaces</subject><subject>Modeling</subject><subject>Physics</subject><subject>Robustness</subject><subject>Springs</subject><subject>Systems engineering and theory</subject><subject>Thumb</subject><isbn>9780769521121</isbn><isbn>0769521126</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2004</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj8FqwzAQRAWl0JL6C3LRD9jdlWTLPoaQNoFAckjPQZLXtoJjG1mH5u9raOYyl8fwhrE1QoYI1ed-c74ctpkAUBmKUgvAF5ZUugRdVLlAFPjGknm-wRKVq7LCd3be_UYaaj-0PHbEm-Bd9OPA3TgQN307Bh-7O2_GwE2wPgYTHnwa-0e7QNbMVPPOTNE7PtobuTh_sNfG9DMlz16xn6_dZbtPj6fvw3ZzTD1qGdPC5UaWAEKJEiutDNUIRd5gbVEUykpXWAmGcgekSdaiRqMK7VChLQFJrtj6f9cT0XUK_r6YXZ-_5R_OvU6n</recordid><startdate>2004</startdate><enddate>2004</enddate><creator>Melder, N.</creator><creator>Harwin, W.S.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2004</creationdate><title>Extending the friction cone algorithm for arbitrary polygon based haptic objects</title><author>Melder, N. ; Harwin, W.S.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i173t-6c5a380024281974aed1065f1db1264b3c6b30ae5c0e7e3d2d1a467c141b801e3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2004</creationdate><topic>Cybernetics</topic><topic>Fingers</topic><topic>Friction</topic><topic>Haptic interfaces</topic><topic>Modeling</topic><topic>Physics</topic><topic>Robustness</topic><topic>Springs</topic><topic>Systems engineering and theory</topic><topic>Thumb</topic><toplevel>online_resources</toplevel><creatorcontrib>Melder, N.</creatorcontrib><creatorcontrib>Harwin, W.S.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Melder, N.</au><au>Harwin, W.S.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Extending the friction cone algorithm for arbitrary polygon based haptic objects</atitle><btitle>12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings</btitle><stitle>HAPTIC</stitle><date>2004</date><risdate>2004</risdate><spage>234</spage><epage>241</epage><pages>234-241</pages><isbn>9780769521121</isbn><isbn>0769521126</isbn><abstract>Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.</abstract><pub>IEEE</pub><doi>10.1109/HAPTIC.2004.1287201</doi><tpages>8</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier ISBN: 9780769521121
ispartof 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings, 2004, p.234-241
issn
language eng
recordid cdi_ieee_primary_1287201
source IEEE Electronic Library (IEL) Conference Proceedings
subjects Cybernetics
Fingers
Friction
Haptic interfaces
Modeling
Physics
Robustness
Springs
Systems engineering and theory
Thumb
title Extending the friction cone algorithm for arbitrary polygon based haptic objects
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-05T19%3A02%3A21IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Extending%20the%20friction%20cone%20algorithm%20for%20arbitrary%20polygon%20based%20haptic%20objects&rft.btitle=12th%20International%20Symposium%20on%20Haptic%20Interfaces%20for%20Virtual%20Environment%20and%20Teleoperator%20Systems,%202004.%20HAPTICS%20'04.%20Proceedings&rft.au=Melder,%20N.&rft.date=2004&rft.spage=234&rft.epage=241&rft.pages=234-241&rft.isbn=9780769521121&rft.isbn_list=0769521126&rft_id=info:doi/10.1109/HAPTIC.2004.1287201&rft_dat=%3Cieee_6IE%3E1287201%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=1287201&rfr_iscdi=true