A consistency model for evaluating distributed virtual environments

A distributed virtual environment (DVE) enables geographically distributed clients to interact with each other in a simulated environment. Due to the distributed architecture of DVEs, it is generally not easy to evaluate the performance of DVEs. In this paper, we propose a consistency model based on...

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Hauptverfasser: Suiping Zhou, Wentong Cai, Turner, S.J., Hanfeng Zhao
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Wentong Cai
Turner, S.J.
Hanfeng Zhao
description A distributed virtual environment (DVE) enables geographically distributed clients to interact with each other in a simulated environment. Due to the distributed architecture of DVEs, it is generally not easy to evaluate the performance of DVEs. In this paper, we propose a consistency model based on a metric called time-space inconsistency. The model relates a human participant's perception to the characteristic parameters of a DVE. Based on the model, the performance of a DVE can be easily evaluated without the actual execution of the DVE application, which is especially useful in the designing stage of a DVE. A ping-pong game is developed to verify the proposed model. Experiment results show that the model is effective in evaluating the performance of the game.
doi_str_mv 10.1109/CYBER.2003.1253439
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subjects Collaborative work
Computational modeling
Computer architecture
Computer simulation
Distributed computing
Human factors
Industrial training
Large-scale systems
Virtual environment
Virtual reality
title A consistency model for evaluating distributed virtual environments
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