A simple method for modeling wrinkles on human skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, ta...
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creator | Bando, Y. Kuratate, T. Nishita, T. |
description | Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles. |
doi_str_mv | 10.1109/PCCGA.2002.1167852 |
format | Conference Proceeding |
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However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles.</description><identifier>ISBN: 9780769517841</identifier><identifier>ISBN: 0769517846</identifier><identifier>DOI: 10.1109/PCCGA.2002.1167852</identifier><language>eng</language><publisher>IEEE</publisher><subject>Amplitude modulation ; Biological system modeling ; Deformable models ; Displays ; Facial animation ; Humans ; Large-scale systems ; Shape ; Skin ; Surface reconstruction</subject><ispartof>10th Pacific Conference on Computer Graphics and Applications, 2002. 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Proceedings</title><addtitle>PCCGA</addtitle><description>Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles.</description><subject>Amplitude modulation</subject><subject>Biological system modeling</subject><subject>Deformable models</subject><subject>Displays</subject><subject>Facial animation</subject><subject>Humans</subject><subject>Large-scale systems</subject><subject>Shape</subject><subject>Skin</subject><subject>Surface reconstruction</subject><isbn>9780769517841</isbn><isbn>0769517846</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2002</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj9FKwzAUhgMiKLMvMG_yAp0nSZOTXJaiUxjMC3c9mubUxTXtaCbi2ztw_83Hd_PBz9hSwEoIcE_vTbOuVxJAXtyg1fKGFQ4toHFaoK3EHSty_oLLtLZg4Z6pmueYTgPxROfDFHg_zTxNgYY4fvKfOY7HgTKfRn74Tu3I8zGOD-y2b4dMxZULtnt5_mhey812_dbUm7KTUp5LQx1qiVJ5DLpFUalK-94GT8JYhGCh8uSDIHTBAUmLXlde9J2xSqIXasEe_7uRiPanOaZ2_t1fr6k_QWRDKg</recordid><startdate>2002</startdate><enddate>2002</enddate><creator>Bando, Y.</creator><creator>Kuratate, T.</creator><creator>Nishita, T.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2002</creationdate><title>A simple method for modeling wrinkles on human skin</title><author>Bando, Y. ; Kuratate, T. ; Nishita, T.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c222t-6ec752723b7d5a714345bf8dbe16870d804bebd1e79d90e287b54b1fc68327b13</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2002</creationdate><topic>Amplitude modulation</topic><topic>Biological system modeling</topic><topic>Deformable models</topic><topic>Displays</topic><topic>Facial animation</topic><topic>Humans</topic><topic>Large-scale systems</topic><topic>Shape</topic><topic>Skin</topic><topic>Surface reconstruction</topic><toplevel>online_resources</toplevel><creatorcontrib>Bando, Y.</creatorcontrib><creatorcontrib>Kuratate, T.</creatorcontrib><creatorcontrib>Nishita, T.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Bando, Y.</au><au>Kuratate, T.</au><au>Nishita, T.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>A simple method for modeling wrinkles on human skin</atitle><btitle>10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings</btitle><stitle>PCCGA</stitle><date>2002</date><risdate>2002</risdate><spage>166</spage><epage>175</epage><pages>166-175</pages><isbn>9780769517841</isbn><isbn>0769517846</isbn><abstract>Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles.</abstract><pub>IEEE</pub><doi>10.1109/PCCGA.2002.1167852</doi><tpages>10</tpages></addata></record> |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Amplitude modulation Biological system modeling Deformable models Displays Facial animation Humans Large-scale systems Shape Skin Surface reconstruction |
title | A simple method for modeling wrinkles on human skin |
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