Photorealistic rendering for augmented reality
This paper explores an image-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses pre-filtered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a multi-pass t...
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | 2 pp. |
container_title | |
container_volume | |
creator | Agusanto, K. Zhu Chuangui Ng Wan Sing Kwoh Chee Keong |
description | This paper explores an image-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses pre-filtered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a multi-pass technique via texture mapping operation. In addition, the light sources, required for soft shadows generation, can be estimated from the maps. Soft shadows are added to the virtual objects using shadow buffer technique, which can utilize graphics hardware. This work can be beneficial for ARToolkit development in improving photorealism of virtual objects. |
doi_str_mv | 10.1109/ART.2002.1106986 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_1106986</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>1106986</ieee_id><sourcerecordid>1106986</sourcerecordid><originalsourceid>FETCH-LOGICAL-i90t-625ad694a9b33c4a494256ba5021770540562176200170d07866cc72c870a2773</originalsourceid><addsrcrecordid>eNotT8tKA0EQHBBBjbkLXvYHdu159ewcQ_ARCCiy99CZ7cSRZFdmx0P-3lHTh3pAUVQLcSehkRL8w-K9axSA-nXoW7wQN-Ba0A4LXIn5NH1COe11C3AtmrePMY-J6RCnHEOVeOg5xWFf7cZU0ff-yEPmvvpL5NOtuNzRYeL5mWeie3rsli_1-vV5tVys6-gh16gs9egN-a3WwZDxRlnckgUlnQNrwGJRWHZKB33ZhxiCU6F1QMo5PRP3_7WRmTdfKR4pnTbnj_QPg_c-4A</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Photorealistic rendering for augmented reality</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Agusanto, K. ; Zhu Chuangui ; Ng Wan Sing ; Kwoh Chee Keong</creator><creatorcontrib>Agusanto, K. ; Zhu Chuangui ; Ng Wan Sing ; Kwoh Chee Keong</creatorcontrib><description>This paper explores an image-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses pre-filtered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a multi-pass technique via texture mapping operation. In addition, the light sources, required for soft shadows generation, can be estimated from the maps. Soft shadows are added to the virtual objects using shadow buffer technique, which can utilize graphics hardware. This work can be beneficial for ARToolkit development in improving photorealism of virtual objects.</description><identifier>ISBN: 0780376803</identifier><identifier>ISBN: 9780780376809</identifier><identifier>DOI: 10.1109/ART.2002.1106986</identifier><language>eng</language><publisher>IEEE</publisher><subject>Augmented reality ; Graphics ; Hardware ; Layout ; Lighting ; Neutron spin echo ; Optical reflection ; Probes ; Production engineering ; Rendering (computer graphics)</subject><ispartof>The First IEEE International Workshop Agumented Reality Toolkit, 2002, p.2 pp.</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/1106986$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,4050,4051,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/1106986$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Agusanto, K.</creatorcontrib><creatorcontrib>Zhu Chuangui</creatorcontrib><creatorcontrib>Ng Wan Sing</creatorcontrib><creatorcontrib>Kwoh Chee Keong</creatorcontrib><title>Photorealistic rendering for augmented reality</title><title>The First IEEE International Workshop Agumented Reality Toolkit</title><addtitle>ART</addtitle><description>This paper explores an image-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses pre-filtered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a multi-pass technique via texture mapping operation. In addition, the light sources, required for soft shadows generation, can be estimated from the maps. Soft shadows are added to the virtual objects using shadow buffer technique, which can utilize graphics hardware. This work can be beneficial for ARToolkit development in improving photorealism of virtual objects.</description><subject>Augmented reality</subject><subject>Graphics</subject><subject>Hardware</subject><subject>Layout</subject><subject>Lighting</subject><subject>Neutron spin echo</subject><subject>Optical reflection</subject><subject>Probes</subject><subject>Production engineering</subject><subject>Rendering (computer graphics)</subject><isbn>0780376803</isbn><isbn>9780780376809</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2002</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotT8tKA0EQHBBBjbkLXvYHdu159ewcQ_ARCCiy99CZ7cSRZFdmx0P-3lHTh3pAUVQLcSehkRL8w-K9axSA-nXoW7wQN-Ba0A4LXIn5NH1COe11C3AtmrePMY-J6RCnHEOVeOg5xWFf7cZU0ff-yEPmvvpL5NOtuNzRYeL5mWeie3rsli_1-vV5tVys6-gh16gs9egN-a3WwZDxRlnckgUlnQNrwGJRWHZKB33ZhxiCU6F1QMo5PRP3_7WRmTdfKR4pnTbnj_QPg_c-4A</recordid><startdate>2002</startdate><enddate>2002</enddate><creator>Agusanto, K.</creator><creator>Zhu Chuangui</creator><creator>Ng Wan Sing</creator><creator>Kwoh Chee Keong</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>2002</creationdate><title>Photorealistic rendering for augmented reality</title><author>Agusanto, K. ; Zhu Chuangui ; Ng Wan Sing ; Kwoh Chee Keong</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-625ad694a9b33c4a494256ba5021770540562176200170d07866cc72c870a2773</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2002</creationdate><topic>Augmented reality</topic><topic>Graphics</topic><topic>Hardware</topic><topic>Layout</topic><topic>Lighting</topic><topic>Neutron spin echo</topic><topic>Optical reflection</topic><topic>Probes</topic><topic>Production engineering</topic><topic>Rendering (computer graphics)</topic><toplevel>online_resources</toplevel><creatorcontrib>Agusanto, K.</creatorcontrib><creatorcontrib>Zhu Chuangui</creatorcontrib><creatorcontrib>Ng Wan Sing</creatorcontrib><creatorcontrib>Kwoh Chee Keong</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Agusanto, K.</au><au>Zhu Chuangui</au><au>Ng Wan Sing</au><au>Kwoh Chee Keong</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Photorealistic rendering for augmented reality</atitle><btitle>The First IEEE International Workshop Agumented Reality Toolkit</btitle><stitle>ART</stitle><date>2002</date><risdate>2002</risdate><spage>2 pp.</spage><pages>2 pp.-</pages><isbn>0780376803</isbn><isbn>9780780376809</isbn><abstract>This paper explores an image-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses pre-filtered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a multi-pass technique via texture mapping operation. In addition, the light sources, required for soft shadows generation, can be estimated from the maps. Soft shadows are added to the virtual objects using shadow buffer technique, which can utilize graphics hardware. This work can be beneficial for ARToolkit development in improving photorealism of virtual objects.</abstract><pub>IEEE</pub><doi>10.1109/ART.2002.1106986</doi></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 0780376803 |
ispartof | The First IEEE International Workshop Agumented Reality Toolkit, 2002, p.2 pp. |
issn | |
language | eng |
recordid | cdi_ieee_primary_1106986 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Augmented reality Graphics Hardware Layout Lighting Neutron spin echo Optical reflection Probes Production engineering Rendering (computer graphics) |
title | Photorealistic rendering for augmented reality |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-22T19%3A21%3A34IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Photorealistic%20rendering%20for%20augmented%20reality&rft.btitle=The%20First%20IEEE%20International%20Workshop%20Agumented%20Reality%20Toolkit&rft.au=Agusanto,%20K.&rft.date=2002&rft.spage=2%20pp.&rft.pages=2%20pp.-&rft.isbn=0780376803&rft.isbn_list=9780780376809&rft_id=info:doi/10.1109/ART.2002.1106986&rft_dat=%3Cieee_6IE%3E1106986%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=1106986&rfr_iscdi=true |