Evolutionary Games for Dynamic Network Resource Selection in RSMA-enabled 6G Networks
In this paper, we address a dynamic network resource selection problem for mobile users in a rate-splitting multiple access (RSMA)-enabled network by leveraging evolutionary games. Particularly, mobile users are able to locally and dynamically make their selection on orthogonal resource blocks (RBs)...
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Veröffentlicht in: | IEEE journal on selected areas in communications 2023-05, Vol.41 (5), p.1-1 |
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description | In this paper, we address a dynamic network resource selection problem for mobile users in a rate-splitting multiple access (RSMA)-enabled network by leveraging evolutionary games. Particularly, mobile users are able to locally and dynamically make their selection on orthogonal resource blocks (RBs), which are also considered as network resources (NRs), over time to achieve their desired utilities. Then, RSMA is used for each group of users selecting the same NR. With the use of RSMA, the main goal is to optimize the beamformers of the common and private messages for users in the same group to maximize their sum rate. The resulting problem is generally non-convex, and thus we develop a successive convex approximation (SCA)-based algorithm to efficiently solve it in an iterative fashion. To model the NR adaptation of users, we propose to use two evolutionary games, i.e . a traditional evolutionary game (TEG) and fractional evolutionary game (FEG). The FEG approach enables users to incorporate memory effects ( i.e . their past experiences) for their decision-making, which is more realistic than the TEG approach. We then theoretically verify the existence of the equilibrium of the proposed game approaches. Simulation results are provided to validate their consistency with the theoretical analysis and merits of the proposed approaches. They also reveal that, compared with TEG, FEG enables users to leverage past information for their decision-making, resulting in less communication overhead, while still guaranteeing convergence. |
doi_str_mv | 10.1109/JSAC.2023.3240779 |
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Particularly, mobile users are able to locally and dynamically make their selection on orthogonal resource blocks (RBs), which are also considered as network resources (NRs), over time to achieve their desired utilities. Then, RSMA is used for each group of users selecting the same NR. With the use of RSMA, the main goal is to optimize the beamformers of the common and private messages for users in the same group to maximize their sum rate. The resulting problem is generally non-convex, and thus we develop a successive convex approximation (SCA)-based algorithm to efficiently solve it in an iterative fashion. To model the NR adaptation of users, we propose to use two evolutionary games, i.e . a traditional evolutionary game (TEG) and fractional evolutionary game (FEG). The FEG approach enables users to incorporate memory effects ( i.e . their past experiences) for their decision-making, which is more realistic than the TEG approach. We then theoretically verify the existence of the equilibrium of the proposed game approaches. Simulation results are provided to validate their consistency with the theoretical analysis and merits of the proposed approaches. They also reveal that, compared with TEG, FEG enables users to leverage past information for their decision-making, resulting in less communication overhead, while still guaranteeing convergence.</description><identifier>ISSN: 0733-8716</identifier><identifier>EISSN: 1558-0008</identifier><identifier>DOI: 10.1109/JSAC.2023.3240779</identifier><identifier>CODEN: ISACEM</identifier><language>eng</language><publisher>New York: IEEE</publisher><subject>Algorithms ; Beamforming ; Decision making ; Dynamic network resource selection ; Electronic mail ; Evolution ; evolutionary game ; Game theory ; Games ; Interference ; Iterative methods ; memory effect ; Minimax techniques ; orthogonal resource blocks ; Quality of service ; rate-splitting multiple access ; Resource management ; Simulation</subject><ispartof>IEEE journal on selected areas in communications, 2023-05, Vol.41 (5), p.1-1</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2023</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c294t-ca74b352ce67f9e44627a55720b4a76ef4e96c404018ba5d29643543e54d1e173</citedby><cites>FETCH-LOGICAL-c294t-ca74b352ce67f9e44627a55720b4a76ef4e96c404018ba5d29643543e54d1e173</cites><orcidid>0000-0001-7711-8072 ; 0000-0002-9575-1063 ; 0000-0002-1499-1381 ; 0000-0002-4299-3456</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/10032158$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/10032158$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Van, Nguyen Thi Thanh</creatorcontrib><creatorcontrib>Luong, Nguyen Cong</creatorcontrib><creatorcontrib>Feng, Shaohan</creatorcontrib><creatorcontrib>Nguyen, Van-Dinh</creatorcontrib><creatorcontrib>Kim, Dong In</creatorcontrib><title>Evolutionary Games for Dynamic Network Resource Selection in RSMA-enabled 6G Networks</title><title>IEEE journal on selected areas in communications</title><addtitle>J-SAC</addtitle><description>In this paper, we address a dynamic network resource selection problem for mobile users in a rate-splitting multiple access (RSMA)-enabled network by leveraging evolutionary games. Particularly, mobile users are able to locally and dynamically make their selection on orthogonal resource blocks (RBs), which are also considered as network resources (NRs), over time to achieve their desired utilities. Then, RSMA is used for each group of users selecting the same NR. With the use of RSMA, the main goal is to optimize the beamformers of the common and private messages for users in the same group to maximize their sum rate. The resulting problem is generally non-convex, and thus we develop a successive convex approximation (SCA)-based algorithm to efficiently solve it in an iterative fashion. To model the NR adaptation of users, we propose to use two evolutionary games, i.e . a traditional evolutionary game (TEG) and fractional evolutionary game (FEG). The FEG approach enables users to incorporate memory effects ( i.e . their past experiences) for their decision-making, which is more realistic than the TEG approach. We then theoretically verify the existence of the equilibrium of the proposed game approaches. Simulation results are provided to validate their consistency with the theoretical analysis and merits of the proposed approaches. They also reveal that, compared with TEG, FEG enables users to leverage past information for their decision-making, resulting in less communication overhead, while still guaranteeing convergence.</description><subject>Algorithms</subject><subject>Beamforming</subject><subject>Decision making</subject><subject>Dynamic network resource selection</subject><subject>Electronic mail</subject><subject>Evolution</subject><subject>evolutionary game</subject><subject>Game theory</subject><subject>Games</subject><subject>Interference</subject><subject>Iterative methods</subject><subject>memory effect</subject><subject>Minimax techniques</subject><subject>orthogonal resource blocks</subject><subject>Quality of service</subject><subject>rate-splitting multiple access</subject><subject>Resource management</subject><subject>Simulation</subject><issn>0733-8716</issn><issn>1558-0008</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpNkE1Lw0AQhhdRsFZ_gOBhwXPq7Fc2OZaqVakKrT0vm-0EUtNs3U2V_nsTWsHTXJ73nZmHkGsGI8Ygv3tZjCcjDlyMBJegdX5CBkypLAGA7JQMQAuRZJql5-QixjUAkzLjA7J8-Pb1rq18Y8OeTu0GIy19oPf7xm4qR9-w_fHhk84x-l1wSBdYo-t5WjV0vngdJ9jYosYVTad_dLwkZ6WtI14d55AsHx8-Jk_J7H36PBnPEsdz2SbOalkIxR2musxRypRrq5TmUEirUywl5qmTIIFlhVUrnqdSKClQyRVDpsWQ3B56t8F_7TC2Zt1d2XQrDc9AgOBCs45iB8oFH2PA0mxDten-NQxMb8_09kxvzxztdZmbQ6ZCxH98V8lUJn4B4qBp0g</recordid><startdate>20230501</startdate><enddate>20230501</enddate><creator>Van, Nguyen Thi Thanh</creator><creator>Luong, Nguyen Cong</creator><creator>Feng, Shaohan</creator><creator>Nguyen, Van-Dinh</creator><creator>Kim, Dong In</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>L7M</scope><orcidid>https://orcid.org/0000-0001-7711-8072</orcidid><orcidid>https://orcid.org/0000-0002-9575-1063</orcidid><orcidid>https://orcid.org/0000-0002-1499-1381</orcidid><orcidid>https://orcid.org/0000-0002-4299-3456</orcidid></search><sort><creationdate>20230501</creationdate><title>Evolutionary Games for Dynamic Network Resource Selection in RSMA-enabled 6G Networks</title><author>Van, Nguyen Thi Thanh ; Luong, Nguyen Cong ; Feng, Shaohan ; Nguyen, Van-Dinh ; Kim, Dong In</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c294t-ca74b352ce67f9e44627a55720b4a76ef4e96c404018ba5d29643543e54d1e173</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Algorithms</topic><topic>Beamforming</topic><topic>Decision making</topic><topic>Dynamic network resource selection</topic><topic>Electronic mail</topic><topic>Evolution</topic><topic>evolutionary game</topic><topic>Game theory</topic><topic>Games</topic><topic>Interference</topic><topic>Iterative methods</topic><topic>memory effect</topic><topic>Minimax techniques</topic><topic>orthogonal resource blocks</topic><topic>Quality of service</topic><topic>rate-splitting multiple access</topic><topic>Resource management</topic><topic>Simulation</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Van, Nguyen Thi Thanh</creatorcontrib><creatorcontrib>Luong, Nguyen Cong</creatorcontrib><creatorcontrib>Feng, Shaohan</creatorcontrib><creatorcontrib>Nguyen, Van-Dinh</creatorcontrib><creatorcontrib>Kim, Dong In</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><jtitle>IEEE journal on selected areas in communications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Van, Nguyen Thi Thanh</au><au>Luong, Nguyen Cong</au><au>Feng, Shaohan</au><au>Nguyen, Van-Dinh</au><au>Kim, Dong In</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Evolutionary Games for Dynamic Network Resource Selection in RSMA-enabled 6G Networks</atitle><jtitle>IEEE journal on selected areas in communications</jtitle><stitle>J-SAC</stitle><date>2023-05-01</date><risdate>2023</risdate><volume>41</volume><issue>5</issue><spage>1</spage><epage>1</epage><pages>1-1</pages><issn>0733-8716</issn><eissn>1558-0008</eissn><coden>ISACEM</coden><abstract>In this paper, we address a dynamic network resource selection problem for mobile users in a rate-splitting multiple access (RSMA)-enabled network by leveraging evolutionary games. Particularly, mobile users are able to locally and dynamically make their selection on orthogonal resource blocks (RBs), which are also considered as network resources (NRs), over time to achieve their desired utilities. Then, RSMA is used for each group of users selecting the same NR. With the use of RSMA, the main goal is to optimize the beamformers of the common and private messages for users in the same group to maximize their sum rate. The resulting problem is generally non-convex, and thus we develop a successive convex approximation (SCA)-based algorithm to efficiently solve it in an iterative fashion. To model the NR adaptation of users, we propose to use two evolutionary games, i.e . a traditional evolutionary game (TEG) and fractional evolutionary game (FEG). The FEG approach enables users to incorporate memory effects ( i.e . their past experiences) for their decision-making, which is more realistic than the TEG approach. We then theoretically verify the existence of the equilibrium of the proposed game approaches. Simulation results are provided to validate their consistency with the theoretical analysis and merits of the proposed approaches. They also reveal that, compared with TEG, FEG enables users to leverage past information for their decision-making, resulting in less communication overhead, while still guaranteeing convergence.</abstract><cop>New York</cop><pub>IEEE</pub><doi>10.1109/JSAC.2023.3240779</doi><tpages>1</tpages><orcidid>https://orcid.org/0000-0001-7711-8072</orcidid><orcidid>https://orcid.org/0000-0002-9575-1063</orcidid><orcidid>https://orcid.org/0000-0002-1499-1381</orcidid><orcidid>https://orcid.org/0000-0002-4299-3456</orcidid></addata></record> |
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subjects | Algorithms Beamforming Decision making Dynamic network resource selection Electronic mail Evolution evolutionary game Game theory Games Interference Iterative methods memory effect Minimax techniques orthogonal resource blocks Quality of service rate-splitting multiple access Resource management Simulation |
title | Evolutionary Games for Dynamic Network Resource Selection in RSMA-enabled 6G Networks |
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