The relationship between reaction time and gaming time in e-sports players
E-sports can be defined as an electronic sports form and is growing at a rapid pace worldwide. E-sport requires high-speed reactions during all games. The purpose of this study was to evaluate auditory, visual and aim reaction times in different duration of game playing in e-sport players. Fifty-thr...
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Veröffentlicht in: | Kinesiology (Zagreb, Croatia) Croatia), 2022-06, Vol.54 (1), p.36-42 |
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