Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual huma...
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Veröffentlicht in: | Computer graphics forum 2004-09, Vol.23 (3), p.509-518 |
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creator | Lamarche, Fabrice Donikian, Stéphane |
description | The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual humans and the real‐time constraint requires to optimize each aspect of the animation process. In this paper, we present a suitable topological structuring of the geometric environment to allow fast path finding as well as an efficient reactive navigation algorithm for virtual humans evolving inside a crowd. |
doi_str_mv | 10.1111/j.1467-8659.2004.00782.x |
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In this paper, we present a suitable topological structuring of the geometric environment to allow fast path finding as well as an efficient reactive navigation algorithm for virtual humans evolving inside a crowd.</description><subject>Behavior</subject><subject>Computer graphics</subject><subject>Computer Science</subject><subject>Modeling and Simulation</subject><subject>Navigation</subject><subject>Studies</subject><issn>0167-7055</issn><issn>1467-8659</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2004</creationdate><recordtype>article</recordtype><recordid>eNqNkUuP0zAQgC0EEmXhP1hcUbK2k9gx4lJF2xap6kpsedxGbuLsuiR2sZO2--9xN6hnfPFI832jeSCEKUlpfLf7lOZcJCUvZMoIyVNCRMnS8ys0uyZeoxmhMRakKN6idyHsSSQFL2bosfLu1GDX4h_GD6Pq8GrslQ2fscIbfcLzw8E7VT_h1nn8Tcf81vQab9TRPKrBOIuNxZXrD50-Y2Ub_DD4sR5Grxt8Z4_GO9trO4T36E2ruqA__Ptv0PfF3bZaJev75ddqvk7qggmWlDVtFdeC7lTDSqkIrwsudnJXC8KIbBstc0KJlmJXk1w2eRkRnTFGtWSSFNkN-jTVfVIdHLzplX8Gpwys5msw1hsFcfSMUSmPNNIfJzoO-WfUYYC9G72NDQKVOS8Jl1mEygmqvQvB6_ZalxK43AD2cFk1XFYNlxvAyw3gHNUvk3oynX7-bw-q5SIGUU8m3YRBn6-68r-Bi0wU8HOzhPJhsc1Xv9ZAs78zY5qq</recordid><startdate>200409</startdate><enddate>200409</enddate><creator>Lamarche, Fabrice</creator><creator>Donikian, Stéphane</creator><general>Blackwell Publishing, Inc</general><general>Blackwell Publishing Ltd</general><general>Wiley</general><scope>BSCLL</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>1XC</scope><scope>VOOES</scope></search><sort><creationdate>200409</creationdate><title>Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments</title><author>Lamarche, Fabrice ; Donikian, Stéphane</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c5272-8c1fa6e71bad289a06c567b9bc70209fde94010e97bc049d48a06e3221e929053</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2004</creationdate><topic>Behavior</topic><topic>Computer graphics</topic><topic>Computer Science</topic><topic>Modeling and Simulation</topic><topic>Navigation</topic><topic>Studies</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lamarche, Fabrice</creatorcontrib><creatorcontrib>Donikian, Stéphane</creatorcontrib><collection>Istex</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>Hyper Article en Ligne (HAL)</collection><collection>Hyper Article en Ligne (HAL) (Open Access)</collection><jtitle>Computer graphics forum</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lamarche, Fabrice</au><au>Donikian, Stéphane</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments</atitle><jtitle>Computer graphics forum</jtitle><date>2004-09</date><risdate>2004</risdate><volume>23</volume><issue>3</issue><spage>509</spage><epage>518</epage><pages>509-518</pages><issn>0167-7055</issn><eissn>1467-8659</eissn><abstract>The navigation activity is an every day practice for any human being capable of locomotion. 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subjects | Behavior Computer graphics Computer Science Modeling and Simulation Navigation Studies |
title | Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments |
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