A Cybernetic Avatar System to Embody Human Telepresence for Connectivity, Exploration, and Skill Transfer

This paper describes the cybernetic avatar system developed by Team JANUS for connectivity, exploration, and skill transfer: the core domains targeted by the ANA Avatar XPRIZE competition, for which Team JANUS was a finalist. We used as an avatar a humanoid robot with a human-like appearance and sha...

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Veröffentlicht in:International journal of social robotics 2024-01
Hauptverfasser: Cisneros-Limón, Rafael, Dallard, Antonin, Benallegue, Mehdi, Kaneko, Kenji, Kaminaga, Hiroshi, Gergondet, Pierre, Tanguy, Arnaud, Singh, Rohan Pratap, Sun, Leyuan, Chen, Yang, Fournier, Carole, Lorthioir, Guillaume, Tsuru, Masato, Chefchaouni-Moussaoui, Sélim, Osawa, Yukiko, Caron, Guillaume, Chappellet, Kevin, Morisawa, Mitsuharu, Escande, Adrien, Ayusawa, Ko, Houhou, Younes, Kumagai, Iori, Ono, Michio, Shirasaka, Koji, Wada, Shiryu, Wada, Hiroshi, Kanehiro, Fumio, Kheddar, Abderrahmane
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container_title International journal of social robotics
container_volume
creator Cisneros-Limón, Rafael
Dallard, Antonin
Benallegue, Mehdi
Kaneko, Kenji
Kaminaga, Hiroshi
Gergondet, Pierre
Tanguy, Arnaud
Singh, Rohan Pratap
Sun, Leyuan
Chen, Yang
Fournier, Carole
Lorthioir, Guillaume
Tsuru, Masato
Chefchaouni-Moussaoui, Sélim
Osawa, Yukiko
Caron, Guillaume
Chappellet, Kevin
Morisawa, Mitsuharu
Escande, Adrien
Ayusawa, Ko
Houhou, Younes
Kumagai, Iori
Ono, Michio
Shirasaka, Koji
Wada, Shiryu
Wada, Hiroshi
Kanehiro, Fumio
Kheddar, Abderrahmane
description This paper describes the cybernetic avatar system developed by Team JANUS for connectivity, exploration, and skill transfer: the core domains targeted by the ANA Avatar XPRIZE competition, for which Team JANUS was a finalist. We used as an avatar a humanoid robot with a human-like appearance and shape that is capable of reproducing facial expressions and walking, and built an avatar control system that allowed the operator to control the avatar through equivalent mechanisms of motion; that is, by replicating the upper-body movement with naturalness and by stepping to command locomotion. In this way, we aimed to achieve high-fidelity telepresence and managed to be well evaluated from the point of view of the operator during the competition. We introduce our solutions to the integration challenges and present experimental results to asses our avatar system, together with current limitations and how we are planning to mitigate them in future work.
doi_str_mv 10.1007/s12369-023-01096-9
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title A Cybernetic Avatar System to Embody Human Telepresence for Connectivity, Exploration, and Skill Transfer
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