An Analysis of Cloud Gaming Platforms Behaviour Under Synthetic Network Constraints and Real Cellular Networks Conditions

With the recent technological evolutions in networks and increased deployment of multi-tier clouds, cloud gaming (CG) is gaining renewed interest and is expected to become a major Internet service in the upcoming years. Many companies have launched powerful platforms such as Google Stadia, Nvidia Ge...

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Veröffentlicht in:Journal of network and systems management 2023-04, Vol.31 (2), p.39, Article 39
Hauptverfasser: Marchal, Xavier, Graff, Philippe, Ky, Joël Roman, Cholez, Thibault, Tuffin, Stéphane, Mathieu, Bertrand, Festor, Olivier
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container_issue 2
container_start_page 39
container_title Journal of network and systems management
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creator Marchal, Xavier
Graff, Philippe
Ky, Joël Roman
Cholez, Thibault
Tuffin, Stéphane
Mathieu, Bertrand
Festor, Olivier
description With the recent technological evolutions in networks and increased deployment of multi-tier clouds, cloud gaming (CG) is gaining renewed interest and is expected to become a major Internet service in the upcoming years. Many companies have launched powerful platforms such as Google Stadia, Nvidia GeForce Now, Microsoft xCloud, Sony PlayStation Now, among others, to attract players. However, for all end-users to fully enjoy their gaming sessions over the wide range of network access qualities, CG platforms must adapt their traffic. In this paper, we present the outcomes of a comprehensive measurement study performed on the four aforementioned CG platforms, configuring different synthetic network constraints like packet loss, throughput decrease, latency increase and jitter variation to observe the traffic of these CG platforms under degraded network conditions and infer their adaptive behaviour. We also present how the four CG platforms behave when used under real cellular network conditions, captured on the Orange network in January 2022. Our findings show that the four platforms exhibit different adaptation behaviours. Moreover, many cases result in a degraded QoS, leaving room for further improvements at both application and/or network levels.
doi_str_mv 10.1007/s10922-023-09720-9
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subjects Cellular communication
Cloud computing
Communications Engineering
Computer & video games
Computer Communication Networks
Computer Science
Computer Systems Organization and Communication Networks
Information Systems and Communication Service
Network latency
Networks
Operations Research/Decision Theory
Quality of service architectures
title An Analysis of Cloud Gaming Platforms Behaviour Under Synthetic Network Constraints and Real Cellular Networks Conditions
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