Driving simulator study of the relationship between motion strategy preference and self-reported driving behavior
Faithful motion restitution in driving simulators normally focuses on track monitoring and maximizing the platform workspace by leaving aside the principal component—the driver. Therefore, in this work we investigated the role of the motion perception model on motion cueing algorithms from a user’s...
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Veröffentlicht in: | Simulation (San Diego, Calif.) Calif.), 2021-09, Vol.97 (9), p.619-633 |
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creator | Rengifo, Carolina Chardonnet, Jean-Rémy Mohellebi, Hakim Paillot, Damien Kemeny, Andras |
description | Faithful motion restitution in driving simulators normally focuses on track monitoring and maximizing the platform workspace by leaving aside the principal component—the driver. Therefore, in this work we investigated the role of the motion perception model on motion cueing algorithms from a user’s viewpoint. We focused on the driving behavior influence regarding motion perception in a driving simulator. Participants drove a driving simulator with two different configurations: (a) using the platform dynamic model and (b) using a supplementary motion perception model. Both strategies were compared and the participants’ data were classified according to the strategy they preferred. To this end, we developed a driving behavior questionnaire aiming at evaluating the self-reported driving behavior influence on participants’ motion cueing preferences.
The results showed significant differences between the participants who chose different strategies and the scored driving behavior in the hostile and violations factors. In order to support these findings, we compared participants’ behaviors and actual motion driving simulator indicators such as speed, jerk, and lateral position. The analysis revealed that motion preferences arise from different reasons linked to the realism or smoothness in motion. Also, strong positive correlations were found between hostile and violation behaviors of the group who preferred the strategy with the supplementary motion perception model, and objective measures such as jerk and speed on different road segments. This indicates that motion perception in driving simulators may depend not only on the type of motion cueing strategy, but may also be influenced by users’ self-reported driving behaviors. |
doi_str_mv | 10.1177/0037549721999716 |
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The results showed significant differences between the participants who chose different strategies and the scored driving behavior in the hostile and violations factors. In order to support these findings, we compared participants’ behaviors and actual motion driving simulator indicators such as speed, jerk, and lateral position. The analysis revealed that motion preferences arise from different reasons linked to the realism or smoothness in motion. Also, strong positive correlations were found between hostile and violation behaviors of the group who preferred the strategy with the supplementary motion perception model, and objective measures such as jerk and speed on different road segments. This indicates that motion perception in driving simulators may depend not only on the type of motion cueing strategy, but may also be influenced by users’ self-reported driving behaviors.</description><identifier>ISSN: 0037-5497</identifier><identifier>EISSN: 1741-3133</identifier><identifier>DOI: 10.1177/0037549721999716</identifier><language>eng</language><publisher>London, England: SAGE Publications</publisher><subject>Automatic ; Computer Science ; Engineering Sciences ; Graphics</subject><ispartof>Simulation (San Diego, Calif.), 2021-09, Vol.97 (9), p.619-633</ispartof><rights>The Author(s) 2021</rights><rights>Distributed under a Creative Commons Attribution 4.0 International License</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c357t-fe8aa7fd05d4bbfc85350cace13d83764381c241395dc3c6d71154da25ba72033</citedby><cites>FETCH-LOGICAL-c357t-fe8aa7fd05d4bbfc85350cace13d83764381c241395dc3c6d71154da25ba72033</cites><orcidid>0000-0002-1670-0584 ; 0000-0002-8926-1359</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://journals.sagepub.com/doi/pdf/10.1177/0037549721999716$$EPDF$$P50$$Gsage$$H</linktopdf><linktohtml>$$Uhttps://journals.sagepub.com/doi/10.1177/0037549721999716$$EHTML$$P50$$Gsage$$H</linktohtml><link.rule.ids>230,314,776,780,881,21798,27901,27902,43597,43598</link.rule.ids><backlink>$$Uhttps://hal.science/hal-03336977$$DView record in HAL$$Hfree_for_read</backlink></links><search><creatorcontrib>Rengifo, Carolina</creatorcontrib><creatorcontrib>Chardonnet, Jean-Rémy</creatorcontrib><creatorcontrib>Mohellebi, Hakim</creatorcontrib><creatorcontrib>Paillot, Damien</creatorcontrib><creatorcontrib>Kemeny, Andras</creatorcontrib><title>Driving simulator study of the relationship between motion strategy preference and self-reported driving behavior</title><title>Simulation (San Diego, Calif.)</title><description>Faithful motion restitution in driving simulators normally focuses on track monitoring and maximizing the platform workspace by leaving aside the principal component—the driver. Therefore, in this work we investigated the role of the motion perception model on motion cueing algorithms from a user’s viewpoint. We focused on the driving behavior influence regarding motion perception in a driving simulator. Participants drove a driving simulator with two different configurations: (a) using the platform dynamic model and (b) using a supplementary motion perception model. Both strategies were compared and the participants’ data were classified according to the strategy they preferred. To this end, we developed a driving behavior questionnaire aiming at evaluating the self-reported driving behavior influence on participants’ motion cueing preferences.
The results showed significant differences between the participants who chose different strategies and the scored driving behavior in the hostile and violations factors. In order to support these findings, we compared participants’ behaviors and actual motion driving simulator indicators such as speed, jerk, and lateral position. The analysis revealed that motion preferences arise from different reasons linked to the realism or smoothness in motion. Also, strong positive correlations were found between hostile and violation behaviors of the group who preferred the strategy with the supplementary motion perception model, and objective measures such as jerk and speed on different road segments. This indicates that motion perception in driving simulators may depend not only on the type of motion cueing strategy, but may also be influenced by users’ self-reported driving behaviors.</description><subject>Automatic</subject><subject>Computer Science</subject><subject>Engineering Sciences</subject><subject>Graphics</subject><issn>0037-5497</issn><issn>1741-3133</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><recordid>eNp1kL1PwzAQxS0EEqWwM3plMPjiOE7GqnwUqRILzJFjXxpXaRzstKj_PYmKGJCYTnr3e3d6j5Bb4PcASj1wLpRMC5VAURQKsjMyA5UCEyDEOZlNazbtL8lVjFvOQYLKZuTzMbiD6zY0ut2-1YMPNA57e6S-pkODNOAoOt_FxvW0wuELsaM7P0kjGPSAmyPtA9YYsDNIdWdpxLZmAXsfBrTU_jyosNEH58M1uah1G_HmZ87Jx_PT-3LF1m8vr8vFmhkh1cBqzLVWteXSplVVm1wKyY02CMLmQmWpyMEkKYhCWiNMZhWATK1OZKVVwoWYk7vT3Ua3ZR_cTodj6bUrV4t1OWkjI7JCqQOMLD-xJvgYxzS_BuDlVG_5t97Rwk6WqDdYbv0-dGOa__lvKDB8Qg</recordid><startdate>20210901</startdate><enddate>20210901</enddate><creator>Rengifo, Carolina</creator><creator>Chardonnet, Jean-Rémy</creator><creator>Mohellebi, Hakim</creator><creator>Paillot, Damien</creator><creator>Kemeny, Andras</creator><general>SAGE Publications</general><scope>AAYXX</scope><scope>CITATION</scope><scope>1XC</scope><scope>VOOES</scope><orcidid>https://orcid.org/0000-0002-1670-0584</orcidid><orcidid>https://orcid.org/0000-0002-8926-1359</orcidid></search><sort><creationdate>20210901</creationdate><title>Driving simulator study of the relationship between motion strategy preference and self-reported driving behavior</title><author>Rengifo, Carolina ; Chardonnet, Jean-Rémy ; Mohellebi, Hakim ; Paillot, Damien ; Kemeny, Andras</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c357t-fe8aa7fd05d4bbfc85350cace13d83764381c241395dc3c6d71154da25ba72033</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Automatic</topic><topic>Computer Science</topic><topic>Engineering Sciences</topic><topic>Graphics</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Rengifo, Carolina</creatorcontrib><creatorcontrib>Chardonnet, Jean-Rémy</creatorcontrib><creatorcontrib>Mohellebi, Hakim</creatorcontrib><creatorcontrib>Paillot, Damien</creatorcontrib><creatorcontrib>Kemeny, Andras</creatorcontrib><collection>CrossRef</collection><collection>Hyper Article en Ligne (HAL)</collection><collection>Hyper Article en Ligne (HAL) (Open Access)</collection><jtitle>Simulation (San Diego, Calif.)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Rengifo, Carolina</au><au>Chardonnet, Jean-Rémy</au><au>Mohellebi, Hakim</au><au>Paillot, Damien</au><au>Kemeny, Andras</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Driving simulator study of the relationship between motion strategy preference and self-reported driving behavior</atitle><jtitle>Simulation (San Diego, Calif.)</jtitle><date>2021-09-01</date><risdate>2021</risdate><volume>97</volume><issue>9</issue><spage>619</spage><epage>633</epage><pages>619-633</pages><issn>0037-5497</issn><eissn>1741-3133</eissn><abstract>Faithful motion restitution in driving simulators normally focuses on track monitoring and maximizing the platform workspace by leaving aside the principal component—the driver. Therefore, in this work we investigated the role of the motion perception model on motion cueing algorithms from a user’s viewpoint. We focused on the driving behavior influence regarding motion perception in a driving simulator. Participants drove a driving simulator with two different configurations: (a) using the platform dynamic model and (b) using a supplementary motion perception model. Both strategies were compared and the participants’ data were classified according to the strategy they preferred. To this end, we developed a driving behavior questionnaire aiming at evaluating the self-reported driving behavior influence on participants’ motion cueing preferences.
The results showed significant differences between the participants who chose different strategies and the scored driving behavior in the hostile and violations factors. In order to support these findings, we compared participants’ behaviors and actual motion driving simulator indicators such as speed, jerk, and lateral position. The analysis revealed that motion preferences arise from different reasons linked to the realism or smoothness in motion. Also, strong positive correlations were found between hostile and violation behaviors of the group who preferred the strategy with the supplementary motion perception model, and objective measures such as jerk and speed on different road segments. This indicates that motion perception in driving simulators may depend not only on the type of motion cueing strategy, but may also be influenced by users’ self-reported driving behaviors.</abstract><cop>London, England</cop><pub>SAGE Publications</pub><doi>10.1177/0037549721999716</doi><tpages>15</tpages><orcidid>https://orcid.org/0000-0002-1670-0584</orcidid><orcidid>https://orcid.org/0000-0002-8926-1359</orcidid><oa>free_for_read</oa></addata></record> |
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title | Driving simulator study of the relationship between motion strategy preference and self-reported driving behavior |
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