Learning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio

[Display omitted] •A methodology for conditioned human motion generation.•A novel multimodal dataset that will be available for the community.•Our method shows that the use of GCN provides a more coherent approach for the data structure inherent to the problem.•Our approach generates realistic sampl...

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Veröffentlicht in:Computers & graphics 2021-02, Vol.94, p.11-21
Hauptverfasser: Ferreira, João P., Coutinho, Thiago M., Gomes, Thiago L., Neto, José F., Azevedo, Rafael, Martins, Renato, Nascimento, Erickson R.
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Sprache:eng
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