Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity
Modelling crowd behavior is essential for the management of mass events and pedestrian traffic. Current microscopic approaches consider the individual's behavior to predict the effect of individual actions in local interactions on the collective scale of the crowd motion. Recent developments in...
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description | Modelling crowd behavior is essential for the management of mass events and pedestrian traffic. Current microscopic approaches consider the individual's behavior to predict the effect of individual actions in local interactions on the collective scale of the crowd motion. Recent developments in the use of virtual reality as an experimental tool have offered an opportunity to extend the understanding of these interactions in controlled and repeatable settings. Nevertheless, based on kinematics alone, it remains difficult to tease out how these interactions unfold. Therefore, we tested the hypothesis that gaze activity provides additional information about pedestrian interactions. Using an eye tracker, we recorded the participant's gaze behavior whilst navigating through a virtual crowd. Results revealed that gaze was consistently attracted to virtual walkers with the smallest values of distance at closest approach (DCA) and time to closest approach (TtCA), indicating a higher risk of collision. Moreover, virtual walkers gazed upon before an avoidance maneuver was initiated had a high risk of collision and were typically avoided in the subsequent avoidance maneuver. We argue that humans navigate through crowds by selecting only few interactions and that gaze reveals how a walker prioritizes these interactions. Moreover, we pose that combining kinematic and gaze data provides new opportunities for studying how interactions are selected by pedestrians walking through crowded dynamic environments.
•Time until- and distance at-closest approach can be combined using a Pareto ranking.•Gaze fixations are drawn to walkers that pose the highest risk of collision.•The fixation prior to an avoidance maneuver is likely to have triggered this response.•Gaze is intricately linked to locomotor avoidance and can be used to study the interaction neighborhood. |
doi_str_mv | 10.1016/j.actpsy.2018.07.009 |
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•Time until- and distance at-closest approach can be combined using a Pareto ranking.•Gaze fixations are drawn to walkers that pose the highest risk of collision.•The fixation prior to an avoidance maneuver is likely to have triggered this response.•Gaze is intricately linked to locomotor avoidance and can be used to study the interaction neighborhood.</description><identifier>ISSN: 0001-6918</identifier><identifier>EISSN: 1873-6297</identifier><identifier>DOI: 10.1016/j.actpsy.2018.07.009</identifier><identifier>PMID: 30149239</identifier><language>eng</language><publisher>Netherlands: Elsevier B.V</publisher><subject>Adult ; Avoidance Learning - physiology ; Biomechanics ; Cognitive science ; Computer applications ; Crowd navigation ; Crowding - psychology ; Experimental psychology ; Female ; Fixation, Ocular - physiology ; Humans ; Interaction neighborhood ; Kinematics ; Locomotion ; Male ; Mechanics ; Pareto optimality ; Pareto optimum ; Pedestrian ; Photic Stimulation - methods ; Physics ; Virtual Reality ; Visual perception ; Walking ; Walking - physiology ; Walking - psychology ; Young Adult</subject><ispartof>Acta psychologica, 2018-10, Vol.190, p.248-257</ispartof><rights>2018 Elsevier B.V.</rights><rights>Copyright © 2018 Elsevier B.V. All rights reserved.</rights><rights>Copyright Elsevier Science Ltd. Oct 2018</rights><rights>Distributed under a Creative Commons Attribution 4.0 International License</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c470t-2c79578fbda20caee583c8d93442791675d68c2039570cbf7eb999598104cb783</citedby><cites>FETCH-LOGICAL-c470t-2c79578fbda20caee583c8d93442791675d68c2039570cbf7eb999598104cb783</cites><orcidid>0000-0003-1812-1436 ; 0000-0002-2833-020X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0001691817305632$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>230,314,776,780,881,3537,27846,27901,27902,65306</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/30149239$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink><backlink>$$Uhttps://inria.hal.science/hal-01876148$$DView record in HAL$$Hfree_for_read</backlink></links><search><creatorcontrib>Meerhoff, L.A.</creatorcontrib><creatorcontrib>Bruneau, J.</creatorcontrib><creatorcontrib>Vu, A.</creatorcontrib><creatorcontrib>Olivier, A.-H.</creatorcontrib><creatorcontrib>Pettré, J.</creatorcontrib><title>Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity</title><title>Acta psychologica</title><addtitle>Acta Psychol (Amst)</addtitle><description>Modelling crowd behavior is essential for the management of mass events and pedestrian traffic. Current microscopic approaches consider the individual's behavior to predict the effect of individual actions in local interactions on the collective scale of the crowd motion. Recent developments in the use of virtual reality as an experimental tool have offered an opportunity to extend the understanding of these interactions in controlled and repeatable settings. Nevertheless, based on kinematics alone, it remains difficult to tease out how these interactions unfold. Therefore, we tested the hypothesis that gaze activity provides additional information about pedestrian interactions. Using an eye tracker, we recorded the participant's gaze behavior whilst navigating through a virtual crowd. Results revealed that gaze was consistently attracted to virtual walkers with the smallest values of distance at closest approach (DCA) and time to closest approach (TtCA), indicating a higher risk of collision. Moreover, virtual walkers gazed upon before an avoidance maneuver was initiated had a high risk of collision and were typically avoided in the subsequent avoidance maneuver. We argue that humans navigate through crowds by selecting only few interactions and that gaze reveals how a walker prioritizes these interactions. Moreover, we pose that combining kinematic and gaze data provides new opportunities for studying how interactions are selected by pedestrians walking through crowded dynamic environments.
•Time until- and distance at-closest approach can be combined using a Pareto ranking.•Gaze fixations are drawn to walkers that pose the highest risk of collision.•The fixation prior to an avoidance maneuver is likely to have triggered this response.•Gaze is intricately linked to locomotor avoidance and can be used to study the interaction neighborhood.</description><subject>Adult</subject><subject>Avoidance Learning - physiology</subject><subject>Biomechanics</subject><subject>Cognitive science</subject><subject>Computer applications</subject><subject>Crowd navigation</subject><subject>Crowding - psychology</subject><subject>Experimental psychology</subject><subject>Female</subject><subject>Fixation, Ocular - physiology</subject><subject>Humans</subject><subject>Interaction neighborhood</subject><subject>Kinematics</subject><subject>Locomotion</subject><subject>Male</subject><subject>Mechanics</subject><subject>Pareto optimality</subject><subject>Pareto optimum</subject><subject>Pedestrian</subject><subject>Photic Stimulation - 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Current microscopic approaches consider the individual's behavior to predict the effect of individual actions in local interactions on the collective scale of the crowd motion. Recent developments in the use of virtual reality as an experimental tool have offered an opportunity to extend the understanding of these interactions in controlled and repeatable settings. Nevertheless, based on kinematics alone, it remains difficult to tease out how these interactions unfold. Therefore, we tested the hypothesis that gaze activity provides additional information about pedestrian interactions. Using an eye tracker, we recorded the participant's gaze behavior whilst navigating through a virtual crowd. Results revealed that gaze was consistently attracted to virtual walkers with the smallest values of distance at closest approach (DCA) and time to closest approach (TtCA), indicating a higher risk of collision. Moreover, virtual walkers gazed upon before an avoidance maneuver was initiated had a high risk of collision and were typically avoided in the subsequent avoidance maneuver. We argue that humans navigate through crowds by selecting only few interactions and that gaze reveals how a walker prioritizes these interactions. Moreover, we pose that combining kinematic and gaze data provides new opportunities for studying how interactions are selected by pedestrians walking through crowded dynamic environments.
•Time until- and distance at-closest approach can be combined using a Pareto ranking.•Gaze fixations are drawn to walkers that pose the highest risk of collision.•The fixation prior to an avoidance maneuver is likely to have triggered this response.•Gaze is intricately linked to locomotor avoidance and can be used to study the interaction neighborhood.</abstract><cop>Netherlands</cop><pub>Elsevier B.V</pub><pmid>30149239</pmid><doi>10.1016/j.actpsy.2018.07.009</doi><tpages>10</tpages><orcidid>https://orcid.org/0000-0003-1812-1436</orcidid><orcidid>https://orcid.org/0000-0002-2833-020X</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Adult Avoidance Learning - physiology Biomechanics Cognitive science Computer applications Crowd navigation Crowding - psychology Experimental psychology Female Fixation, Ocular - physiology Humans Interaction neighborhood Kinematics Locomotion Male Mechanics Pareto optimality Pareto optimum Pedestrian Photic Stimulation - methods Physics Virtual Reality Visual perception Walking Walking - physiology Walking - psychology Young Adult |
title | Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity |
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