CuDi3D: Curvilinear displacement based approach for online 3D action detection
•A step by step approach that addresses the OAD problem in a transparent manner.•A novel and robust online segmentation paradigm for skeleton-based action detection.•Addressing temporal variability with curvilinear windows.•Addressing inter-class spatial variability using multiple classifiers.•Addre...
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Veröffentlicht in: | Computer vision and image understanding 2018-09, Vol.174, p.57-69 |
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creator | Boulahia, Said Yacine Anquetil, Eric Multon, Franck Kulpa, Richard |
description | •A step by step approach that addresses the OAD problem in a transparent manner.•A novel and robust online segmentation paradigm for skeleton-based action detection.•Addressing temporal variability with curvilinear windows.•Addressing inter-class spatial variability using multiple classifiers.•Addressing intra-class spatial variability with a decision fusion system.•Better experimental results reported on four skeleton-based benchmarks.
Being able to interactively detect and recognize 3D actions based on skeleton data, in unsegmented streams, has become an important computer vision topic. It raises three scientific problems in relation with variability. The first one is the temporal variability that occurs when subjects perform gestures with different speeds. The second one is the inter-class spatial variability, which refers to disparities between the displacement amounts induced by different classes (i.e. long vs. short movements). The last one is the intra-class spatial variability caused by differences in style and gesture amplitude. In this paper, we design an original approach that better considers these three issues. To address temporal variability we introduce the notion of curvilinear segmentation. It consists in extracting features, not on temporally-based sliding windows, but on trajectory segments for which the cumulated displacement equals a class-based amount. Second, to tackle inter-class spatial variability, we define several competing classifiers with their dedicated curvilinear windows. Last, we address intra-class spatial variability by designing a fusion system that takes the decisions and confidence scores of every competing classifier into account. Extensive experiments on four challenging skeleton-based datasets demonstrate the relevance of the proposed approach for action recognition and online action detection. |
doi_str_mv | 10.1016/j.cviu.2018.07.003 |
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Being able to interactively detect and recognize 3D actions based on skeleton data, in unsegmented streams, has become an important computer vision topic. It raises three scientific problems in relation with variability. The first one is the temporal variability that occurs when subjects perform gestures with different speeds. The second one is the inter-class spatial variability, which refers to disparities between the displacement amounts induced by different classes (i.e. long vs. short movements). The last one is the intra-class spatial variability caused by differences in style and gesture amplitude. In this paper, we design an original approach that better considers these three issues. To address temporal variability we introduce the notion of curvilinear segmentation. It consists in extracting features, not on temporally-based sliding windows, but on trajectory segments for which the cumulated displacement equals a class-based amount. Second, to tackle inter-class spatial variability, we define several competing classifiers with their dedicated curvilinear windows. Last, we address intra-class spatial variability by designing a fusion system that takes the decisions and confidence scores of every competing classifier into account. Extensive experiments on four challenging skeleton-based datasets demonstrate the relevance of the proposed approach for action recognition and online action detection.</description><identifier>ISSN: 1077-3142</identifier><identifier>EISSN: 1090-235X</identifier><identifier>DOI: 10.1016/j.cviu.2018.07.003</identifier><language>eng</language><publisher>Elsevier Inc</publisher><subject>Computer Science ; Computer Vision and Pattern Recognition ; Curvilinear displacement ; Graphics ; Human action detection ; Human-Computer Interaction ; Machine Learning ; Multimedia ; Online action recognition ; Online segmentation ; Skeleton data stream ; Skeleton-based approach</subject><ispartof>Computer vision and image understanding, 2018-09, Vol.174, p.57-69</ispartof><rights>2018 Elsevier Inc.</rights><rights>Distributed under a Creative Commons Attribution 4.0 International License</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c378t-af5bd139d3f0f5384a9340ef7fe474adcc73925e8217021fd6c16133b86d6913</citedby><cites>FETCH-LOGICAL-c378t-af5bd139d3f0f5384a9340ef7fe474adcc73925e8217021fd6c16133b86d6913</cites><orcidid>0000-0003-2690-0077 ; 0000-0002-1863-8921 ; 0000-0002-1760-5095</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.cviu.2018.07.003$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>230,314,780,784,885,3550,27924,27925,45995</link.rule.ids><backlink>$$Uhttps://inria.hal.science/hal-01856894$$DView record in HAL$$Hfree_for_read</backlink></links><search><creatorcontrib>Boulahia, Said Yacine</creatorcontrib><creatorcontrib>Anquetil, Eric</creatorcontrib><creatorcontrib>Multon, Franck</creatorcontrib><creatorcontrib>Kulpa, Richard</creatorcontrib><title>CuDi3D: Curvilinear displacement based approach for online 3D action detection</title><title>Computer vision and image understanding</title><description>•A step by step approach that addresses the OAD problem in a transparent manner.•A novel and robust online segmentation paradigm for skeleton-based action detection.•Addressing temporal variability with curvilinear windows.•Addressing inter-class spatial variability using multiple classifiers.•Addressing intra-class spatial variability with a decision fusion system.•Better experimental results reported on four skeleton-based benchmarks.
Being able to interactively detect and recognize 3D actions based on skeleton data, in unsegmented streams, has become an important computer vision topic. It raises three scientific problems in relation with variability. The first one is the temporal variability that occurs when subjects perform gestures with different speeds. The second one is the inter-class spatial variability, which refers to disparities between the displacement amounts induced by different classes (i.e. long vs. short movements). The last one is the intra-class spatial variability caused by differences in style and gesture amplitude. In this paper, we design an original approach that better considers these three issues. To address temporal variability we introduce the notion of curvilinear segmentation. It consists in extracting features, not on temporally-based sliding windows, but on trajectory segments for which the cumulated displacement equals a class-based amount. Second, to tackle inter-class spatial variability, we define several competing classifiers with their dedicated curvilinear windows. Last, we address intra-class spatial variability by designing a fusion system that takes the decisions and confidence scores of every competing classifier into account. Extensive experiments on four challenging skeleton-based datasets demonstrate the relevance of the proposed approach for action recognition and online action detection.</description><subject>Computer Science</subject><subject>Computer Vision and Pattern Recognition</subject><subject>Curvilinear displacement</subject><subject>Graphics</subject><subject>Human action detection</subject><subject>Human-Computer Interaction</subject><subject>Machine Learning</subject><subject>Multimedia</subject><subject>Online action recognition</subject><subject>Online segmentation</subject><subject>Skeleton data stream</subject><subject>Skeleton-based approach</subject><issn>1077-3142</issn><issn>1090-235X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><recordid>eNp9kLFOwzAQhi0EEqXwAkxeGRJ8cRIniKVKC0WqYOnAZrn2WXWVJpGdRuLtSShiZLpfp_876T5C7oHFwCB_PMR6cKc4YVDETMSM8QsyA1ayKOHZ5-WUhYg4pMk1uQnhwBhAWsKMvFenpePLJ1qd_OBq16Dy1LjQ1UrjEZue7lRAQ1XX-VbpPbWtp20zFSlfUqV71zbUYI8_6ZZcWVUHvPudc7J9WW2rdbT5eH2rFptIc1H0kbLZzgAvDbfMZrxIVclThlZYTEWqjNaCl0mGRQKCJWBNriEHzndFbvIS-Jw8nM_uVS07747Kf8lWOblebOS0Gz1keVGmw9RNzl3t2xA82j8AmJzkyYOc5MlJnmRCjvJG6PkM4fjE4NDLoB02Go3z46fStO4__BtA4ndL</recordid><startdate>20180901</startdate><enddate>20180901</enddate><creator>Boulahia, Said Yacine</creator><creator>Anquetil, Eric</creator><creator>Multon, Franck</creator><creator>Kulpa, Richard</creator><general>Elsevier Inc</general><general>Elsevier</general><scope>AAYXX</scope><scope>CITATION</scope><scope>1XC</scope><scope>VOOES</scope><orcidid>https://orcid.org/0000-0003-2690-0077</orcidid><orcidid>https://orcid.org/0000-0002-1863-8921</orcidid><orcidid>https://orcid.org/0000-0002-1760-5095</orcidid></search><sort><creationdate>20180901</creationdate><title>CuDi3D: Curvilinear displacement based approach for online 3D action detection</title><author>Boulahia, Said Yacine ; Anquetil, Eric ; Multon, Franck ; Kulpa, Richard</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c378t-af5bd139d3f0f5384a9340ef7fe474adcc73925e8217021fd6c16133b86d6913</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Computer Science</topic><topic>Computer Vision and Pattern Recognition</topic><topic>Curvilinear displacement</topic><topic>Graphics</topic><topic>Human action detection</topic><topic>Human-Computer Interaction</topic><topic>Machine Learning</topic><topic>Multimedia</topic><topic>Online action recognition</topic><topic>Online segmentation</topic><topic>Skeleton data stream</topic><topic>Skeleton-based approach</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Boulahia, Said Yacine</creatorcontrib><creatorcontrib>Anquetil, Eric</creatorcontrib><creatorcontrib>Multon, Franck</creatorcontrib><creatorcontrib>Kulpa, Richard</creatorcontrib><collection>CrossRef</collection><collection>Hyper Article en Ligne (HAL)</collection><collection>Hyper Article en Ligne (HAL) (Open Access)</collection><jtitle>Computer vision and image understanding</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Boulahia, Said Yacine</au><au>Anquetil, Eric</au><au>Multon, Franck</au><au>Kulpa, Richard</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>CuDi3D: Curvilinear displacement based approach for online 3D action detection</atitle><jtitle>Computer vision and image understanding</jtitle><date>2018-09-01</date><risdate>2018</risdate><volume>174</volume><spage>57</spage><epage>69</epage><pages>57-69</pages><issn>1077-3142</issn><eissn>1090-235X</eissn><abstract>•A step by step approach that addresses the OAD problem in a transparent manner.•A novel and robust online segmentation paradigm for skeleton-based action detection.•Addressing temporal variability with curvilinear windows.•Addressing inter-class spatial variability using multiple classifiers.•Addressing intra-class spatial variability with a decision fusion system.•Better experimental results reported on four skeleton-based benchmarks.
Being able to interactively detect and recognize 3D actions based on skeleton data, in unsegmented streams, has become an important computer vision topic. It raises three scientific problems in relation with variability. The first one is the temporal variability that occurs when subjects perform gestures with different speeds. The second one is the inter-class spatial variability, which refers to disparities between the displacement amounts induced by different classes (i.e. long vs. short movements). The last one is the intra-class spatial variability caused by differences in style and gesture amplitude. In this paper, we design an original approach that better considers these three issues. To address temporal variability we introduce the notion of curvilinear segmentation. It consists in extracting features, not on temporally-based sliding windows, but on trajectory segments for which the cumulated displacement equals a class-based amount. Second, to tackle inter-class spatial variability, we define several competing classifiers with their dedicated curvilinear windows. Last, we address intra-class spatial variability by designing a fusion system that takes the decisions and confidence scores of every competing classifier into account. Extensive experiments on four challenging skeleton-based datasets demonstrate the relevance of the proposed approach for action recognition and online action detection.</abstract><pub>Elsevier Inc</pub><doi>10.1016/j.cviu.2018.07.003</doi><tpages>13</tpages><orcidid>https://orcid.org/0000-0003-2690-0077</orcidid><orcidid>https://orcid.org/0000-0002-1863-8921</orcidid><orcidid>https://orcid.org/0000-0002-1760-5095</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science Computer Vision and Pattern Recognition Curvilinear displacement Graphics Human action detection Human-Computer Interaction Machine Learning Multimedia Online action recognition Online segmentation Skeleton data stream Skeleton-based approach |
title | CuDi3D: Curvilinear displacement based approach for online 3D action detection |
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