The Lure of the Virtual
Although organizational scholars have begun to study virtual work, they have yet to fully grapple with its diversity. We draw on semiotics to distinguish among three types of virtual work (virtual teams, remote control, and simulations) based on what it is that a technology makes virtual and whether...
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Veröffentlicht in: | Organization science (Providence, R.I.) R.I.), 2012-09, Vol.23 (5), p.1485-1504 |
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creator | Bailey, Diane E. Leonardi, Paul M. Barley, Stephen R. |
description | Although organizational scholars have begun to study virtual work, they have yet to fully grapple with its diversity. We draw on semiotics to distinguish among three types of virtual work (virtual teams, remote control, and simulations) based on what it is that a technology makes virtual and whether work is done
with or
on
,
through
, or
within
representations. Of the three types, simulations have been least studied, yet they have the greatest potential to change work's historically tight coupling to physical objects. Through a case study of an automobile manufacturer, we show how digital simulation technologies prompted a shift from symbolic to iconic representation of vehicle performance. The increasing verisimilitude of iconic simulation models altered workers' dependence on each other and on physical objects, leading management to confound operating
within
representations with operating
with or
on
representations. With this mistaken understanding, and lured by the virtual, managers organized simulation work in virtual teams, thereby distancing workers from the physical referents of their models and making it difficult to empirically validate models. From this case study, we draw implications for the study of virtual work by examining how changes to work organization vary by type of virtual work. |
doi_str_mv | 10.1287/orsc.1110.0703 |
format | Article |
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with or
on
,
through
, or
within
representations. Of the three types, simulations have been least studied, yet they have the greatest potential to change work's historically tight coupling to physical objects. Through a case study of an automobile manufacturer, we show how digital simulation technologies prompted a shift from symbolic to iconic representation of vehicle performance. The increasing verisimilitude of iconic simulation models altered workers' dependence on each other and on physical objects, leading management to confound operating
within
representations with operating
with or
on
representations. With this mistaken understanding, and lured by the virtual, managers organized simulation work in virtual teams, thereby distancing workers from the physical referents of their models and making it difficult to empirically validate models. From this case study, we draw implications for the study of virtual work by examining how changes to work organization vary by type of virtual work.</description><identifier>ISSN: 1047-7039</identifier><identifier>EISSN: 1526-5455</identifier><identifier>DOI: 10.1287/orsc.1110.0703</identifier><identifier>CODEN: ORSCEZ</identifier><language>eng</language><publisher>Linthicum: INFORMS</publisher><subject>Analysis ; Automotive engineering ; Case studies ; Computer aided design ; Computer aided engineering ; Design ; Design engineering ; Digitization ; Economic models ; Engineering drawings ; Houses ; Innovations ; Instant messaging ; Mental objects ; Modeling ; Multiculturalism & pluralism ; organizing for innovation ; Product design ; Product development ; Referents ; Remote control ; representation ; Science fiction & fantasy ; Semiotics ; Signs ; Simulation ; Simulations ; Special Issue on Organizing for Innovation in the Digitized World ; Studies ; Taxonomy ; Technological change ; Technological innovations ; Technology ; Vehicle performance ; Virtual reality ; Virtual teams ; virtual work ; Virtual work principle ; Workers</subject><ispartof>Organization science (Providence, R.I.), 2012-09, Vol.23 (5), p.1485-1504</ispartof><rights>2012 INFORMS</rights><rights>COPYRIGHT 2012 Institute for Operations Research and the Management Sciences</rights><rights>Copyright Institute for Operations Research and the Management Sciences Sep/Oct 2012</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c556t-85d77362070e9fc4d8ae685d730e2c2f6029993520ad22b27bf8b874e7d451cb3</citedby><cites>FETCH-LOGICAL-c556t-85d77362070e9fc4d8ae685d730e2c2f6029993520ad22b27bf8b874e7d451cb3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://pubsonline.informs.org/doi/epdf/10.1287/orsc.1110.0703$$EPDF$$P50$$Ginforms$$H</linktopdf><linktohtml>$$Uhttps://pubsonline.informs.org/doi/full/10.1287/orsc.1110.0703$$EHTML$$P50$$Ginforms$$H</linktohtml><link.rule.ids>314,780,784,803,3692,27924,27925,58017,58250,62616,62618</link.rule.ids></links><search><creatorcontrib>Bailey, Diane E.</creatorcontrib><creatorcontrib>Leonardi, Paul M.</creatorcontrib><creatorcontrib>Barley, Stephen R.</creatorcontrib><title>The Lure of the Virtual</title><title>Organization science (Providence, R.I.)</title><description>Although organizational scholars have begun to study virtual work, they have yet to fully grapple with its diversity. We draw on semiotics to distinguish among three types of virtual work (virtual teams, remote control, and simulations) based on what it is that a technology makes virtual and whether work is done
with or
on
,
through
, or
within
representations. Of the three types, simulations have been least studied, yet they have the greatest potential to change work's historically tight coupling to physical objects. Through a case study of an automobile manufacturer, we show how digital simulation technologies prompted a shift from symbolic to iconic representation of vehicle performance. The increasing verisimilitude of iconic simulation models altered workers' dependence on each other and on physical objects, leading management to confound operating
within
representations with operating
with or
on
representations. With this mistaken understanding, and lured by the virtual, managers organized simulation work in virtual teams, thereby distancing workers from the physical referents of their models and making it difficult to empirically validate models. From this case study, we draw implications for the study of virtual work by examining how changes to work organization vary by type of virtual work.</description><subject>Analysis</subject><subject>Automotive engineering</subject><subject>Case studies</subject><subject>Computer aided design</subject><subject>Computer aided engineering</subject><subject>Design</subject><subject>Design engineering</subject><subject>Digitization</subject><subject>Economic models</subject><subject>Engineering drawings</subject><subject>Houses</subject><subject>Innovations</subject><subject>Instant messaging</subject><subject>Mental objects</subject><subject>Modeling</subject><subject>Multiculturalism & pluralism</subject><subject>organizing for innovation</subject><subject>Product design</subject><subject>Product development</subject><subject>Referents</subject><subject>Remote control</subject><subject>representation</subject><subject>Science fiction & fantasy</subject><subject>Semiotics</subject><subject>Signs</subject><subject>Simulation</subject><subject>Simulations</subject><subject>Special Issue on Organizing for Innovation in the Digitized World</subject><subject>Studies</subject><subject>Taxonomy</subject><subject>Technological change</subject><subject>Technological innovations</subject><subject>Technology</subject><subject>Vehicle performance</subject><subject>Virtual reality</subject><subject>Virtual teams</subject><subject>virtual work</subject><subject>Virtual work principle</subject><subject>Workers</subject><issn>1047-7039</issn><issn>1526-5455</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><sourceid>N95</sourceid><recordid>eNqFkU1LxDAQhosouK5e9SQsePFg13w0TXuUxS9Y8LJ6DWk67XZpmzXTHvz3pqy4KgUJJJPhed_MZILgnJI5ZYm8tQ7NnFJ_JZLwg2BCBYtDEQlx6GMSydCn0-PgBHFDCIm4SCfBxWoNs2XvYGaLWefjt8p1va5Pg6NC1whnX-c0eH24Xy2ewuXL4_PibhkaIeIuTEQuJY-ZfxHSwkR5oiEekpwAM6yICUvTlAtGdM5YxmRWJFkiI5B5JKjJ-DS43vlunX3vATvVVGigrnULtkdFGRGSU5oyj179QTe2d62vTlGSUJkwweSeKnUNqmoL2zltBlN1x4n_jSimiafCEaqEFpyubQtF5dO_-PkI71cOTWVGBTc_BFmPVQvoN6zKdYel7hFH_Y2ziA4KtXVVo92Hb00N01XDdNUwXTVM1wsud4INdtZ904z7T-A03Tc41Ooa_M_vE-SEqh4</recordid><startdate>20120901</startdate><enddate>20120901</enddate><creator>Bailey, Diane E.</creator><creator>Leonardi, Paul M.</creator><creator>Barley, Stephen R.</creator><general>INFORMS</general><general>Institute for Operations Research and the Management Sciences</general><scope>AAYXX</scope><scope>CITATION</scope><scope>N95</scope><scope>XI7</scope><scope>8BJ</scope><scope>FQK</scope><scope>JBE</scope></search><sort><creationdate>20120901</creationdate><title>The Lure of the Virtual</title><author>Bailey, Diane E. ; Leonardi, Paul M. ; Barley, Stephen R.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c556t-85d77362070e9fc4d8ae685d730e2c2f6029993520ad22b27bf8b874e7d451cb3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Analysis</topic><topic>Automotive engineering</topic><topic>Case studies</topic><topic>Computer aided design</topic><topic>Computer aided engineering</topic><topic>Design</topic><topic>Design engineering</topic><topic>Digitization</topic><topic>Economic models</topic><topic>Engineering drawings</topic><topic>Houses</topic><topic>Innovations</topic><topic>Instant messaging</topic><topic>Mental objects</topic><topic>Modeling</topic><topic>Multiculturalism & pluralism</topic><topic>organizing for innovation</topic><topic>Product design</topic><topic>Product development</topic><topic>Referents</topic><topic>Remote control</topic><topic>representation</topic><topic>Science fiction & fantasy</topic><topic>Semiotics</topic><topic>Signs</topic><topic>Simulation</topic><topic>Simulations</topic><topic>Special Issue on Organizing for Innovation in the Digitized World</topic><topic>Studies</topic><topic>Taxonomy</topic><topic>Technological change</topic><topic>Technological innovations</topic><topic>Technology</topic><topic>Vehicle performance</topic><topic>Virtual reality</topic><topic>Virtual teams</topic><topic>virtual work</topic><topic>Virtual work principle</topic><topic>Workers</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Bailey, Diane E.</creatorcontrib><creatorcontrib>Leonardi, Paul M.</creatorcontrib><creatorcontrib>Barley, Stephen R.</creatorcontrib><collection>CrossRef</collection><collection>Gale Business: Insights</collection><collection>Business Insights: Essentials</collection><collection>International Bibliography of the Social Sciences (IBSS)</collection><collection>International Bibliography of the Social Sciences</collection><collection>International Bibliography of the Social Sciences</collection><jtitle>Organization science (Providence, R.I.)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Bailey, Diane E.</au><au>Leonardi, Paul M.</au><au>Barley, Stephen R.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The Lure of the Virtual</atitle><jtitle>Organization science (Providence, R.I.)</jtitle><date>2012-09-01</date><risdate>2012</risdate><volume>23</volume><issue>5</issue><spage>1485</spage><epage>1504</epage><pages>1485-1504</pages><issn>1047-7039</issn><eissn>1526-5455</eissn><coden>ORSCEZ</coden><abstract>Although organizational scholars have begun to study virtual work, they have yet to fully grapple with its diversity. We draw on semiotics to distinguish among three types of virtual work (virtual teams, remote control, and simulations) based on what it is that a technology makes virtual and whether work is done
with or
on
,
through
, or
within
representations. Of the three types, simulations have been least studied, yet they have the greatest potential to change work's historically tight coupling to physical objects. Through a case study of an automobile manufacturer, we show how digital simulation technologies prompted a shift from symbolic to iconic representation of vehicle performance. The increasing verisimilitude of iconic simulation models altered workers' dependence on each other and on physical objects, leading management to confound operating
within
representations with operating
with or
on
representations. With this mistaken understanding, and lured by the virtual, managers organized simulation work in virtual teams, thereby distancing workers from the physical referents of their models and making it difficult to empirically validate models. From this case study, we draw implications for the study of virtual work by examining how changes to work organization vary by type of virtual work.</abstract><cop>Linthicum</cop><pub>INFORMS</pub><doi>10.1287/orsc.1110.0703</doi><tpages>20</tpages></addata></record> |
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source | INFORMS PubsOnLine; Business Source Complete; JSTOR Archive Collection A-Z Listing; EBSCOhost Education Source |
subjects | Analysis Automotive engineering Case studies Computer aided design Computer aided engineering Design Design engineering Digitization Economic models Engineering drawings Houses Innovations Instant messaging Mental objects Modeling Multiculturalism & pluralism organizing for innovation Product design Product development Referents Remote control representation Science fiction & fantasy Semiotics Signs Simulation Simulations Special Issue on Organizing for Innovation in the Digitized World Studies Taxonomy Technological change Technological innovations Technology Vehicle performance Virtual reality Virtual teams virtual work Virtual work principle Workers |
title | The Lure of the Virtual |
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