The Lure of the Virtual

Although organizational scholars have begun to study virtual work, they have yet to fully grapple with its diversity. We draw on semiotics to distinguish among three types of virtual work (virtual teams, remote control, and simulations) based on what it is that a technology makes virtual and whether...

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Veröffentlicht in:Organization science (Providence, R.I.) R.I.), 2012-09, Vol.23 (5), p.1485-1504
Hauptverfasser: Bailey, Diane E., Leonardi, Paul M., Barley, Stephen R.
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creator Bailey, Diane E.
Leonardi, Paul M.
Barley, Stephen R.
description Although organizational scholars have begun to study virtual work, they have yet to fully grapple with its diversity. We draw on semiotics to distinguish among three types of virtual work (virtual teams, remote control, and simulations) based on what it is that a technology makes virtual and whether work is done with or on , through , or within representations. Of the three types, simulations have been least studied, yet they have the greatest potential to change work's historically tight coupling to physical objects. Through a case study of an automobile manufacturer, we show how digital simulation technologies prompted a shift from symbolic to iconic representation of vehicle performance. The increasing verisimilitude of iconic simulation models altered workers' dependence on each other and on physical objects, leading management to confound operating within representations with operating with or on representations. With this mistaken understanding, and lured by the virtual, managers organized simulation work in virtual teams, thereby distancing workers from the physical referents of their models and making it difficult to empirically validate models. From this case study, we draw implications for the study of virtual work by examining how changes to work organization vary by type of virtual work.
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source INFORMS PubsOnLine; Business Source Complete; JSTOR Archive Collection A-Z Listing; EBSCOhost Education Source
subjects Analysis
Automotive engineering
Case studies
Computer aided design
Computer aided engineering
Design
Design engineering
Digitization
Economic models
Engineering drawings
Houses
Innovations
Instant messaging
Mental objects
Modeling
Multiculturalism & pluralism
organizing for innovation
Product design
Product development
Referents
Remote control
representation
Science fiction & fantasy
Semiotics
Signs
Simulation
Simulations
Special Issue on Organizing for Innovation in the Digitized World
Studies
Taxonomy
Technological change
Technological innovations
Technology
Vehicle performance
Virtual reality
Virtual teams
virtual work
Virtual work principle
Workers
title The Lure of the Virtual
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