Heritage education experience supported in augmented reality/Experiencia de education patrimonial apoyada en realidad aumentada
Heritage Education is a process that traditionally takes place within the classroom, where the teacher transmits some knowledge to the student; however, new ways have been implemented to develop Heritage Education processes supported by different technologies where Augmented Reality is included. Thi...
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description | Heritage Education is a process that traditionally takes place within the classroom, where the teacher transmits some knowledge to the student; however, new ways have been implemented to develop Heritage Education processes supported by different technologies where Augmented Reality is included. This paper describes the process of implementing the "Framework for Heritage Education supported by Augmented Reality", which proposes guidelines for the development of technology solutions based on Augmented Reality in the context of Heritage Education, through the deployment of an application called "Social Heritage "developed under the guidelines of this Framework. The paper describes the implementation process of the Framework in the city of Cartagena - Colombia and the validation process with the end users. For the evaluation of the experience, the motivation test was used for the instructional design that measures the categories: Attention, Relevance, Confidence and Satisfaction. This test was applied to a group of students and a group of tourists. The validation results show that the use of augmented reality motivated both students and tourists in the development of heritage education processes. This allowed us to conclude that augmented reality technology is pertinent when promoting learning processes in the context of heritage. KEYWORDS: Heritage education; framework for heritage education; augmented reality La educacion patrimonial es un proceso que tradicionalmente se desarrolla dentro del aula de clase, en donde el docente trasmite al estudiante unos conocimientos, sin embargo ultimamente se han implementado nuevas formas para desarroUar procesos de educacion patrimonial apoyados en distintas tecnologfas donde se incluye la Realidad Aumentada. Este articulo describe el proceso de implementacion del "Framework para la Educacion Patrimonial apoyado en Realidad Aumentada", que propone lineamientos para el desarrollo de soluciones tecnologfas basadas en Realidad Aumentada en el contexto de la Educacion Patrimonial, mediante el despliegue de un aplicacion llamada "Social Heritage" desarrollada bajo los lineamientos de este Framework. El artfculo describe el proceso de implementacion del Framework en la ciudad de Cartagena - Colombia y el proceso de validacion con los usuarios finales. Para la evaluacion de la experiencia, se utilizo la prueba de motivacion para el diseno instruccional que mide las categorias: Atencion, Relevancia, Confianza y Satisfaction. E |
doi_str_mv | 10.17533/udea.redin.20200582 |
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This paper describes the process of implementing the "Framework for Heritage Education supported by Augmented Reality", which proposes guidelines for the development of technology solutions based on Augmented Reality in the context of Heritage Education, through the deployment of an application called "Social Heritage "developed under the guidelines of this Framework. The paper describes the implementation process of the Framework in the city of Cartagena - Colombia and the validation process with the end users. For the evaluation of the experience, the motivation test was used for the instructional design that measures the categories: Attention, Relevance, Confidence and Satisfaction. This test was applied to a group of students and a group of tourists. The validation results show that the use of augmented reality motivated both students and tourists in the development of heritage education processes. This allowed us to conclude that augmented reality technology is pertinent when promoting learning processes in the context of heritage. KEYWORDS: Heritage education; framework for heritage education; augmented reality La educacion patrimonial es un proceso que tradicionalmente se desarrolla dentro del aula de clase, en donde el docente trasmite al estudiante unos conocimientos, sin embargo ultimamente se han implementado nuevas formas para desarroUar procesos de educacion patrimonial apoyados en distintas tecnologfas donde se incluye la Realidad Aumentada. Este articulo describe el proceso de implementacion del "Framework para la Educacion Patrimonial apoyado en Realidad Aumentada", que propone lineamientos para el desarrollo de soluciones tecnologfas basadas en Realidad Aumentada en el contexto de la Educacion Patrimonial, mediante el despliegue de un aplicacion llamada "Social Heritage" desarrollada bajo los lineamientos de este Framework. El artfculo describe el proceso de implementacion del Framework en la ciudad de Cartagena - Colombia y el proceso de validacion con los usuarios finales. Para la evaluacion de la experiencia, se utilizo la prueba de motivacion para el diseno instruccional que mide las categorias: Atencion, Relevancia, Confianza y Satisfaction. Esta prueba se aplico a un grupo de estudiantesy un grupo de turistas. Los resultados de la validacion muestran que el uso de la realidad aumentada motivo tanto a estudiantes como a turistas en el desarrollo de procesos de educacion patrimonial. Lo cual permitio concluir que la tecnologfa de realidad aumentada es pertinente a la hora de promover procesos de aprendizaje en el contexto del patrimonio. 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This paper describes the process of implementing the "Framework for Heritage Education supported by Augmented Reality", which proposes guidelines for the development of technology solutions based on Augmented Reality in the context of Heritage Education, through the deployment of an application called "Social Heritage "developed under the guidelines of this Framework. The paper describes the implementation process of the Framework in the city of Cartagena - Colombia and the validation process with the end users. For the evaluation of the experience, the motivation test was used for the instructional design that measures the categories: Attention, Relevance, Confidence and Satisfaction. This test was applied to a group of students and a group of tourists. The validation results show that the use of augmented reality motivated both students and tourists in the development of heritage education processes. This allowed us to conclude that augmented reality technology is pertinent when promoting learning processes in the context of heritage. KEYWORDS: Heritage education; framework for heritage education; augmented reality La educacion patrimonial es un proceso que tradicionalmente se desarrolla dentro del aula de clase, en donde el docente trasmite al estudiante unos conocimientos, sin embargo ultimamente se han implementado nuevas formas para desarroUar procesos de educacion patrimonial apoyados en distintas tecnologfas donde se incluye la Realidad Aumentada. Este articulo describe el proceso de implementacion del "Framework para la Educacion Patrimonial apoyado en Realidad Aumentada", que propone lineamientos para el desarrollo de soluciones tecnologfas basadas en Realidad Aumentada en el contexto de la Educacion Patrimonial, mediante el despliegue de un aplicacion llamada "Social Heritage" desarrollada bajo los lineamientos de este Framework. El artfculo describe el proceso de implementacion del Framework en la ciudad de Cartagena - Colombia y el proceso de validacion con los usuarios finales. Para la evaluacion de la experiencia, se utilizo la prueba de motivacion para el diseno instruccional que mide las categorias: Atencion, Relevancia, Confianza y Satisfaction. Esta prueba se aplico a un grupo de estudiantesy un grupo de turistas. Los resultados de la validacion muestran que el uso de la realidad aumentada motivo tanto a estudiantes como a turistas en el desarrollo de procesos de educacion patrimonial. Lo cual permitio concluir que la tecnologfa de realidad aumentada es pertinente a la hora de promover procesos de aprendizaje en el contexto del patrimonio. 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This allowed us to conclude that augmented reality technology is pertinent when promoting learning processes in the context of heritage. KEYWORDS: Heritage education; framework for heritage education; augmented reality La educacion patrimonial es un proceso que tradicionalmente se desarrolla dentro del aula de clase, en donde el docente trasmite al estudiante unos conocimientos, sin embargo ultimamente se han implementado nuevas formas para desarroUar procesos de educacion patrimonial apoyados en distintas tecnologfas donde se incluye la Realidad Aumentada. Este articulo describe el proceso de implementacion del "Framework para la Educacion Patrimonial apoyado en Realidad Aumentada", que propone lineamientos para el desarrollo de soluciones tecnologfas basadas en Realidad Aumentada en el contexto de la Educacion Patrimonial, mediante el despliegue de un aplicacion llamada "Social Heritage" desarrollada bajo los lineamientos de este Framework. El artfculo describe el proceso de implementacion del Framework en la ciudad de Cartagena - Colombia y el proceso de validacion con los usuarios finales. Para la evaluacion de la experiencia, se utilizo la prueba de motivacion para el diseno instruccional que mide las categorias: Atencion, Relevancia, Confianza y Satisfaction. Esta prueba se aplico a un grupo de estudiantesy un grupo de turistas. Los resultados de la validacion muestran que el uso de la realidad aumentada motivo tanto a estudiantes como a turistas en el desarrollo de procesos de educacion patrimonial. Lo cual permitio concluir que la tecnologfa de realidad aumentada es pertinente a la hora de promover procesos de aprendizaje en el contexto del patrimonio. Educacion patrimonial; framework para educacion patrimonial; realidad aumentada</abstract><pub>Universidad de Antioquia, Facultad de Ingenieria</pub><doi>10.17533/udea.redin.20200582</doi></addata></record> |
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title | Heritage education experience supported in augmented reality/Experiencia de education patrimonial apoyada en realidad aumentada |
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