Enhancing user engagement: The role of gamification in mobile apps

•Gamification is a promising avenue for enhancing user engagement.•Interaction with game elements facilitates basic psychological need satisfaction.•To foster user engagement, mobile apps should satisfy basic psychological needs.•User engagement with mobile apps leads to positive marketing outcomes....

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Journal of business research 2021-08, Vol.132, p.170-185
Hauptverfasser: Bitrián, Paula, Buil, Isabel, Catalán, Sara
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 185
container_issue
container_start_page 170
container_title Journal of business research
container_volume 132
creator Bitrián, Paula
Buil, Isabel
Catalán, Sara
description •Gamification is a promising avenue for enhancing user engagement.•Interaction with game elements facilitates basic psychological need satisfaction.•To foster user engagement, mobile apps should satisfy basic psychological needs.•User engagement with mobile apps leads to positive marketing outcomes. Organizations are increasingly making use of gamification to enhance users’ engagement with their mobile apps. However, more research into the mechanisms that facilitate user engagement and its consequences is needed. Drawing on the self-system model of motivational development, this study investigates how gamification might foster user engagement and positive marketing outcomes. Data from 276 users of a mobile gamified app were analyzed using partial least squares regression. The results showed that gamification increases user engagement through satisfaction of the needs for competence, autonomy and relatedness. User engagement, in turn, leads to greater intention to use, disseminate WOM about, and to positively rate, the app. Finally, this study provides a number of theoretical and practical implications that can help developers design more effective gamified mobile apps.
doi_str_mv 10.1016/j.jbusres.2021.04.028
format Article
fullrecord <record><control><sourceid>gale_cross</sourceid><recordid>TN_cdi_gale_incontextgauss__A663915241</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><galeid>A663915241</galeid><els_id>S0148296321002666</els_id><sourcerecordid>A663915241</sourcerecordid><originalsourceid>FETCH-LOGICAL-c419t-f746e3661387400f965e906848a88974a818286c8572a2e878e48614e03514c33</originalsourceid><addsrcrecordid>eNqFkDtPwzAUhS0EEqXwE5A8sSVcO45zw4JKVR5SJZYyW657kzpqnCpOEfx7UrU70xnOQzofY_cCUgFCPzZpsz7EnmIqQYoUVAoSL9hEYJElRVngJZuAUJjIUmfX7CbGBgAkAE7YyyJsbXA-1PwQqecUaltTS2F44qst8b7bEe8qXtvWV97ZwXeB-8Dbbu1Hx-738ZZdVXYX6e6sU_b1uljN35Pl59vHfLZMnBLlkFSF0pRpLTIsFEBV6pxK0KjQIpaFsihQonaYF9JKwgJJoRaKIMuFclk2ZQ-n3druyPjgujDQz1DbQ4zGzLTOSpFLJcZgfgq6vosjl8rse9_a_tcIMEdipjFnYuZIzIAyI7Gx93zq0fji21NvovMUHG18T24wm87_s_AHmll0gg</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Enhancing user engagement: The role of gamification in mobile apps</title><source>Elsevier ScienceDirect Journals</source><creator>Bitrián, Paula ; Buil, Isabel ; Catalán, Sara</creator><creatorcontrib>Bitrián, Paula ; Buil, Isabel ; Catalán, Sara</creatorcontrib><description>•Gamification is a promising avenue for enhancing user engagement.•Interaction with game elements facilitates basic psychological need satisfaction.•To foster user engagement, mobile apps should satisfy basic psychological needs.•User engagement with mobile apps leads to positive marketing outcomes. Organizations are increasingly making use of gamification to enhance users’ engagement with their mobile apps. However, more research into the mechanisms that facilitate user engagement and its consequences is needed. Drawing on the self-system model of motivational development, this study investigates how gamification might foster user engagement and positive marketing outcomes. Data from 276 users of a mobile gamified app were analyzed using partial least squares regression. The results showed that gamification increases user engagement through satisfaction of the needs for competence, autonomy and relatedness. User engagement, in turn, leads to greater intention to use, disseminate WOM about, and to positively rate, the app. Finally, this study provides a number of theoretical and practical implications that can help developers design more effective gamified mobile apps.</description><identifier>ISSN: 0148-2963</identifier><identifier>EISSN: 1873-7978</identifier><identifier>DOI: 10.1016/j.jbusres.2021.04.028</identifier><language>eng</language><publisher>Elsevier Inc</publisher><subject>Analysis ; Gamification ; Marketing ; Mobile applications ; Mobile apps ; Self-system model of motivational development ; User engagement</subject><ispartof>Journal of business research, 2021-08, Vol.132, p.170-185</ispartof><rights>2021 The Authors</rights><rights>COPYRIGHT 2021 Elsevier B.V.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c419t-f746e3661387400f965e906848a88974a818286c8572a2e878e48614e03514c33</citedby><cites>FETCH-LOGICAL-c419t-f746e3661387400f965e906848a88974a818286c8572a2e878e48614e03514c33</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.jbusres.2021.04.028$$EHTML$$P50$$Gelsevier$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,3536,27903,27904,45974</link.rule.ids></links><search><creatorcontrib>Bitrián, Paula</creatorcontrib><creatorcontrib>Buil, Isabel</creatorcontrib><creatorcontrib>Catalán, Sara</creatorcontrib><title>Enhancing user engagement: The role of gamification in mobile apps</title><title>Journal of business research</title><description>•Gamification is a promising avenue for enhancing user engagement.•Interaction with game elements facilitates basic psychological need satisfaction.•To foster user engagement, mobile apps should satisfy basic psychological needs.•User engagement with mobile apps leads to positive marketing outcomes. Organizations are increasingly making use of gamification to enhance users’ engagement with their mobile apps. However, more research into the mechanisms that facilitate user engagement and its consequences is needed. Drawing on the self-system model of motivational development, this study investigates how gamification might foster user engagement and positive marketing outcomes. Data from 276 users of a mobile gamified app were analyzed using partial least squares regression. The results showed that gamification increases user engagement through satisfaction of the needs for competence, autonomy and relatedness. User engagement, in turn, leads to greater intention to use, disseminate WOM about, and to positively rate, the app. Finally, this study provides a number of theoretical and practical implications that can help developers design more effective gamified mobile apps.</description><subject>Analysis</subject><subject>Gamification</subject><subject>Marketing</subject><subject>Mobile applications</subject><subject>Mobile apps</subject><subject>Self-system model of motivational development</subject><subject>User engagement</subject><issn>0148-2963</issn><issn>1873-7978</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><recordid>eNqFkDtPwzAUhS0EEqXwE5A8sSVcO45zw4JKVR5SJZYyW657kzpqnCpOEfx7UrU70xnOQzofY_cCUgFCPzZpsz7EnmIqQYoUVAoSL9hEYJElRVngJZuAUJjIUmfX7CbGBgAkAE7YyyJsbXA-1PwQqecUaltTS2F44qst8b7bEe8qXtvWV97ZwXeB-8Dbbu1Hx-738ZZdVXYX6e6sU_b1uljN35Pl59vHfLZMnBLlkFSF0pRpLTIsFEBV6pxK0KjQIpaFsihQonaYF9JKwgJJoRaKIMuFclk2ZQ-n3druyPjgujDQz1DbQ4zGzLTOSpFLJcZgfgq6vosjl8rse9_a_tcIMEdipjFnYuZIzIAyI7Gx93zq0fji21NvovMUHG18T24wm87_s_AHmll0gg</recordid><startdate>20210801</startdate><enddate>20210801</enddate><creator>Bitrián, Paula</creator><creator>Buil, Isabel</creator><creator>Catalán, Sara</creator><general>Elsevier Inc</general><general>Elsevier B.V</general><scope>6I.</scope><scope>AAFTH</scope><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>20210801</creationdate><title>Enhancing user engagement: The role of gamification in mobile apps</title><author>Bitrián, Paula ; Buil, Isabel ; Catalán, Sara</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c419t-f746e3661387400f965e906848a88974a818286c8572a2e878e48614e03514c33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Analysis</topic><topic>Gamification</topic><topic>Marketing</topic><topic>Mobile applications</topic><topic>Mobile apps</topic><topic>Self-system model of motivational development</topic><topic>User engagement</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Bitrián, Paula</creatorcontrib><creatorcontrib>Buil, Isabel</creatorcontrib><creatorcontrib>Catalán, Sara</creatorcontrib><collection>ScienceDirect Open Access Titles</collection><collection>Elsevier:ScienceDirect:Open Access</collection><collection>CrossRef</collection><jtitle>Journal of business research</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Bitrián, Paula</au><au>Buil, Isabel</au><au>Catalán, Sara</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Enhancing user engagement: The role of gamification in mobile apps</atitle><jtitle>Journal of business research</jtitle><date>2021-08-01</date><risdate>2021</risdate><volume>132</volume><spage>170</spage><epage>185</epage><pages>170-185</pages><issn>0148-2963</issn><eissn>1873-7978</eissn><abstract>•Gamification is a promising avenue for enhancing user engagement.•Interaction with game elements facilitates basic psychological need satisfaction.•To foster user engagement, mobile apps should satisfy basic psychological needs.•User engagement with mobile apps leads to positive marketing outcomes. Organizations are increasingly making use of gamification to enhance users’ engagement with their mobile apps. However, more research into the mechanisms that facilitate user engagement and its consequences is needed. Drawing on the self-system model of motivational development, this study investigates how gamification might foster user engagement and positive marketing outcomes. Data from 276 users of a mobile gamified app were analyzed using partial least squares regression. The results showed that gamification increases user engagement through satisfaction of the needs for competence, autonomy and relatedness. User engagement, in turn, leads to greater intention to use, disseminate WOM about, and to positively rate, the app. Finally, this study provides a number of theoretical and practical implications that can help developers design more effective gamified mobile apps.</abstract><pub>Elsevier Inc</pub><doi>10.1016/j.jbusres.2021.04.028</doi><tpages>16</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 0148-2963
ispartof Journal of business research, 2021-08, Vol.132, p.170-185
issn 0148-2963
1873-7978
language eng
recordid cdi_gale_incontextgauss__A663915241
source Elsevier ScienceDirect Journals
subjects Analysis
Gamification
Marketing
Mobile applications
Mobile apps
Self-system model of motivational development
User engagement
title Enhancing user engagement: The role of gamification in mobile apps
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-22T03%3A58%3A51IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-gale_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Enhancing%20user%20engagement:%20The%20role%20of%20gamification%20in%20mobile%20apps&rft.jtitle=Journal%20of%20business%20research&rft.au=Bitri%C3%A1n,%20Paula&rft.date=2021-08-01&rft.volume=132&rft.spage=170&rft.epage=185&rft.pages=170-185&rft.issn=0148-2963&rft.eissn=1873-7978&rft_id=info:doi/10.1016/j.jbusres.2021.04.028&rft_dat=%3Cgale_cross%3EA663915241%3C/gale_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_galeid=A663915241&rft_els_id=S0148296321002666&rfr_iscdi=true