Screen-space ambient occlusion using A-buffer techniques

Computing ambient occlusion in screen-space (SSAO) is a common technique in real-time rendering applications which use rasterization to process 3D triangle data. However, one of the most critical problems emerging in screen-space is the lack of information regarding occluded geometry which does not...

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Bibliographische Detailangaben
Hauptverfasser: Bauer, Fabian, Knuth, Martin, Kuijper, Arjan, Bender, Jan
Format: Tagungsbericht
Sprache:eng
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