(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp

Purpose This paper aims to explore how making tabletop board games elicited adolescents’ design thinking during their participation in a summer game design camp at their local library. Design/methodology/approach This study leverages qualitative approaches to coding transcripts of participants’ talk...

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Veröffentlicht in:Information and learning science 2021-09, Vol.122 (9/10), p.651-670
Hauptverfasser: Kessner, Taylor M, Parekh, Priyanka, Aguliera, Earl, Pérez Cortés, Luis E, Tran, Kelly M, Siyahhan, Sinem, Gee, Elisabeth R
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container_end_page 670
container_issue 9/10
container_start_page 651
container_title Information and learning science
container_volume 122
creator Kessner, Taylor M
Parekh, Priyanka
Aguliera, Earl
Pérez Cortés, Luis E
Tran, Kelly M
Siyahhan, Sinem
Gee, Elisabeth R
description Purpose This paper aims to explore how making tabletop board games elicited adolescents’ design thinking during their participation in a summer game design camp at their local library. Design/methodology/approach This study leverages qualitative approaches to coding transcripts of participants’ talk. This study uses the design thinking framework from the Hasso-Plattner Institute of Design at Stanford University as provisional codes to identify and make sense of participants’ verbalized design activity. Findings This study found that the making context of designing tabletop board games elicited a high frequency of design talk in participants, evidenced by both quantitative and qualitative reports of the data. Additionally, participants in large measure obviated constraints on their design activity imposed by linear conceptions of the design thinking model this study introduces, instead of moving fluidly across design modes. Finally, participants’ prior experiences in both life and in regard to games significantly influenced their design study. Originality/value This study highlights the unique affordances of making-centric approaches to designing tabletop games in particular, such as participants’ quick and sustained engagement in the study of design. This study also highlights the need for conceptions of design thinking specific to designing games.
doi_str_mv 10.1108/ILS-08-2020-0185
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source Emerald Journals; Standard: Emerald eJournal Premier Collection
subjects Adolescent Attitudes
Adolescents
Design
Design thinking
Designers
Discourse Analysis
Educational Games
Games
Informal Education
Knowledge economy
Learning
Learning Processes
Libraries
Library Services
Makerspaces
Prior Learning
Problem solving
Shared Resources and Services
STEM education
Students
Summer Programs
Teachers
Teaching Methods
Thinking Skills
Workshops
title (Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp
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