Animating mastery. Navigational play as integrative learning

This research examines mediational processes in digital activities at Projeto Clicar, a program designed to promote the social inclusion of children living and working on the streets of São Paulo, Brasil. It offers a cognitive ethnography of how the program's particular relational habitus, or p...

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Veröffentlicht in:INTERNATIONAL JOURNAL FOR RESEARCH ON EXTENDED EDUCATION 2016-01, Vol.4 (1), p.85-102
Hauptverfasser: Underwood, Charles, Mahmood, Mara Welsh, Pranzetti, Dirce M. F, Toloza De O. Costa, Maria Cecília
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container_title INTERNATIONAL JOURNAL FOR RESEARCH ON EXTENDED EDUCATION
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creator Underwood, Charles
Mahmood, Mara Welsh
Pranzetti, Dirce M. F
Toloza De O. Costa, Maria Cecília
description This research examines mediational processes in digital activities at Projeto Clicar, a program designed to promote the social inclusion of children living and working on the streets of São Paulo, Brasil. It offers a cognitive ethnography of how the program's particular relational habitus, or pedagogical frame, shapes children's participatory appropriation through navigational play in digital learning activities that provide for an integrative sociocultural learning process. Making the relational habitus explicit enables us to observe and clarify the mediational tools and pedagogical strategies that shape children's navigational play and their ultimate participatory appropriation of program activities, as well as their sense of social inclusion among a community of learners. (DIPF/Orig.)
doi_str_mv 10.3224/ijree.v4i1.24777
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subjects Brasilien
Children
Computer Games
Computerspiel
Foreign Countries
Habitus
Homeless People
Inclusion
Informelle Bildung
Interpersonal Relationship
Learning Activities
Learning Processes
Mediation
Mediation Theory
Navigation (Information Systems)
Obdachloser
Social aspects
Social Integration
Soziale Integration
Soziokulturelle Aktivität
Spielerisches Lernen
Straßenkind
Zwischenmenschliche Beziehung
title Animating mastery. Navigational play as integrative learning
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