Supporting Public-Facing Education for Youth: Spreading (Not Scaling) Ways to Learn Data Science with Mobile and Geospatial Technologies

A project called Mobile City Science (MCS), a partnership between the University of Washington, New York Hall of Science, the Digital Youth Network, and two high schools, leverages young people's proclivity for on-the-move digital engagement to re-place and mobilize learning through public, com...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Contemporary issues in technology and teacher education 2019, Vol.19 (3)
Hauptverfasser: Taylor, Katie Headrick, Silvis, Deborah, Kalir, Remi, Negron, Anthony, Cramer, Catherine, Bell, Adam, Riesland, Erin
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue 3
container_start_page
container_title Contemporary issues in technology and teacher education
container_volume 19
creator Taylor, Katie Headrick
Silvis, Deborah
Kalir, Remi
Negron, Anthony
Cramer, Catherine
Bell, Adam
Riesland, Erin
description A project called Mobile City Science (MCS), a partnership between the University of Washington, New York Hall of Science, the Digital Youth Network, and two high schools, leverages young people's proclivity for on-the-move digital engagement to re-place and mobilize learning through public, community settings that youth identify as being relevant to their daily lives. At its most fundamental level, MCS teaches and engages young people in new forms of data science, especially around collecting and interpreting spatial, real-time, and dynamic data. This digital STEAM curriculum has more ambitious objectives. Ultimately, the research team hopes this work disrupts an absence of youth input in neighborhood and community development processes, using the power of spatial data and visualizations that young people create about their communities as a ticket for entry into ongoing policy and planning conversations. As youth will be the ones making critical decisions about these same communities in due time, it is prudent to apprentice them into valued forms of civic participation. Moreover, as long as youth ideas go unheard, leaders and adult community stakeholders have an incomplete picture -- and are missing potentially transformative solutions -- regarding current issues. This example of a digital STEAM curriculum for youth to engage in data science with mobile technologies provides ideas for teachers to make instruction more public-facing.
format Article
fullrecord <record><control><sourceid>eric</sourceid><recordid>TN_cdi_eric_primary_EJ1228473</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ericid>EJ1228473</ericid><sourcerecordid>EJ1228473</sourcerecordid><originalsourceid>FETCH-eric_primary_EJ12284733</originalsourceid><addsrcrecordid>eNqFjMFKw0AURQdRsFY_ofCWuggk09YGt5oqpUohBXFVXievzZNx3jAzQfoHfrYpdOHO1T2HA_dMDYqpLrNpmU_O__CluorxM891XtzrgfqpO-8lJHZ7WHVbyyabozla1XQGE4uDnQT4kC61D1D7QNgc8-2bJKgN2l7u4B0PEZLAkjA4eMKEfWNyhuCbUwuvsmVLgK6BZ5Lo-2O0sCbTOrGyZ4rX6mKHNtLNaYdqNK_Wjy8ZBTYbH_gLw2FTLQqty8lsPP6v_wJxdE8E</addsrcrecordid><sourcetype>Index Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Supporting Public-Facing Education for Youth: Spreading (Not Scaling) Ways to Learn Data Science with Mobile and Geospatial Technologies</title><source>LearnTechLib</source><source>EZB-FREE-00999 freely available EZB journals</source><creator>Taylor, Katie Headrick ; Silvis, Deborah ; Kalir, Remi ; Negron, Anthony ; Cramer, Catherine ; Bell, Adam ; Riesland, Erin</creator><creatorcontrib>Taylor, Katie Headrick ; Silvis, Deborah ; Kalir, Remi ; Negron, Anthony ; Cramer, Catherine ; Bell, Adam ; Riesland, Erin</creatorcontrib><description>A project called Mobile City Science (MCS), a partnership between the University of Washington, New York Hall of Science, the Digital Youth Network, and two high schools, leverages young people's proclivity for on-the-move digital engagement to re-place and mobilize learning through public, community settings that youth identify as being relevant to their daily lives. At its most fundamental level, MCS teaches and engages young people in new forms of data science, especially around collecting and interpreting spatial, real-time, and dynamic data. This digital STEAM curriculum has more ambitious objectives. Ultimately, the research team hopes this work disrupts an absence of youth input in neighborhood and community development processes, using the power of spatial data and visualizations that young people create about their communities as a ticket for entry into ongoing policy and planning conversations. As youth will be the ones making critical decisions about these same communities in due time, it is prudent to apprentice them into valued forms of civic participation. Moreover, as long as youth ideas go unheard, leaders and adult community stakeholders have an incomplete picture -- and are missing potentially transformative solutions -- regarding current issues. This example of a digital STEAM curriculum for youth to engage in data science with mobile technologies provides ideas for teachers to make instruction more public-facing.</description><identifier>ISSN: 1528-5804</identifier><identifier>EISSN: 1528-5804</identifier><language>eng</language><publisher>Society for Information Technology and Teacher Education</publisher><subject>Art Education ; College School Cooperation ; Curriculum Development ; Data Analysis ; Data Collection ; Educational Technology ; Geographic Information Systems ; Handheld Devices ; High Schools ; Neighborhoods ; Place Based Education ; School Community Relationship ; Spatial Ability ; STEM Education ; Student Interests ; Teaching Methods ; Technology Uses in Education ; Telecommunications ; Urban Areas ; Visualization</subject><ispartof>Contemporary issues in technology and teacher education, 2019, Vol.19 (3)</ispartof><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,4010</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ1228473$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Taylor, Katie Headrick</creatorcontrib><creatorcontrib>Silvis, Deborah</creatorcontrib><creatorcontrib>Kalir, Remi</creatorcontrib><creatorcontrib>Negron, Anthony</creatorcontrib><creatorcontrib>Cramer, Catherine</creatorcontrib><creatorcontrib>Bell, Adam</creatorcontrib><creatorcontrib>Riesland, Erin</creatorcontrib><title>Supporting Public-Facing Education for Youth: Spreading (Not Scaling) Ways to Learn Data Science with Mobile and Geospatial Technologies</title><title>Contemporary issues in technology and teacher education</title><description>A project called Mobile City Science (MCS), a partnership between the University of Washington, New York Hall of Science, the Digital Youth Network, and two high schools, leverages young people's proclivity for on-the-move digital engagement to re-place and mobilize learning through public, community settings that youth identify as being relevant to their daily lives. At its most fundamental level, MCS teaches and engages young people in new forms of data science, especially around collecting and interpreting spatial, real-time, and dynamic data. This digital STEAM curriculum has more ambitious objectives. Ultimately, the research team hopes this work disrupts an absence of youth input in neighborhood and community development processes, using the power of spatial data and visualizations that young people create about their communities as a ticket for entry into ongoing policy and planning conversations. As youth will be the ones making critical decisions about these same communities in due time, it is prudent to apprentice them into valued forms of civic participation. Moreover, as long as youth ideas go unheard, leaders and adult community stakeholders have an incomplete picture -- and are missing potentially transformative solutions -- regarding current issues. This example of a digital STEAM curriculum for youth to engage in data science with mobile technologies provides ideas for teachers to make instruction more public-facing.</description><subject>Art Education</subject><subject>College School Cooperation</subject><subject>Curriculum Development</subject><subject>Data Analysis</subject><subject>Data Collection</subject><subject>Educational Technology</subject><subject>Geographic Information Systems</subject><subject>Handheld Devices</subject><subject>High Schools</subject><subject>Neighborhoods</subject><subject>Place Based Education</subject><subject>School Community Relationship</subject><subject>Spatial Ability</subject><subject>STEM Education</subject><subject>Student Interests</subject><subject>Teaching Methods</subject><subject>Technology Uses in Education</subject><subject>Telecommunications</subject><subject>Urban Areas</subject><subject>Visualization</subject><issn>1528-5804</issn><issn>1528-5804</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><recordid>eNqFjMFKw0AURQdRsFY_ofCWuggk09YGt5oqpUohBXFVXievzZNx3jAzQfoHfrYpdOHO1T2HA_dMDYqpLrNpmU_O__CluorxM891XtzrgfqpO-8lJHZ7WHVbyyabozla1XQGE4uDnQT4kC61D1D7QNgc8-2bJKgN2l7u4B0PEZLAkjA4eMKEfWNyhuCbUwuvsmVLgK6BZ5Lo-2O0sCbTOrGyZ4rX6mKHNtLNaYdqNK_Wjy8ZBTYbH_gLw2FTLQqty8lsPP6v_wJxdE8E</recordid><startdate>2019</startdate><enddate>2019</enddate><creator>Taylor, Katie Headrick</creator><creator>Silvis, Deborah</creator><creator>Kalir, Remi</creator><creator>Negron, Anthony</creator><creator>Cramer, Catherine</creator><creator>Bell, Adam</creator><creator>Riesland, Erin</creator><general>Society for Information Technology and Teacher Education</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope></search><sort><creationdate>2019</creationdate><title>Supporting Public-Facing Education for Youth: Spreading (Not Scaling) Ways to Learn Data Science with Mobile and Geospatial Technologies</title><author>Taylor, Katie Headrick ; Silvis, Deborah ; Kalir, Remi ; Negron, Anthony ; Cramer, Catherine ; Bell, Adam ; Riesland, Erin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-eric_primary_EJ12284733</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Art Education</topic><topic>College School Cooperation</topic><topic>Curriculum Development</topic><topic>Data Analysis</topic><topic>Data Collection</topic><topic>Educational Technology</topic><topic>Geographic Information Systems</topic><topic>Handheld Devices</topic><topic>High Schools</topic><topic>Neighborhoods</topic><topic>Place Based Education</topic><topic>School Community Relationship</topic><topic>Spatial Ability</topic><topic>STEM Education</topic><topic>Student Interests</topic><topic>Teaching Methods</topic><topic>Technology Uses in Education</topic><topic>Telecommunications</topic><topic>Urban Areas</topic><topic>Visualization</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Taylor, Katie Headrick</creatorcontrib><creatorcontrib>Silvis, Deborah</creatorcontrib><creatorcontrib>Kalir, Remi</creatorcontrib><creatorcontrib>Negron, Anthony</creatorcontrib><creatorcontrib>Cramer, Catherine</creatorcontrib><creatorcontrib>Bell, Adam</creatorcontrib><creatorcontrib>Riesland, Erin</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><jtitle>Contemporary issues in technology and teacher education</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Taylor, Katie Headrick</au><au>Silvis, Deborah</au><au>Kalir, Remi</au><au>Negron, Anthony</au><au>Cramer, Catherine</au><au>Bell, Adam</au><au>Riesland, Erin</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1228473</ericid><atitle>Supporting Public-Facing Education for Youth: Spreading (Not Scaling) Ways to Learn Data Science with Mobile and Geospatial Technologies</atitle><jtitle>Contemporary issues in technology and teacher education</jtitle><date>2019</date><risdate>2019</risdate><volume>19</volume><issue>3</issue><issn>1528-5804</issn><eissn>1528-5804</eissn><abstract>A project called Mobile City Science (MCS), a partnership between the University of Washington, New York Hall of Science, the Digital Youth Network, and two high schools, leverages young people's proclivity for on-the-move digital engagement to re-place and mobilize learning through public, community settings that youth identify as being relevant to their daily lives. At its most fundamental level, MCS teaches and engages young people in new forms of data science, especially around collecting and interpreting spatial, real-time, and dynamic data. This digital STEAM curriculum has more ambitious objectives. Ultimately, the research team hopes this work disrupts an absence of youth input in neighborhood and community development processes, using the power of spatial data and visualizations that young people create about their communities as a ticket for entry into ongoing policy and planning conversations. As youth will be the ones making critical decisions about these same communities in due time, it is prudent to apprentice them into valued forms of civic participation. Moreover, as long as youth ideas go unheard, leaders and adult community stakeholders have an incomplete picture -- and are missing potentially transformative solutions -- regarding current issues. This example of a digital STEAM curriculum for youth to engage in data science with mobile technologies provides ideas for teachers to make instruction more public-facing.</abstract><pub>Society for Information Technology and Teacher Education</pub></addata></record>
fulltext fulltext
identifier ISSN: 1528-5804
ispartof Contemporary issues in technology and teacher education, 2019, Vol.19 (3)
issn 1528-5804
1528-5804
language eng
recordid cdi_eric_primary_EJ1228473
source LearnTechLib; EZB-FREE-00999 freely available EZB journals
subjects Art Education
College School Cooperation
Curriculum Development
Data Analysis
Data Collection
Educational Technology
Geographic Information Systems
Handheld Devices
High Schools
Neighborhoods
Place Based Education
School Community Relationship
Spatial Ability
STEM Education
Student Interests
Teaching Methods
Technology Uses in Education
Telecommunications
Urban Areas
Visualization
title Supporting Public-Facing Education for Youth: Spreading (Not Scaling) Ways to Learn Data Science with Mobile and Geospatial Technologies
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-27T12%3A56%3A41IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-eric&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Supporting%20Public-Facing%20Education%20for%20Youth:%20Spreading%20(Not%20Scaling)%20Ways%20to%20Learn%20Data%20Science%20with%20Mobile%20and%20Geospatial%20Technologies&rft.jtitle=Contemporary%20issues%20in%20technology%20and%20teacher%20education&rft.au=Taylor,%20Katie%20Headrick&rft.date=2019&rft.volume=19&rft.issue=3&rft.issn=1528-5804&rft.eissn=1528-5804&rft_id=info:doi/&rft_dat=%3Ceric%3EEJ1228473%3C/eric%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ericid=EJ1228473&rfr_iscdi=true