Using the First Principles of Instruction and Multimedia Learning Principles to Design and Develop In-Game Learning Support Videos

Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating th...

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Hauptverfasser: Kuba, Renata, Rahimi, Seyedahmad, Smith, Ginny, Shute, Valerie J, Dai, Chih-Pu
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Smith, Ginny
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Dai, Chih-Pu
description Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a systematic examination of the design and development processes. Thus, comprehensive design descriptions and recommendations for developing effective in-game learning supports are scarce in the literature. This study comprises two stages: design and evaluation. In the design stage, we collaborated with two physics experts to design and iteratively revise 18 learning support videos. We applied the First Principles of Instruction (Merrill, 2002) to create instructional strategies and multimedia learning principles (Mayer, 2017) to develop the videos and help learners engage in cognitive processing. In the evaluation stage, we presented the videos to 14 students to gather feedback on their perceptions and, in the following year, examined the effectiveness of the final videos with 263 students. Results revealed that, among all supports, the videos were the only support that significantly predicted posttest scores and game levels completed and viewing patterns did not affect game enjoyment. We conclude with a discussion of our experiences and recommendations to contribute to the foundation of designing in-game learning supports. [This is the in press version of a paper that will be published in "Educational Technology Research and Development."]
doi_str_mv 10.1007/s11423-021-09994-3
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In the evaluation stage, we presented the videos to 14 students to gather feedback on their perceptions and, in the following year, examined the effectiveness of the final videos with 263 students. Results revealed that, among all supports, the videos were the only support that significantly predicted posttest scores and game levels completed and viewing patterns did not affect game enjoyment. We conclude with a discussion of our experiences and recommendations to contribute to the foundation of designing in-game learning supports. 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subjects Computer Games
Computer Uses in Education
Educational Games
Educational Principles
Educational Technology
Game Based Learning
High School Students
Instructional Effectiveness
Middle School Students
Multimedia Instruction
Physics
Science Instruction
Video Technology
title Using the First Principles of Instruction and Multimedia Learning Principles to Design and Develop In-Game Learning Support Videos
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