Assessing the Efficacy of VR for Foreign Language Learning Using Multimodal Learning Analytics

This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental g...

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Hauptverfasser: Gorham, Tom, Jubaed, Sam, Sanyal, Tannishtha, Starr, Emma L
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Jubaed, Sam
Sanyal, Tannishtha
Starr, Emma L
description This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context of embodied cognition, the authors used a multimodal learning analytics approach: the participants' body movements were recorded using a full-body 3D motion-tracker and clustered with a machine learning algorithm. The participants were also compared on the basis of a written posttest and a follow-up survey. [For the complete volume, "Professional Development in CALL: A Selection of Papers," see ED593926.]
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subjects Comparative Analysis
Computer Assisted Instruction
Computer Simulation
Computer Software
Data Analysis
Females
Graduate Students
Human Body
Japanese
Motion
Orthographic Symbols
Pilot Projects
Pretests Posttests
Second Language Instruction
Second Language Learning
Teaching Methods
Writing (Composition)
Writing Instruction
title Assessing the Efficacy of VR for Foreign Language Learning Using Multimodal Learning Analytics
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