Exploring Learners' Perceptions of the Use of Digital Letter Games for Language Learning: The Case of Magic Word
In this paper, we present two versions of a learning game developed respectively at the Grenoble Alpes and Bologna University. This research focuses on a digital game aimed at favouring the learners' "playful attitude" and harnessing it towards "accuracy" aspects of language...
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Veröffentlicht in: | Research-publishing.net 2016 |
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Hauptverfasser: | , , , , , , , |
Format: | Report |
Sprache: | eng |
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