Exploring Learners' Perceptions of the Use of Digital Letter Games for Language Learning: The Case of Magic Word

In this paper, we present two versions of a learning game developed respectively at the Grenoble Alpes and Bologna University. This research focuses on a digital game aimed at favouring the learners' "playful attitude" and harnessing it towards "accuracy" aspects of language...

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Veröffentlicht in:Research-publishing.net 2016
Hauptverfasser: Loiseau, Mathieu, Cervini, Cristiana, Ceccherelli, Andrea, Masperi, Monica, Salomoni, Paola, Roccetti, Marco, Valva, Antonella, Bianco, Francesca
Format: Report
Sprache:eng
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