Screen Miniatures as Icons for Backward Navigation in Content-Based Software
Users of content-based software programs, including hypertexts and instructional multimedia, rely on the navigation functions provided by the designers of those program. Typical navigation schemes use abstract symbols (arrows) to label basic navigational functions like moving forward or backward thr...
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creator | Boling, Elizabeth Ma, Guoping Tao, Chia-Wen Askun, Cengiz Green, Tim Frick, Theodore Schaumburg, Heike |
description | Users of content-based software programs, including hypertexts and instructional multimedia, rely on the navigation functions provided by the designers of those program. Typical navigation schemes use abstract symbols (arrows) to label basic navigational functions like moving forward or backward through screen displays. In a previous study, the use of concrete representations (screen miniatures) to indicate backward navigation functions was found to significantly reduce the number of errors users made in backward navigation. The current study tested this claim using a more diverse sample of 35 adult subjects representing different ethnicity, nationality, and educational background, and an electronic instrument instead of the original paper instrument. A HyperCard(TM) stack was developed in two versions--one with screen miniatures, and one with arrows to represent certain backward navigation functions--and used to test subjects' ability to choose the correct button for a particular backward navigation event. Subjects using the screen miniatures made significantly fewer errors than did subjects using arrows. (Contains 28 references.) (Author/MES) |
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Typical navigation schemes use abstract symbols (arrows) to label basic navigational functions like moving forward or backward through screen displays. In a previous study, the use of concrete representations (screen miniatures) to indicate backward navigation functions was found to significantly reduce the number of errors users made in backward navigation. The current study tested this claim using a more diverse sample of 35 adult subjects representing different ethnicity, nationality, and educational background, and an electronic instrument instead of the original paper instrument. A HyperCard(TM) stack was developed in two versions--one with screen miniatures, and one with arrows to represent certain backward navigation functions--and used to test subjects' ability to choose the correct button for a particular backward navigation event. Subjects using the screen miniatures made significantly fewer errors than did subjects using arrows. (Contains 28 references.) 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Typical navigation schemes use abstract symbols (arrows) to label basic navigational functions like moving forward or backward through screen displays. In a previous study, the use of concrete representations (screen miniatures) to indicate backward navigation functions was found to significantly reduce the number of errors users made in backward navigation. The current study tested this claim using a more diverse sample of 35 adult subjects representing different ethnicity, nationality, and educational background, and an electronic instrument instead of the original paper instrument. A HyperCard(TM) stack was developed in two versions--one with screen miniatures, and one with arrows to represent certain backward navigation functions--and used to test subjects' ability to choose the correct button for a particular backward navigation event. Subjects using the screen miniatures made significantly fewer errors than did subjects using arrows. (Contains 28 references.) (Author/MES)</description><subject>Comparative Analysis</subject><subject>Computer Graphics</subject><subject>Computer Interfaces</subject><subject>Computer Software Development</subject><subject>Courseware</subject><subject>Design Preferences</subject><subject>Error Patterns</subject><subject>Graphical User Interfaces</subject><subject>Hypermedia</subject><subject>Iconic Representation</subject><subject>Multimedia Materials</subject><subject>Navigation (Information Systems)</subject><subject>Postsecondary Education</subject><subject>Screen Design (Computers)</subject><subject>Users (Information)</subject><subject>Visual Stimuli</subject><fulltext>true</fulltext><rsrctype>report</rsrctype><creationdate>1999</creationdate><recordtype>report</recordtype><sourceid>GA5</sourceid><recordid>eNqFyrEOAUEQgOFtFII3UMwLXMEJ_Z0TEjSnv0z2ZmWCGZlZxNtT6FV_8f3DsG-jEQkcWBjzw8gBHXZRxSGpQYXx8kLr4YhPPmNmFWCBWiWT5KJCpx5aTfk70TgMEl6dJr-OwnTTnOptQcaxuxvf0N5ds16Uy9lqXv7hDz9YMqs</recordid><startdate>199902</startdate><enddate>199902</enddate><creator>Boling, Elizabeth</creator><creator>Ma, Guoping</creator><creator>Tao, Chia-Wen</creator><creator>Askun, Cengiz</creator><creator>Green, Tim</creator><creator>Frick, Theodore</creator><creator>Schaumburg, Heike</creator><scope>ERI</scope><scope>GA5</scope></search><sort><creationdate>199902</creationdate><title>Screen Miniatures as Icons for Backward Navigation in Content-Based Software</title><author>Boling, Elizabeth ; Ma, Guoping ; Tao, Chia-Wen ; Askun, Cengiz ; Green, Tim ; Frick, Theodore ; Schaumburg, Heike</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-eric_primary_ED4361723</frbrgroupid><rsrctype>reports</rsrctype><prefilter>reports</prefilter><language>eng</language><creationdate>1999</creationdate><topic>Comparative Analysis</topic><topic>Computer Graphics</topic><topic>Computer Interfaces</topic><topic>Computer Software Development</topic><topic>Courseware</topic><topic>Design Preferences</topic><topic>Error Patterns</topic><topic>Graphical User Interfaces</topic><topic>Hypermedia</topic><topic>Iconic Representation</topic><topic>Multimedia Materials</topic><topic>Navigation (Information Systems)</topic><topic>Postsecondary Education</topic><topic>Screen Design (Computers)</topic><topic>Users (Information)</topic><topic>Visual Stimuli</topic><toplevel>online_resources</toplevel><creatorcontrib>Boling, Elizabeth</creatorcontrib><creatorcontrib>Ma, Guoping</creatorcontrib><creatorcontrib>Tao, Chia-Wen</creatorcontrib><creatorcontrib>Askun, Cengiz</creatorcontrib><creatorcontrib>Green, Tim</creatorcontrib><creatorcontrib>Frick, Theodore</creatorcontrib><creatorcontrib>Schaumburg, Heike</creatorcontrib><collection>ERIC</collection><collection>ERIC - Full Text Only (Discovery)</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Boling, Elizabeth</au><au>Ma, Guoping</au><au>Tao, Chia-Wen</au><au>Askun, Cengiz</au><au>Green, Tim</au><au>Frick, Theodore</au><au>Schaumburg, Heike</au><format>book</format><genre>unknown</genre><ristype>RPRT</ristype><ericid>ED436172</ericid><btitle>Screen Miniatures as Icons for Backward Navigation in Content-Based Software</btitle><date>1999-02</date><risdate>1999</risdate><abstract>Users of content-based software programs, including hypertexts and instructional multimedia, rely on the navigation functions provided by the designers of those program. 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subjects | Comparative Analysis Computer Graphics Computer Interfaces Computer Software Development Courseware Design Preferences Error Patterns Graphical User Interfaces Hypermedia Iconic Representation Multimedia Materials Navigation (Information Systems) Postsecondary Education Screen Design (Computers) Users (Information) Visual Stimuli |
title | Screen Miniatures as Icons for Backward Navigation in Content-Based Software |
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