METHOD AND APPARATUS FOR AUTHENTICATING AND VERIFYING COMMUNICATION ON A NETWORK OF GAMING DEVICES
A method to transmit commands across a gaming network is implemented with digitally signed messages. The command messages are generated upon a triggering event, such as the winning of a bonus. The messages are digitally signed by the transmitting node and transmitted to the subservient device. When...
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creator | Mark N DAILEY Michael B SHELBY |
description | A method to transmit commands across a gaming network is implemented with digitally signed messages. The command messages are generated upon a triggering event, such as the winning of a bonus. The messages are digitally signed by the transmitting node and transmitted to the subservient device. When the subservient device receives the message, it verifies the signature and executes the command. If the signature does not verify, the subservient device may raise an alarm. |
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The command messages are generated upon a triggering event, such as the winning of a bonus. The messages are digitally signed by the transmitting node and transmitted to the subservient device. When the subservient device receives the message, it verifies the signature and executes the command. If the signature does not verify, the subservient device may raise an alarm.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; CHECKING-DEVICES ; COIN-FREED OR LIKE APPARATUS ; COMPUTING ; COUNTING ; DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRIC DIGITAL DATA PROCESSING ; ELECTRICITY ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR ; TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION ; VIDEO GAMES</subject><creationdate>2005</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20050928&DB=EPODOC&CC=ZA&NR=200500473B$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20050928&DB=EPODOC&CC=ZA&NR=200500473B$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Mark N DAILEY</creatorcontrib><creatorcontrib>Michael B SHELBY</creatorcontrib><title>METHOD AND APPARATUS FOR AUTHENTICATING AND VERIFYING COMMUNICATION ON A NETWORK OF GAMING DEVICES</title><description>A method to transmit commands across a gaming network is implemented with digitally signed messages. The command messages are generated upon a triggering event, such as the winning of a bonus. The messages are digitally signed by the transmitting node and transmitted to the subservient device. When the subservient device receives the message, it verifies the signature and executes the command. If the signature does not verify, the subservient device may raise an alarm.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CHECKING-DEVICES</subject><subject>COIN-FREED OR LIKE APPARATUS</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>ELECTRICITY</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</subject><subject>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2005</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZEjydQ3x8HdRcPQD4oAAxyDHkNBgBTf_IAXH0BAPV78QT2fHEE8_d7CCMNcgT7dIEM_Z39c31A8s5--nAESOCn6uIeH-Qd4K_m4K7o6-IEUurmGezq7BPAysaYk5xam8UJqbQdHNNcTZQze1ID8-tbggMTk1L7UkPsrRyMDA1MDAxNzYyZgYNQDd6TPc</recordid><startdate>20050928</startdate><enddate>20050928</enddate><creator>Mark N DAILEY</creator><creator>Michael B SHELBY</creator><scope>EVB</scope></search><sort><creationdate>20050928</creationdate><title>METHOD AND APPARATUS FOR AUTHENTICATING AND VERIFYING COMMUNICATION ON A NETWORK OF GAMING DEVICES</title><author>Mark N DAILEY ; Michael B SHELBY</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_ZA200500473B3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2005</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CHECKING-DEVICES</topic><topic>COIN-FREED OR LIKE APPARATUS</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>ELECTRICITY</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</topic><topic>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Mark N DAILEY</creatorcontrib><creatorcontrib>Michael B SHELBY</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Mark N DAILEY</au><au>Michael B SHELBY</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>METHOD AND APPARATUS FOR AUTHENTICATING AND VERIFYING COMMUNICATION ON A NETWORK OF GAMING DEVICES</title><date>2005-09-28</date><risdate>2005</risdate><abstract>A method to transmit commands across a gaming network is implemented with digitally signed messages. The command messages are generated upon a triggering event, such as the winning of a bonus. The messages are digitally signed by the transmitting node and transmitted to the subservient device. When the subservient device receives the message, it verifies the signature and executes the command. If the signature does not verify, the subservient device may raise an alarm.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES CHECKING-DEVICES COIN-FREED OR LIKE APPARATUS COMPUTING COUNTING DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES ELECTRIC COMMUNICATION TECHNIQUE ELECTRIC DIGITAL DATA PROCESSING ELECTRICITY GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION VIDEO GAMES |
title | METHOD AND APPARATUS FOR AUTHENTICATING AND VERIFYING COMMUNICATION ON A NETWORK OF GAMING DEVICES |
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