PROCESS FOR THE ALIGNMENT OF VIRTUAL CONTENT IN PHYSICAL ENVIRONMENTS
A method for aligning extended reality (XR) content with a physical environment by, first, identifying a first elongate intersection between two physical surfaces. Then, an intersection point of a XR model is located along the first elongate intersection. L'invention concerne une méthode d'...
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creator | BERTOLLI, Michael CAPUTO, Alicia |
description | A method for aligning extended reality (XR) content with a physical environment by, first, identifying a first elongate intersection between two physical surfaces. Then, an intersection point of a XR model is located along the first elongate intersection.
L'invention concerne une méthode d'alignement de contenu de réalité étendue (XR) avec un environnement physique en identifiant tout d'abord une première intersection allongée entre deux surfaces physiques. Puis, un point d'intersection d'un modèle XR qui est situé le long de la première intersection allongée. |
format | Patent |
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L'invention concerne une méthode d'alignement de contenu de réalité étendue (XR) avec un environnement physique en identifiant tout d'abord une première intersection allongée entre deux surfaces physiques. Puis, un point d'intersection d'un modèle XR qui est situé le long de la première intersection allongée.</description><language>eng ; fre</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20241107&DB=EPODOC&CC=WO&NR=2024192032A3$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20241107&DB=EPODOC&CC=WO&NR=2024192032A3$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>BERTOLLI, Michael</creatorcontrib><creatorcontrib>CAPUTO, Alicia</creatorcontrib><title>PROCESS FOR THE ALIGNMENT OF VIRTUAL CONTENT IN PHYSICAL ENVIRONMENTS</title><description>A method for aligning extended reality (XR) content with a physical environment by, first, identifying a first elongate intersection between two physical surfaces. Then, an intersection point of a XR model is located along the first elongate intersection.
L'invention concerne une méthode d'alignement de contenu de réalité étendue (XR) avec un environnement physique en identifiant tout d'abord une première intersection allongée entre deux surfaces physiques. Puis, un point d'intersection d'un modèle XR qui est situé le long de la première intersection allongée.</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZHANCPJ3dg0OVnDzD1II8XBVcPTxdPfzdfULUfB3UwjzDAoJdfRRcPb3CwEJefopBHhEBns6A8Vc_YCy_mClwTwMrGmJOcWpvFCam0HZzTXE2UM3tSA_PrW4IDE5NS-1JD7c38jAyMTQ0sjA2MjR2Jg4VQBKDC0r</recordid><startdate>20241107</startdate><enddate>20241107</enddate><creator>BERTOLLI, Michael</creator><creator>CAPUTO, Alicia</creator><scope>EVB</scope></search><sort><creationdate>20241107</creationdate><title>PROCESS FOR THE ALIGNMENT OF VIRTUAL CONTENT IN PHYSICAL ENVIRONMENTS</title><author>BERTOLLI, Michael ; CAPUTO, Alicia</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_WO2024192032A33</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre</language><creationdate>2024</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>BERTOLLI, Michael</creatorcontrib><creatorcontrib>CAPUTO, Alicia</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>BERTOLLI, Michael</au><au>CAPUTO, Alicia</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>PROCESS FOR THE ALIGNMENT OF VIRTUAL CONTENT IN PHYSICAL ENVIRONMENTS</title><date>2024-11-07</date><risdate>2024</risdate><abstract>A method for aligning extended reality (XR) content with a physical environment by, first, identifying a first elongate intersection between two physical surfaces. Then, an intersection point of a XR model is located along the first elongate intersection.
L'invention concerne une méthode d'alignement de contenu de réalité étendue (XR) avec un environnement physique en identifiant tout d'abord une première intersection allongée entre deux surfaces physiques. Puis, un point d'intersection d'un modèle XR qui est situé le long de la première intersection allongée.</abstract><oa>free_for_read</oa></addata></record> |
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language | eng ; fre |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | PROCESS FOR THE ALIGNMENT OF VIRTUAL CONTENT IN PHYSICAL ENVIRONMENTS |
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