PROCESS FOR THE ALIGNMENT OF VIRTUAL CONTENT IN PHYSICAL ENVIRONMENTS

A method for aligning extended reality (XR) content with a physical environment by, first, identifying a first elongate intersection between two physical surfaces. Then, an intersection point of a XR model is located along the first elongate intersection. L'invention concerne une méthode d'...

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Hauptverfasser: BERTOLLI, Michael, CAPUTO, Alicia
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creator BERTOLLI, Michael
CAPUTO, Alicia
description A method for aligning extended reality (XR) content with a physical environment by, first, identifying a first elongate intersection between two physical surfaces. Then, an intersection point of a XR model is located along the first elongate intersection. L'invention concerne une méthode d'alignement de contenu de réalité étendue (XR) avec un environnement physique en identifiant tout d'abord une première intersection allongée entre deux surfaces physiques. Puis, un point d'intersection d'un modèle XR qui est situé le long de la première intersection allongée.
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language eng ; fre
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title PROCESS FOR THE ALIGNMENT OF VIRTUAL CONTENT IN PHYSICAL ENVIRONMENTS
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