GRAPHICS RENDERING METHOD AND APPARATUS

The present application provides a graphics rendering method and apparatus, the method being applied to a GPU tiled rendering system comprising a first rendering mode and a second rendering mode; the first rendering mode indicates that primitive vertex data is generated and stored in a geometric pro...

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Hauptverfasser: LAI, Siyan, YANG, Xile, WU, Renchu
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creator LAI, Siyan
YANG, Xile
WU, Renchu
description The present application provides a graphics rendering method and apparatus, the method being applied to a GPU tiled rendering system comprising a first rendering mode and a second rendering mode; the first rendering mode indicates that primitive vertex data is generated and stored in a geometric processing phase, and the primitive vertex data is read from memory in a raster processing phase for rendering to generate an output image; the second rendering mode indicates that primitive vertex data generated in the geometric processing phase is not stored in the GPU memory, and vertex shading processing is performed on primitives during the raster processing phase to generate primitive vertex data. Specifically, the method comprises: receiving a primitive series from a graphics application program; according to a preset condition, determining to use the first rendering mode and/or the second rendering mode to render the primitive series; rendering the primitive series on the basis of the first rendering mode and/
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subjects CALCULATING
COMPUTING
COUNTING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
title GRAPHICS RENDERING METHOD AND APPARATUS
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