Graphical simulation of objects in a virtual environment
A method for simulating a graphical object. The method comprises monitoring approximate distance between a first graphical object and a second graphical object, the first graphical object having at least a first particle and the second graphical object having at least a second particle; detecting a...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | Ragozin Dmitry Shokin Alexander |
description | A method for simulating a graphical object. The method comprises monitoring approximate distance between a first graphical object and a second graphical object, the first graphical object having at least a first particle and the second graphical object having at least a second particle; detecting a collision (P220) between the first particle and the second particle; computing (P230) a first set of forces associated with the first and second particles due to the collision, wherein the first set of forces are computed within a first context in which X particle attributes associated with the first and second particles are considered; computing (P240) a second set of forces associated with the first and second particles due to the collision, wherein the second set of forces are computed within a second context in which Y particle attributes associated with the first and second particles are considered, wherein X |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US9928638B2</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US9928638B2</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US9928638B23</originalsourceid><addsrcrecordid>eNrjZLBwL0osyMhMTsxRKM7MLc1JLMnMz1PIT1PIT8pKTS4pVsjMU0hUKMssKikFKknNA7Ly83JT80p4GFjTEnOKU3mhNDeDgptriLOHbmpBfnxqcUFicmpeakl8aLClpZGFmbGFk5ExEUoAzWUubg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Graphical simulation of objects in a virtual environment</title><source>esp@cenet</source><creator>Ragozin Dmitry ; Shokin Alexander</creator><creatorcontrib>Ragozin Dmitry ; Shokin Alexander</creatorcontrib><description>A method for simulating a graphical object. The method comprises monitoring approximate distance between a first graphical object and a second graphical object, the first graphical object having at least a first particle and the second graphical object having at least a second particle; detecting a collision (P220) between the first particle and the second particle; computing (P230) a first set of forces associated with the first and second particles due to the collision, wherein the first set of forces are computed within a first context in which X particle attributes associated with the first and second particles are considered; computing (P240) a second set of forces associated with the first and second particles due to the collision, wherein the second set of forces are computed within a second context in which Y particle attributes associated with the first and second particles are considered, wherein X<Y.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180327&DB=EPODOC&CC=US&NR=9928638B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,778,883,25547,76298</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180327&DB=EPODOC&CC=US&NR=9928638B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Ragozin Dmitry</creatorcontrib><creatorcontrib>Shokin Alexander</creatorcontrib><title>Graphical simulation of objects in a virtual environment</title><description>A method for simulating a graphical object. The method comprises monitoring approximate distance between a first graphical object and a second graphical object, the first graphical object having at least a first particle and the second graphical object having at least a second particle; detecting a collision (P220) between the first particle and the second particle; computing (P230) a first set of forces associated with the first and second particles due to the collision, wherein the first set of forces are computed within a first context in which X particle attributes associated with the first and second particles are considered; computing (P240) a second set of forces associated with the first and second particles due to the collision, wherein the second set of forces are computed within a second context in which Y particle attributes associated with the first and second particles are considered, wherein X<Y.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZLBwL0osyMhMTsxRKM7MLc1JLMnMz1PIT1PIT8pKTS4pVsjMU0hUKMssKikFKknNA7Ly83JT80p4GFjTEnOKU3mhNDeDgptriLOHbmpBfnxqcUFicmpeakl8aLClpZGFmbGFk5ExEUoAzWUubg</recordid><startdate>20180327</startdate><enddate>20180327</enddate><creator>Ragozin Dmitry</creator><creator>Shokin Alexander</creator><scope>EVB</scope></search><sort><creationdate>20180327</creationdate><title>Graphical simulation of objects in a virtual environment</title><author>Ragozin Dmitry ; Shokin Alexander</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US9928638B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2018</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Ragozin Dmitry</creatorcontrib><creatorcontrib>Shokin Alexander</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ragozin Dmitry</au><au>Shokin Alexander</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Graphical simulation of objects in a virtual environment</title><date>2018-03-27</date><risdate>2018</risdate><abstract>A method for simulating a graphical object. The method comprises monitoring approximate distance between a first graphical object and a second graphical object, the first graphical object having at least a first particle and the second graphical object having at least a second particle; detecting a collision (P220) between the first particle and the second particle; computing (P230) a first set of forces associated with the first and second particles due to the collision, wherein the first set of forces are computed within a first context in which X particle attributes associated with the first and second particles are considered; computing (P240) a second set of forces associated with the first and second particles due to the collision, wherein the second set of forces are computed within a second context in which Y particle attributes associated with the first and second particles are considered, wherein X<Y.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_US9928638B2 |
source | esp@cenet |
subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Graphical simulation of objects in a virtual environment |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-17T04%3A07%3A45IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Ragozin%20Dmitry&rft.date=2018-03-27&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS9928638B2%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |