Using vortices to provide tactile sensations corresponding to a visual presentation
To convey tactile sensations over an open space, a system may use a vortex generator to direct one or more vortices at an object in 3-D space. Once a vortex strikes an object-e.g., a user's hand-it applies a force. The vortex generator can control the frequency and intensity of the vortices in...
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creator | Sodhi Rajinder Glisson Matthew Feld Poupyrev Ivan |
description | To convey tactile sensations over an open space, a system may use a vortex generator to direct one or more vortices at an object in 3-D space. Once a vortex strikes an object-e.g., a user's hand-it applies a force. The vortex generator can control the frequency and intensity of the vortices in order to provide different tactile sensations that correspond to virtual objects or events in a visual presentation. The system may identify and track objects in the real-world environment, and based on information provided by a device displaying the visual presentation, transmit instructions to the vortex generator to discharge vortices that convey a tactile sensation corresponding to the virtual object or event in the visual presentation. By doing so, the vortices augment the real-world environment to immerse the user in the visual presentation. |
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Once a vortex strikes an object-e.g., a user's hand-it applies a force. The vortex generator can control the frequency and intensity of the vortices in order to provide different tactile sensations that correspond to virtual objects or events in a visual presentation. The system may identify and track objects in the real-world environment, and based on information provided by a device displaying the visual presentation, transmit instructions to the vortex generator to discharge vortices that convey a tactile sensation corresponding to the virtual object or event in the visual presentation. 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subjects | AMUSEMENTS BLASTING CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRIC DIGITAL DATA PROCESSING ELECTRICITY FLUID DYNAMICS, i.e. METHODS OR MEANS FOR INFLUENCING THE FLOWOF GASES OR LIQUIDS FLUID-PRESSURE ACTUATORS GAMES GAMES NOT OTHERWISE PROVIDED FOR GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS HEATING HUMAN NECESSITIES HYDRAULICS OR PNEUMATICS IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES LIGHTING MECHANICAL ENGINEERING PHYSICS SPORTS TECHNICAL SUBJECTS COVERED BY FORMER US CLASSIFICATION TECHNICAL SUBJECTS COVERED BY FORMER USPC TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS TRANSMISSION VIDEO GAMES WEAPONS |
title | Using vortices to provide tactile sensations corresponding to a visual presentation |
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