Trajectory-based 3-D games of chance for video gaming machines

Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming envi...

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Hauptverfasser: Kryuchkov Alexey, LeMay Steven G, Mincey Jeff, Schlottmann Greg A, Beaulieu Nicole M, Brosnan, Jr. William R, Nelson Dwayne R, Escalera Anthony R, Benbrahim Jamal, Rodgers Andy
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creator Kryuchkov Alexey
LeMay Steven G
Mincey Jeff
Schlottmann Greg A
Beaulieu Nicole M
Brosnan, Jr. William R
Nelson Dwayne R
Escalera Anthony R
Benbrahim Jamal
Rodgers Andy
description Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
CHECKING-DEVICES
COIN-FREED OR LIKE APPARATUS
COMPUTING
COUNTING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title Trajectory-based 3-D games of chance for video gaming machines
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