Automatic increasing of capacity of a virtual space in a virtual world
A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an a...
Gespeichert in:
Hauptverfasser: | , , , , , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | NICOL, II WILLIAM B OSTDIEK LUIS J HAGGAR PETER F HOUSE DANIEL E BOKOR BRIAN R SMITH ANDREW B |
description | A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars. |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US9152914B2</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US9152914B2</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US9152914B23</originalsourceid><addsrcrecordid>eNrjZHBzLC3Jz00syUxWyMxLLkpNLM7MS1fIT1NITixITM4sqQSxExXKMotKShNzFIqBgqlAlUhC5flFOSk8DKxpiTnFqbxQmptBwc01xNlDN7UgPz4VrCsvtSQ-NNjS0NTI0tDEyciYCCUAp1ky-g</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Automatic increasing of capacity of a virtual space in a virtual world</title><source>esp@cenet</source><creator>NICOL, II WILLIAM B ; OSTDIEK LUIS J ; HAGGAR PETER F ; HOUSE DANIEL E ; BOKOR BRIAN R ; SMITH ANDREW B</creator><creatorcontrib>NICOL, II WILLIAM B ; OSTDIEK LUIS J ; HAGGAR PETER F ; HOUSE DANIEL E ; BOKOR BRIAN R ; SMITH ANDREW B</creatorcontrib><description>A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2015</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20151006&DB=EPODOC&CC=US&NR=9152914B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20151006&DB=EPODOC&CC=US&NR=9152914B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>NICOL, II WILLIAM B</creatorcontrib><creatorcontrib>OSTDIEK LUIS J</creatorcontrib><creatorcontrib>HAGGAR PETER F</creatorcontrib><creatorcontrib>HOUSE DANIEL E</creatorcontrib><creatorcontrib>BOKOR BRIAN R</creatorcontrib><creatorcontrib>SMITH ANDREW B</creatorcontrib><title>Automatic increasing of capacity of a virtual space in a virtual world</title><description>A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2015</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZHBzLC3Jz00syUxWyMxLLkpNLM7MS1fIT1NITixITM4sqQSxExXKMotKShNzFIqBgqlAlUhC5flFOSk8DKxpiTnFqbxQmptBwc01xNlDN7UgPz4VrCsvtSQ-NNjS0NTI0tDEyciYCCUAp1ky-g</recordid><startdate>20151006</startdate><enddate>20151006</enddate><creator>NICOL, II WILLIAM B</creator><creator>OSTDIEK LUIS J</creator><creator>HAGGAR PETER F</creator><creator>HOUSE DANIEL E</creator><creator>BOKOR BRIAN R</creator><creator>SMITH ANDREW B</creator><scope>EVB</scope></search><sort><creationdate>20151006</creationdate><title>Automatic increasing of capacity of a virtual space in a virtual world</title><author>NICOL, II WILLIAM B ; OSTDIEK LUIS J ; HAGGAR PETER F ; HOUSE DANIEL E ; BOKOR BRIAN R ; SMITH ANDREW B</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US9152914B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2015</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>NICOL, II WILLIAM B</creatorcontrib><creatorcontrib>OSTDIEK LUIS J</creatorcontrib><creatorcontrib>HAGGAR PETER F</creatorcontrib><creatorcontrib>HOUSE DANIEL E</creatorcontrib><creatorcontrib>BOKOR BRIAN R</creatorcontrib><creatorcontrib>SMITH ANDREW B</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>NICOL, II WILLIAM B</au><au>OSTDIEK LUIS J</au><au>HAGGAR PETER F</au><au>HOUSE DANIEL E</au><au>BOKOR BRIAN R</au><au>SMITH ANDREW B</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Automatic increasing of capacity of a virtual space in a virtual world</title><date>2015-10-06</date><risdate>2015</risdate><abstract>A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_US9152914B2 |
source | esp@cenet |
subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Automatic increasing of capacity of a virtual space in a virtual world |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-10T11%3A39%3A31IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=NICOL,%20II%20WILLIAM%20B&rft.date=2015-10-06&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS9152914B2%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |