Load balancing for optimal tessellation performance

A system, method and a computer-readable medium for load balancing patch processing pre-tessellation are provided. The patches for drawing objects on a display screen are distributed to shader engines for parallel processing. Each shader engine generates tessellation factors for a patch, wherein a v...

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Hauptverfasser: MARTIN TODD E, RAMSEY RANDY W, BUCHNER BRIAN A, NIJASURE MANGESH, CARROLL JASON
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:A system, method and a computer-readable medium for load balancing patch processing pre-tessellation are provided. The patches for drawing objects on a display screen are distributed to shader engines for parallel processing. Each shader engine generates tessellation factors for a patch, wherein a value of generated tessellation factors for the patch is unknown prior to distribution. The patches are redistributed to the shader engines pre-tessellation to load balance the shader engines for processing the patches based on the value of tessellation factors in each patch.