Interactive gaming systems with haptic feedback
Interactive gaming systems and methods with haptic feedback are described. One described apparatus comprises: a portable manipulandum configured to simulate an element associated with a sports activity; a sensor in communication with the portable manipulandum and configured to detect a movement of t...
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creator | ENDO SHOICHI JASSO ALEXANDER |
description | Interactive gaming systems and methods with haptic feedback are described. One described apparatus comprises: a portable manipulandum configured to simulate an element associated with a sports activity; a sensor in communication with the portable manipulandum and configured to detect a movement of the portable manipulandum; an actuator disposed in the portable manipulandum; and a processor in communication with the sensor and the actuator. The processor is configured to receive a sensor signal from the sensor associated with the movement of the portable manipulandum and to output a control signal to the actuator based at least in part on the sensor signal. The control signal is configured to cause the actuator to output a haptic feedback associated with the movement of the portable manipulandum, e.g., simulating an impact between the portable manipulandum and an object. |
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One described apparatus comprises: a portable manipulandum configured to simulate an element associated with a sports activity; a sensor in communication with the portable manipulandum and configured to detect a movement of the portable manipulandum; an actuator disposed in the portable manipulandum; and a processor in communication with the sensor and the actuator. The processor is configured to receive a sensor signal from the sensor associated with the movement of the portable manipulandum and to output a control signal to the actuator based at least in part on the sensor signal. The control signal is configured to cause the actuator to output a haptic feedback associated with the movement of the portable manipulandum, e.g., simulating an impact between the portable manipulandum and an object.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2015</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20150331&DB=EPODOC&CC=US&NR=8992322B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20150331&DB=EPODOC&CC=US&NR=8992322B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ENDO SHOICHI</creatorcontrib><creatorcontrib>JASSO ALEXANDER</creatorcontrib><title>Interactive gaming systems with haptic feedback</title><description>Interactive gaming systems and methods with haptic feedback are described. One described apparatus comprises: a portable manipulandum configured to simulate an element associated with a sports activity; a sensor in communication with the portable manipulandum and configured to detect a movement of the portable manipulandum; an actuator disposed in the portable manipulandum; and a processor in communication with the sensor and the actuator. The processor is configured to receive a sensor signal from the sensor associated with the movement of the portable manipulandum and to output a control signal to the actuator based at least in part on the sensor signal. The control signal is configured to cause the actuator to output a haptic feedback associated with the movement of the portable manipulandum, e.g., simulating an impact between the portable manipulandum and an object.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2015</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZND3zCtJLUpMLsksS1VIT8zNzEtXKK4sLknNLVYozyzJUMhILCjJTFZIS01NSUpMzuZhYE1LzClO5YXS3AwKbq4hzh66qQX58anFBYnJqXmpJfGhwRaWlkbGRkZORsZEKAEA-3Qq8Q</recordid><startdate>20150331</startdate><enddate>20150331</enddate><creator>ENDO SHOICHI</creator><creator>JASSO ALEXANDER</creator><scope>EVB</scope></search><sort><creationdate>20150331</creationdate><title>Interactive gaming systems with haptic feedback</title><author>ENDO SHOICHI ; JASSO ALEXANDER</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US8992322B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2015</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ENDO SHOICHI</creatorcontrib><creatorcontrib>JASSO ALEXANDER</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ENDO SHOICHI</au><au>JASSO ALEXANDER</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Interactive gaming systems with haptic feedback</title><date>2015-03-31</date><risdate>2015</risdate><abstract>Interactive gaming systems and methods with haptic feedback are described. One described apparatus comprises: a portable manipulandum configured to simulate an element associated with a sports activity; a sensor in communication with the portable manipulandum and configured to detect a movement of the portable manipulandum; an actuator disposed in the portable manipulandum; and a processor in communication with the sensor and the actuator. The processor is configured to receive a sensor signal from the sensor associated with the movement of the portable manipulandum and to output a control signal to the actuator based at least in part on the sensor signal. The control signal is configured to cause the actuator to output a haptic feedback associated with the movement of the portable manipulandum, e.g., simulating an impact between the portable manipulandum and an object.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Interactive gaming systems with haptic feedback |
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