NVRAM management in a wagering game machine

Systems and methods are used to manage the contents of NVRAM in a wagering game machine. NVRAM may be pre-allocated for various purposes prior to loading a first wagering game on a the wagering game machine. A second wagering may be loaded on the wagering game machine. The second wagering game reuse...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: SHIMABUKURO JORGE LUIS, ADIRAJU SRINIVYASA M, DASGUPTA RANJAN, SALETNIK MARK J
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator SHIMABUKURO JORGE LUIS
ADIRAJU SRINIVYASA M
DASGUPTA RANJAN
SALETNIK MARK J
description Systems and methods are used to manage the contents of NVRAM in a wagering game machine. NVRAM may be pre-allocated for various purposes prior to loading a first wagering game on a the wagering game machine. A second wagering may be loaded on the wagering game machine. The second wagering game reuses the pre-allocated NVRAM portions for the same purposes as the first wagering game.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US8721458B2</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US8721458B2</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US8721458B23</originalsourceid><addsrcrecordid>eNrjZND2Cwty9FXITcxLTE_NTc0rUcjMU0hUKAfyijLz0hXSE3NTgbLJGZl5qTwMrGmJOcWpvFCam0HBzTXE2UM3tSA_PrW4IDE5NS-1JD402MLcyNDE1MLJyJgIJQColyhG</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>NVRAM management in a wagering game machine</title><source>esp@cenet</source><creator>SHIMABUKURO JORGE LUIS ; ADIRAJU SRINIVYASA M ; DASGUPTA RANJAN ; SALETNIK MARK J</creator><creatorcontrib>SHIMABUKURO JORGE LUIS ; ADIRAJU SRINIVYASA M ; DASGUPTA RANJAN ; SALETNIK MARK J</creatorcontrib><description>Systems and methods are used to manage the contents of NVRAM in a wagering game machine. NVRAM may be pre-allocated for various purposes prior to loading a first wagering game on a the wagering game machine. A second wagering may be loaded on the wagering game machine. The second wagering game reuses the pre-allocated NVRAM portions for the same purposes as the first wagering game.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2014</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20140513&amp;DB=EPODOC&amp;CC=US&amp;NR=8721458B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20140513&amp;DB=EPODOC&amp;CC=US&amp;NR=8721458B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SHIMABUKURO JORGE LUIS</creatorcontrib><creatorcontrib>ADIRAJU SRINIVYASA M</creatorcontrib><creatorcontrib>DASGUPTA RANJAN</creatorcontrib><creatorcontrib>SALETNIK MARK J</creatorcontrib><title>NVRAM management in a wagering game machine</title><description>Systems and methods are used to manage the contents of NVRAM in a wagering game machine. NVRAM may be pre-allocated for various purposes prior to loading a first wagering game on a the wagering game machine. A second wagering may be loaded on the wagering game machine. The second wagering game reuses the pre-allocated NVRAM portions for the same purposes as the first wagering game.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2014</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZND2Cwty9FXITcxLTE_NTc0rUcjMU0hUKAfyijLz0hXSE3NTgbLJGZl5qTwMrGmJOcWpvFCam0HBzTXE2UM3tSA_PrW4IDE5NS-1JD402MLcyNDE1MLJyJgIJQColyhG</recordid><startdate>20140513</startdate><enddate>20140513</enddate><creator>SHIMABUKURO JORGE LUIS</creator><creator>ADIRAJU SRINIVYASA M</creator><creator>DASGUPTA RANJAN</creator><creator>SALETNIK MARK J</creator><scope>EVB</scope></search><sort><creationdate>20140513</creationdate><title>NVRAM management in a wagering game machine</title><author>SHIMABUKURO JORGE LUIS ; ADIRAJU SRINIVYASA M ; DASGUPTA RANJAN ; SALETNIK MARK J</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US8721458B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2014</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SHIMABUKURO JORGE LUIS</creatorcontrib><creatorcontrib>ADIRAJU SRINIVYASA M</creatorcontrib><creatorcontrib>DASGUPTA RANJAN</creatorcontrib><creatorcontrib>SALETNIK MARK J</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SHIMABUKURO JORGE LUIS</au><au>ADIRAJU SRINIVYASA M</au><au>DASGUPTA RANJAN</au><au>SALETNIK MARK J</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>NVRAM management in a wagering game machine</title><date>2014-05-13</date><risdate>2014</risdate><abstract>Systems and methods are used to manage the contents of NVRAM in a wagering game machine. NVRAM may be pre-allocated for various purposes prior to loading a first wagering game on a the wagering game machine. A second wagering may be loaded on the wagering game machine. The second wagering game reuses the pre-allocated NVRAM portions for the same purposes as the first wagering game.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_US8721458B2
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title NVRAM management in a wagering game machine
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-29T21%3A40%3A07IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=SHIMABUKURO%20JORGE%20LUIS&rft.date=2014-05-13&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS8721458B2%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true