System and method for localizing assets using flexible metadata
A system and method for managing localization workflow for video game development is disclosed. The method includes determining that a string is to be translated. The method further includes associating a translator with the string. The method further includes providing video metadata to the transla...
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creator | GIFFORD BRUCE SAKASHITA TADASHI GEORGE SCHOLTZ JONATHAN C |
description | A system and method for managing localization workflow for video game development is disclosed. The method includes determining that a string is to be translated. The method further includes associating a translator with the string. The method further includes providing video metadata to the translator, wherein the video metadata includes at least video information from game play of the video game being developed such that the translator is provided with context for the translation. |
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The method includes determining that a string is to be translated. The method further includes associating a translator with the string. The method further includes providing video metadata to the translator, wherein the video metadata includes at least video information from game play of the video game being developed such that the translator is provided with context for the translation.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2012</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20120925&DB=EPODOC&CC=US&NR=8275606B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20120925&DB=EPODOC&CC=US&NR=8275606B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>GIFFORD BRUCE</creatorcontrib><creatorcontrib>SAKASHITA TADASHI GEORGE</creatorcontrib><creatorcontrib>SCHOLTZ JONATHAN C</creatorcontrib><title>System and method for localizing assets using flexible metadata</title><description>A system and method for managing localization workflow for video game development is disclosed. The method includes determining that a string is to be translated. The method further includes associating a translator with the string. 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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | System and method for localizing assets using flexible metadata |
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