Rendering of shadows with hand-painted appearance

Shadows are rendered automatically with a hand-painted appearance. The shadow region is divided into a core and a penumbra. A core perturbation zone is defined between the core and penumbra and a penumbra perturbation zone is defined between the penumbra and an unshadowed region. Within each perturb...

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Hauptverfasser: LUSINSKY DONALD ADOLPH, MILES ROBERT L, SIEGEL LEWIS N, SPRINGFIELD CHRISTOPHER DANIEL
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creator LUSINSKY DONALD ADOLPH
MILES ROBERT L
SIEGEL LEWIS N
SPRINGFIELD CHRISTOPHER DANIEL
description Shadows are rendered automatically with a hand-painted appearance. The shadow region is divided into a core and a penumbra. A core perturbation zone is defined between the core and penumbra and a penumbra perturbation zone is defined between the penumbra and an unshadowed region. Within each perturbation zone, a texture is applied to each pixel to map the pixel as being inside or outside the core or penumbra boundary, thereby defining a displaced core boundary and a displaced penumbra boundary. The displaced boundaries can be non-linear and discontinuous. When shadows are rendered using the displaced boundaries, a hand-painted appearance can result. An additional texture can be applied in the penumbra to further enhance the painted appearance.
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subjects ADVERTISING
ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION
CRYPTOGRAPHY
DISPLAY
EDUCATION
PHYSICS
SEALS
title Rendering of shadows with hand-painted appearance
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