Engine agnostic interface for communication between game engines and simulations systems
A software architecture is provided that has an agnostic interface mechanism coupled between a simulator and a game engine. The agnostic interface mechanism has an extension interface to translate simulator specific data objects to/from interface objects, a reflector interface to translate interface...
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creator | HERRING NICHOLAS SCALLIE LAURENT |
description | A software architecture is provided that has an agnostic interface mechanism coupled between a simulator and a game engine. The agnostic interface mechanism has an extension interface to translate simulator specific data objects to/from interface objects, a reflector interface to translate interface data objects to/from game specific objects, a launcher interface to translate interface control objects for controlling the game engine into game specific control objects, and a core control coupled between the extension interface and the reflector and launcher interfaces for controlling the communication of objects between the simulator and the game engine. The core control through the reflector and launcher interfaces provides game specific objects to the game engine through direct application programming interface (API) calls. |
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subjects | AMUSEMENTS APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING BALL GAMES CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES HUMAN NECESSITIES PHYSICS SPORTS TRAINING EQUIPMENT |
title | Engine agnostic interface for communication between game engines and simulations systems |
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