Engine agnostic interface for communication between game engines and simulations systems

A software architecture is provided that has an agnostic interface mechanism coupled between a simulator and a game engine. The agnostic interface mechanism has an extension interface to translate simulator specific data objects to/from interface objects, a reflector interface to translate interface...

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Hauptverfasser: HERRING NICHOLAS, SCALLIE LAURENT
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creator HERRING NICHOLAS
SCALLIE LAURENT
description A software architecture is provided that has an agnostic interface mechanism coupled between a simulator and a game engine. The agnostic interface mechanism has an extension interface to translate simulator specific data objects to/from interface objects, a reflector interface to translate interface data objects to/from game specific objects, a launcher interface to translate interface control objects for controlling the game engine into game specific control objects, and a core control coupled between the extension interface and the reflector and launcher interfaces for controlling the communication of objects between the simulator and the game engine. The core control through the reflector and launcher interfaces provides game specific objects to the game engine through direct application programming interface (API) calls.
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subjects AMUSEMENTS
APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING
BALL GAMES
CALCULATING
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
GAMES
HUMAN NECESSITIES
PHYSICS
SPORTS
TRAINING EQUIPMENT
title Engine agnostic interface for communication between game engines and simulations systems
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