Game apparatus, game element generation method, program and recording medium
In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation. On...
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creator | MATSUMURA YASUSHI YAMAUCHI KAZUHIRO TAKENAMI SHIN KAMIYAMA MITSURU KUWATA HIROYUKI |
description | In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation. On a magic stone generation screen, a solution 1202 being contained in a pot 1201, materials 1203 are floated in the solution 1202. An image of a material 1203, selected by a material selection operation, dissolving in the solution 1202 is displayed on the magic stone generation screen. When a stirring operation is carried out on the magic stone generation screen, in a condition in which the material 1203 is dissolved in the solution 1202, the solution 1202 and the material 1203 contained in the pot 1201 are churned by the operation. In the event that a speed at which the churning is carried out continues for six seconds within an optimum speed range 1205, a magic stone 1208 is generated. A kind of the generated magic stone 1208 is determined by a combination of kinds of the material 1203 dissolved in the solution 1202. |
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On a magic stone generation screen, a solution 1202 being contained in a pot 1201, materials 1203 are floated in the solution 1202. An image of a material 1203, selected by a material selection operation, dissolving in the solution 1202 is displayed on the magic stone generation screen. When a stirring operation is carried out on the magic stone generation screen, in a condition in which the material 1203 is dissolved in the solution 1202, the solution 1202 and the material 1203 contained in the pot 1201 are churned by the operation. In the event that a speed at which the churning is carried out continues for six seconds within an optimum speed range 1205, a magic stone 1208 is generated. 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A kind of the generated magic stone 1208 is determined by a combination of kinds of the material 1203 dissolved in the solution 1202.</description><subject>ADVERTISING</subject><subject>AMUSEMENTS</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>GLOBES</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>SEALS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2010</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZPBxT8xNVUgsKEgsSiwpLdZRSAfxU3NSc1PzShTSU_NSgeKZ-XkKuaklGfkpOgoFRfnpRYm5Col5KQpFqcn5RSmZeelA2ZTM0lweBta0xJziVF4ozc2g4OYa4uyhm1qQH59aXJCYDDSvJD402NzCxMzAyNDJyJgIJQASqjVa</recordid><startdate>20101207</startdate><enddate>20101207</enddate><creator>MATSUMURA YASUSHI</creator><creator>YAMAUCHI KAZUHIRO</creator><creator>TAKENAMI SHIN</creator><creator>KAMIYAMA MITSURU</creator><creator>KUWATA HIROYUKI</creator><scope>EVB</scope></search><sort><creationdate>20101207</creationdate><title>Game apparatus, game element generation method, program and recording medium</title><author>MATSUMURA YASUSHI ; YAMAUCHI KAZUHIRO ; TAKENAMI SHIN ; KAMIYAMA MITSURU ; KUWATA HIROYUKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US7846021B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2010</creationdate><topic>ADVERTISING</topic><topic>AMUSEMENTS</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>GLOBES</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>SEALS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>MATSUMURA YASUSHI</creatorcontrib><creatorcontrib>YAMAUCHI KAZUHIRO</creatorcontrib><creatorcontrib>TAKENAMI SHIN</creatorcontrib><creatorcontrib>KAMIYAMA MITSURU</creatorcontrib><creatorcontrib>KUWATA HIROYUKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>MATSUMURA YASUSHI</au><au>YAMAUCHI KAZUHIRO</au><au>TAKENAMI SHIN</au><au>KAMIYAMA MITSURU</au><au>KUWATA HIROYUKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Game apparatus, game element generation method, program and recording medium</title><date>2010-12-07</date><risdate>2010</risdate><abstract>In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation. On a magic stone generation screen, a solution 1202 being contained in a pot 1201, materials 1203 are floated in the solution 1202. An image of a material 1203, selected by a material selection operation, dissolving in the solution 1202 is displayed on the magic stone generation screen. When a stirring operation is carried out on the magic stone generation screen, in a condition in which the material 1203 is dissolved in the solution 1202, the solution 1202 and the material 1203 contained in the pot 1201 are churned by the operation. In the event that a speed at which the churning is carried out continues for six seconds within an optimum speed range 1205, a magic stone 1208 is generated. A kind of the generated magic stone 1208 is determined by a combination of kinds of the material 1203 dissolved in the solution 1202.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ADVERTISING AMUSEMENTS APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE CARD, BOARD, OR ROULETTE GAMES CRYPTOGRAPHY DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES GAMES GAMES NOT OTHERWISE PROVIDED FOR GLOBES HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS PLANETARIA SEALS SPORTS VIDEO GAMES |
title | Game apparatus, game element generation method, program and recording medium |
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