Texture synthesis using dimensionality-reduced appearance space
A dimensionality-reduced appearance space system and method that transforms an exemplar image from a traditional three-dimensional space of pixel colors to a low-dimensional Euclidean space of appearance vectors. The transformation of an exemplar is a preprocessing step, and the transformed exemplar...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | LEFEBVRE SYLVAIN HOPPE HUGUES H |
description | A dimensionality-reduced appearance space system and method that transforms an exemplar image from a traditional three-dimensional space of pixel colors to a low-dimensional Euclidean space of appearance vectors. The transformation of an exemplar is a preprocessing step, and the transformed exemplar becomes the starting point for high-quality texture synthesis. The exemplar transformation begins by computing a high-dimensional appearance vector using one or a combination of several attribute channels. These attribute channels provide additional information to further distinguish exemplar pixels from each other. These attribute channels includes spatial pixel neighborhoods, feature distance, and radiance transfer information. Dimensionality reduction is applied to the resulting high-dimensional appearance vector to generate the transformed exemplar in low-dimensional Euclidean appearance space. Because much of the information contained in the high-dimensional appearance vector is redundant or coherent, dimensionality reduction can be applied to drastically reduce the dimensionality of the appearance vector with little loss of information. |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US7817161B2</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US7817161B2</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US7817161B23</originalsourceid><addsrcrecordid>eNrjZLAPSa0oKS1KVSiuzCvJSC3OLFYoLc7MS1dIycxNzSvOzM9LzMksqdQtSk0pTU5NUUgsKEhNLErMSwbqKEhMTuVhYE1LzClO5YXS3AwKbq4hzh66qQX58algJXmpJfGhweYWhuaGZoZORsZEKAEAr7IxpQ</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Texture synthesis using dimensionality-reduced appearance space</title><source>esp@cenet</source><creator>LEFEBVRE SYLVAIN ; HOPPE HUGUES H</creator><creatorcontrib>LEFEBVRE SYLVAIN ; HOPPE HUGUES H</creatorcontrib><description>A dimensionality-reduced appearance space system and method that transforms an exemplar image from a traditional three-dimensional space of pixel colors to a low-dimensional Euclidean space of appearance vectors. The transformation of an exemplar is a preprocessing step, and the transformed exemplar becomes the starting point for high-quality texture synthesis. The exemplar transformation begins by computing a high-dimensional appearance vector using one or a combination of several attribute channels. These attribute channels provide additional information to further distinguish exemplar pixels from each other. These attribute channels includes spatial pixel neighborhoods, feature distance, and radiance transfer information. Dimensionality reduction is applied to the resulting high-dimensional appearance vector to generate the transformed exemplar in low-dimensional Euclidean appearance space. Because much of the information contained in the high-dimensional appearance vector is redundant or coherent, dimensionality reduction can be applied to drastically reduce the dimensionality of the appearance vector with little loss of information.</description><language>eng</language><subject>ADVERTISING ; ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION ; CRYPTOGRAPHY ; DISPLAY ; EDUCATION ; PHYSICS ; SEALS</subject><creationdate>2010</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20101019&DB=EPODOC&CC=US&NR=7817161B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25543,76293</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20101019&DB=EPODOC&CC=US&NR=7817161B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>LEFEBVRE SYLVAIN</creatorcontrib><creatorcontrib>HOPPE HUGUES H</creatorcontrib><title>Texture synthesis using dimensionality-reduced appearance space</title><description>A dimensionality-reduced appearance space system and method that transforms an exemplar image from a traditional three-dimensional space of pixel colors to a low-dimensional Euclidean space of appearance vectors. The transformation of an exemplar is a preprocessing step, and the transformed exemplar becomes the starting point for high-quality texture synthesis. The exemplar transformation begins by computing a high-dimensional appearance vector using one or a combination of several attribute channels. These attribute channels provide additional information to further distinguish exemplar pixels from each other. These attribute channels includes spatial pixel neighborhoods, feature distance, and radiance transfer information. Dimensionality reduction is applied to the resulting high-dimensional appearance vector to generate the transformed exemplar in low-dimensional Euclidean appearance space. Because much of the information contained in the high-dimensional appearance vector is redundant or coherent, dimensionality reduction can be applied to drastically reduce the dimensionality of the appearance vector with little loss of information.</description><subject>ADVERTISING</subject><subject>ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION</subject><subject>CRYPTOGRAPHY</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>PHYSICS</subject><subject>SEALS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2010</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZLAPSa0oKS1KVSiuzCvJSC3OLFYoLc7MS1dIycxNzSvOzM9LzMksqdQtSk0pTU5NUUgsKEhNLErMSwbqKEhMTuVhYE1LzClO5YXS3AwKbq4hzh66qQX58algJXmpJfGhweYWhuaGZoZORsZEKAEAr7IxpQ</recordid><startdate>20101019</startdate><enddate>20101019</enddate><creator>LEFEBVRE SYLVAIN</creator><creator>HOPPE HUGUES H</creator><scope>EVB</scope></search><sort><creationdate>20101019</creationdate><title>Texture synthesis using dimensionality-reduced appearance space</title><author>LEFEBVRE SYLVAIN ; HOPPE HUGUES H</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US7817161B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2010</creationdate><topic>ADVERTISING</topic><topic>ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION</topic><topic>CRYPTOGRAPHY</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>PHYSICS</topic><topic>SEALS</topic><toplevel>online_resources</toplevel><creatorcontrib>LEFEBVRE SYLVAIN</creatorcontrib><creatorcontrib>HOPPE HUGUES H</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>LEFEBVRE SYLVAIN</au><au>HOPPE HUGUES H</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Texture synthesis using dimensionality-reduced appearance space</title><date>2010-10-19</date><risdate>2010</risdate><abstract>A dimensionality-reduced appearance space system and method that transforms an exemplar image from a traditional three-dimensional space of pixel colors to a low-dimensional Euclidean space of appearance vectors. The transformation of an exemplar is a preprocessing step, and the transformed exemplar becomes the starting point for high-quality texture synthesis. The exemplar transformation begins by computing a high-dimensional appearance vector using one or a combination of several attribute channels. These attribute channels provide additional information to further distinguish exemplar pixels from each other. These attribute channels includes spatial pixel neighborhoods, feature distance, and radiance transfer information. Dimensionality reduction is applied to the resulting high-dimensional appearance vector to generate the transformed exemplar in low-dimensional Euclidean appearance space. Because much of the information contained in the high-dimensional appearance vector is redundant or coherent, dimensionality reduction can be applied to drastically reduce the dimensionality of the appearance vector with little loss of information.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_US7817161B2 |
source | esp@cenet |
subjects | ADVERTISING ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION CRYPTOGRAPHY DISPLAY EDUCATION PHYSICS SEALS |
title | Texture synthesis using dimensionality-reduced appearance space |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-25T16%3A58%3A35IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=LEFEBVRE%20SYLVAIN&rft.date=2010-10-19&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS7817161B2%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |