Personal shopping data service system using extended gaming machine memory module

A video game machine with a portable memory module is used by a customer to generate and store a shopping list and other types of shopping related information. A retailer periodically transmits to the customer a CD-ROM storing merchandise information, coupons, and the like. The CD-ROM is run using t...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: MATSUMORI KUNIHIKO
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator MATSUMORI KUNIHIKO
description A video game machine with a portable memory module is used by a customer to generate and store a shopping list and other types of shopping related information. A retailer periodically transmits to the customer a CD-ROM storing merchandise information, coupons, and the like. The CD-ROM is run using the video game machine to generate a shopping list. The shopping list is stored in the memory module and removed from the game machine for taking during a shopping excursion. During checkout, coupons stored in the memory module are applied to a current purchase, and an electronic receipt is written to the memory module. If the customer has met a particular purchase amount, a software key may also be written to the memory module. The software key is used to activate a software program also delivered with the CD-ROM. Alternatively, the software program may be downloaded over the Internet using the video game machine, and the key to activate the software may be obtained via an automated teller machine that effectuates payment for the software.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US7467100B2</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US7467100B2</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US7467100B23</originalsourceid><addsrcrecordid>eNqNik0KwjAUBrNxIeod3gWE-oPdVxSXirouj-SzDeSPvFTs7aXgAVwNw8xc3a7IEgM7kj6mZENHhguTIL-tBskoBZ4GmQo-BcHAUMd-cs-6twHk4WMeyUczOCzV7MVOsPpxoeh8ehwva6TYQhJrBJT2ea_3h3pTVc1298fyBbY0N_Y</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Personal shopping data service system using extended gaming machine memory module</title><source>esp@cenet</source><creator>MATSUMORI KUNIHIKO</creator><creatorcontrib>MATSUMORI KUNIHIKO</creatorcontrib><description>A video game machine with a portable memory module is used by a customer to generate and store a shopping list and other types of shopping related information. A retailer periodically transmits to the customer a CD-ROM storing merchandise information, coupons, and the like. The CD-ROM is run using the video game machine to generate a shopping list. The shopping list is stored in the memory module and removed from the game machine for taking during a shopping excursion. During checkout, coupons stored in the memory module are applied to a current purchase, and an electronic receipt is written to the memory module. If the customer has met a particular purchase amount, a software key may also be written to the memory module. The software key is used to activate a software program also delivered with the CD-ROM. Alternatively, the software program may be downloaded over the Internet using the video game machine, and the key to activate the software may be obtained via an automated teller machine that effectuates payment for the software.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR ; VIDEO GAMES</subject><creationdate>2008</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20081216&amp;DB=EPODOC&amp;CC=US&amp;NR=7467100B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76516</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20081216&amp;DB=EPODOC&amp;CC=US&amp;NR=7467100B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MATSUMORI KUNIHIKO</creatorcontrib><title>Personal shopping data service system using extended gaming machine memory module</title><description>A video game machine with a portable memory module is used by a customer to generate and store a shopping list and other types of shopping related information. A retailer periodically transmits to the customer a CD-ROM storing merchandise information, coupons, and the like. The CD-ROM is run using the video game machine to generate a shopping list. The shopping list is stored in the memory module and removed from the game machine for taking during a shopping excursion. During checkout, coupons stored in the memory module are applied to a current purchase, and an electronic receipt is written to the memory module. If the customer has met a particular purchase amount, a software key may also be written to the memory module. The software key is used to activate a software program also delivered with the CD-ROM. Alternatively, the software program may be downloaded over the Internet using the video game machine, and the key to activate the software may be obtained via an automated teller machine that effectuates payment for the software.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2008</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNik0KwjAUBrNxIeod3gWE-oPdVxSXirouj-SzDeSPvFTs7aXgAVwNw8xc3a7IEgM7kj6mZENHhguTIL-tBskoBZ4GmQo-BcHAUMd-cs-6twHk4WMeyUczOCzV7MVOsPpxoeh8ehwva6TYQhJrBJT2ea_3h3pTVc1298fyBbY0N_Y</recordid><startdate>20081216</startdate><enddate>20081216</enddate><creator>MATSUMORI KUNIHIKO</creator><scope>EVB</scope></search><sort><creationdate>20081216</creationdate><title>Personal shopping data service system using extended gaming machine memory module</title><author>MATSUMORI KUNIHIKO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US7467100B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2008</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>MATSUMORI KUNIHIKO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>MATSUMORI KUNIHIKO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Personal shopping data service system using extended gaming machine memory module</title><date>2008-12-16</date><risdate>2008</risdate><abstract>A video game machine with a portable memory module is used by a customer to generate and store a shopping list and other types of shopping related information. A retailer periodically transmits to the customer a CD-ROM storing merchandise information, coupons, and the like. The CD-ROM is run using the video game machine to generate a shopping list. The shopping list is stored in the memory module and removed from the game machine for taking during a shopping excursion. During checkout, coupons stored in the memory module are applied to a current purchase, and an electronic receipt is written to the memory module. If the customer has met a particular purchase amount, a software key may also be written to the memory module. The software key is used to activate a software program also delivered with the CD-ROM. Alternatively, the software program may be downloaded over the Internet using the video game machine, and the key to activate the software may be obtained via an automated teller machine that effectuates payment for the software.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_US7467100B2
source esp@cenet
subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR
VIDEO GAMES
title Personal shopping data service system using extended gaming machine memory module
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-15T21%3A56%3A21IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=MATSUMORI%20KUNIHIKO&rft.date=2008-12-16&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS7467100B2%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true