Video game apparatus, a character training controlling method, and a readable storage medium storing character training control programs

A character training control includes setting a character to be trained and its training initial values when a training mode is instructed; obtaining training values to be added to the training initial values of the character by causing the set character to take actions on a monitor in line with a t...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: FUJIOKA KENJI, INOUE HIDETO, MIYAOKA HIROSHI, NISHIKAWA NAOKI
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator FUJIOKA KENJI
INOUE HIDETO
MIYAOKA HIROSHI
NISHIKAWA NAOKI
description A character training control includes setting a character to be trained and its training initial values when a training mode is instructed; obtaining training values to be added to the training initial values of the character by causing the set character to take actions on a monitor in line with a training purpose according to the operation of a plurality of operable buttons; giving a plurality of kinds of items to the character which are prepared in advance and influential to sums of the training values in relation to at least one of the trained state of the character and action instructing operations given to the character by the operable buttons; judging whether training has been successful; and transferring the data of the successfully trained character to the external side together with the training initial values and the given items when a transfer mode is instructed. The control enables realization of an interesting and ingenious game.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US7300344B2</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US7300344B2</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US7300344B23</originalsourceid><addsrcrecordid>eNqNjEsKAjEQRGfjQtQ79AEUBjPgXlHc-9kObdJmAvnR6bmDxzYObgVXVUW9qnnzujtDCSwGAswZGWUsa0DQQ_VaiEEYXXTRgk5ROHn_8YFkSKaC0VSYCQ0-PEGRxGip1saNYYrT8ucZZE6WMZRlM3uiL7T66qKB0_F6OG8op55KRk2RpL9ddqptVdftt-oP5A1EskxQ</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Video game apparatus, a character training controlling method, and a readable storage medium storing character training control programs</title><source>esp@cenet</source><creator>FUJIOKA KENJI ; INOUE HIDETO ; MIYAOKA HIROSHI ; NISHIKAWA NAOKI</creator><creatorcontrib>FUJIOKA KENJI ; INOUE HIDETO ; MIYAOKA HIROSHI ; NISHIKAWA NAOKI</creatorcontrib><description>A character training control includes setting a character to be trained and its training initial values when a training mode is instructed; obtaining training values to be added to the training initial values of the character by causing the set character to take actions on a monitor in line with a training purpose according to the operation of a plurality of operable buttons; giving a plurality of kinds of items to the character which are prepared in advance and influential to sums of the training values in relation to at least one of the trained state of the character and action instructing operations given to the character by the operable buttons; judging whether training has been successful; and transferring the data of the successfully trained character to the external side together with the training initial values and the given items when a transfer mode is instructed. The control enables realization of an interesting and ingenious game.</description><language>eng</language><subject>ADVERTISING ; AMUSEMENTS ; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ; CARD, BOARD, OR ROULETTE GAMES ; CRYPTOGRAPHY ; DIAGRAMS ; DISPLAY ; EDUCATION ; EDUCATIONAL OR DEMONSTRATION APPLIANCES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; GLOBES ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; PLANETARIA ; SEALS ; SPORTS ; VIDEO GAMES</subject><creationdate>2007</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20071127&amp;DB=EPODOC&amp;CC=US&amp;NR=7300344B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20071127&amp;DB=EPODOC&amp;CC=US&amp;NR=7300344B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>FUJIOKA KENJI</creatorcontrib><creatorcontrib>INOUE HIDETO</creatorcontrib><creatorcontrib>MIYAOKA HIROSHI</creatorcontrib><creatorcontrib>NISHIKAWA NAOKI</creatorcontrib><title>Video game apparatus, a character training controlling method, and a readable storage medium storing character training control programs</title><description>A character training control includes setting a character to be trained and its training initial values when a training mode is instructed; obtaining training values to be added to the training initial values of the character by causing the set character to take actions on a monitor in line with a training purpose according to the operation of a plurality of operable buttons; giving a plurality of kinds of items to the character which are prepared in advance and influential to sums of the training values in relation to at least one of the trained state of the character and action instructing operations given to the character by the operable buttons; judging whether training has been successful; and transferring the data of the successfully trained character to the external side together with the training initial values and the given items when a transfer mode is instructed. The control enables realization of an interesting and ingenious game.</description><subject>ADVERTISING</subject><subject>AMUSEMENTS</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>GLOBES</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>SEALS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2007</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNjEsKAjEQRGfjQtQ79AEUBjPgXlHc-9kObdJmAvnR6bmDxzYObgVXVUW9qnnzujtDCSwGAswZGWUsa0DQQ_VaiEEYXXTRgk5ROHn_8YFkSKaC0VSYCQ0-PEGRxGip1saNYYrT8ucZZE6WMZRlM3uiL7T66qKB0_F6OG8op55KRk2RpL9ddqptVdftt-oP5A1EskxQ</recordid><startdate>20071127</startdate><enddate>20071127</enddate><creator>FUJIOKA KENJI</creator><creator>INOUE HIDETO</creator><creator>MIYAOKA HIROSHI</creator><creator>NISHIKAWA NAOKI</creator><scope>EVB</scope></search><sort><creationdate>20071127</creationdate><title>Video game apparatus, a character training controlling method, and a readable storage medium storing character training control programs</title><author>FUJIOKA KENJI ; INOUE HIDETO ; MIYAOKA HIROSHI ; NISHIKAWA NAOKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US7300344B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2007</creationdate><topic>ADVERTISING</topic><topic>AMUSEMENTS</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>GLOBES</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>SEALS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>FUJIOKA KENJI</creatorcontrib><creatorcontrib>INOUE HIDETO</creatorcontrib><creatorcontrib>MIYAOKA HIROSHI</creatorcontrib><creatorcontrib>NISHIKAWA NAOKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>FUJIOKA KENJI</au><au>INOUE HIDETO</au><au>MIYAOKA HIROSHI</au><au>NISHIKAWA NAOKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Video game apparatus, a character training controlling method, and a readable storage medium storing character training control programs</title><date>2007-11-27</date><risdate>2007</risdate><abstract>A character training control includes setting a character to be trained and its training initial values when a training mode is instructed; obtaining training values to be added to the training initial values of the character by causing the set character to take actions on a monitor in line with a training purpose according to the operation of a plurality of operable buttons; giving a plurality of kinds of items to the character which are prepared in advance and influential to sums of the training values in relation to at least one of the trained state of the character and action instructing operations given to the character by the operable buttons; judging whether training has been successful; and transferring the data of the successfully trained character to the external side together with the training initial values and the given items when a transfer mode is instructed. The control enables realization of an interesting and ingenious game.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_US7300344B2
source esp@cenet
subjects ADVERTISING
AMUSEMENTS
APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE
CARD, BOARD, OR ROULETTE GAMES
CRYPTOGRAPHY
DIAGRAMS
DISPLAY
EDUCATION
EDUCATIONAL OR DEMONSTRATION APPLIANCES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
GLOBES
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
PLANETARIA
SEALS
SPORTS
VIDEO GAMES
title Video game apparatus, a character training controlling method, and a readable storage medium storing character training control programs
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-07T11%3A32%3A04IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=FUJIOKA%20KENJI&rft.date=2007-11-27&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS7300344B2%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true