Stochastic level of detail in computer animation

A method for smoothly transitioning between different object representations in computer animation using stochastic sampling. The method allows for level of detail transitions between object representations made up of different geometric primitives, of different types, with different rendering attri...

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Hauptverfasser: VANDE WETTERING MARK T, GRITZ LARRY I, APODACA ANTHONY A
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creator VANDE WETTERING MARK T
GRITZ LARRY I
APODACA ANTHONY A
description A method for smoothly transitioning between different object representations in computer animation using stochastic sampling. The method allows for level of detail transitions between object representations made up of different geometric primitives, of different types, with different rendering attributes, and even different topologies without "popping" or other visual artifacts.
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subjects CALCULATING
COMPUTING
COUNTING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
title Stochastic level of detail in computer animation
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