GOAL-DRIVEN HUMAN-MACHINE INTERACTION ARCHITECTURE, AND SYSTEMS AND METHODS OF USE THEREOF

A method includes assessing a semantic-based query for a user that includes user goals and assessing probability values and first goal probability values, both of which are associated with active digital actions. The method includes generating a decision engine to determine a user friction value and...

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Hauptverfasser: Todi, Kashyap, Jonker, Tanya Renee, Lafreniere, Benjamin, Tang, Peiqi, Driver, David Owen
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creator Todi, Kashyap
Jonker, Tanya Renee
Lafreniere, Benjamin
Tang, Peiqi
Driver, David Owen
description A method includes assessing a semantic-based query for a user that includes user goals and assessing probability values and first goal probability values, both of which are associated with active digital actions. The method includes generating a decision engine to determine a user friction value and second goal probability values associated with the user goals using the first goal probability values and the probability values. Further, the method includes determining the user friction value and the second goal probability values using the first goal probability values and the probability values. Moreover, the method includes determining a plan of digital actions based on the user friction value, the second goal probability values, and the user goals. Furthermore, the method includes, in response to determining the user friction value exceeds a predetermined threshold, generating a query to adjust the active digital actions based on the semantic-based query for the user.
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subjects CALCULATING
COMPUTING
COUNTING
DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES
ELECTRIC DIGITAL DATA PROCESSING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR
title GOAL-DRIVEN HUMAN-MACHINE INTERACTION ARCHITECTURE, AND SYSTEMS AND METHODS OF USE THEREOF
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