CREATION OF VARIANTS OF AN ANIMATED AVATAR MODEL USING LOW-RESOLUTION CAGES
Some implementations relate to methods, systems, and computer-readable media to create a variant of a template avatar. In some implementations, the method includes obtaining a template avatar that includes a template geometry obtained from a mesh of the template avatar, generating a template cage as...
Gespeichert in:
Hauptverfasser: | , , , , , , , , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | BHAT, Kiran YOON, Jihyun GRISWOLD, Ronald Matthew BURR, Adam Tucker LONGLAND, Adrian Paul SACHS, Ian CHU, Maurice Kyojin PALLESCHI, Michael Vincent JOHNSON, Andrew Alan |
description | Some implementations relate to methods, systems, and computer-readable media to create a variant of a template avatar. In some implementations, the method includes obtaining a template avatar that includes a template geometry obtained from a mesh of the template avatar, generating a template cage associated with the template avatar as a low-resolution approximation wrapped around the template geometry, creating a target cage from the template cage by modifying the template cage based on input from a user, and morphing the template geometry with the target cage to generate a target avatar that is a variant of the template avatar. The method may also include adjusting a rigging and a skinning of the target avatar to enable animation for the target avatar. Using these techniques makes it more efficient and less labor-intensive to create a variant of a template avatar. |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US2024378836A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US2024378836A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US2024378836A13</originalsourceid><addsrcrecordid>eNrjZPB2DnJ1DPH091Pwd1MIcwzydPQLCQaxHf2AyNPXMcTVRcExzDHEMUjB19_F1UchNNjTz13Bxz9cN8g12N8nFKzZ2dHdNZiHgTUtMac4lRdKczMou7mGOHvophbkx6cWFyQmp-allsSHBhsZGJkYm1tYGJs5GhoTpwoAJuIugQ</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>CREATION OF VARIANTS OF AN ANIMATED AVATAR MODEL USING LOW-RESOLUTION CAGES</title><source>esp@cenet</source><creator>BHAT, Kiran ; YOON, Jihyun ; GRISWOLD, Ronald Matthew ; BURR, Adam Tucker ; LONGLAND, Adrian Paul ; SACHS, Ian ; CHU, Maurice Kyojin ; PALLESCHI, Michael Vincent ; JOHNSON, Andrew Alan</creator><creatorcontrib>BHAT, Kiran ; YOON, Jihyun ; GRISWOLD, Ronald Matthew ; BURR, Adam Tucker ; LONGLAND, Adrian Paul ; SACHS, Ian ; CHU, Maurice Kyojin ; PALLESCHI, Michael Vincent ; JOHNSON, Andrew Alan</creatorcontrib><description>Some implementations relate to methods, systems, and computer-readable media to create a variant of a template avatar. In some implementations, the method includes obtaining a template avatar that includes a template geometry obtained from a mesh of the template avatar, generating a template cage associated with the template avatar as a low-resolution approximation wrapped around the template geometry, creating a target cage from the template cage by modifying the template cage based on input from a user, and morphing the template geometry with the target cage to generate a target avatar that is a variant of the template avatar. The method may also include adjusting a rigging and a skinning of the target avatar to enable animation for the target avatar. Using these techniques makes it more efficient and less labor-intensive to create a variant of a template avatar.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20241114&DB=EPODOC&CC=US&NR=2024378836A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,309,781,886,25568,76551</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20241114&DB=EPODOC&CC=US&NR=2024378836A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>BHAT, Kiran</creatorcontrib><creatorcontrib>YOON, Jihyun</creatorcontrib><creatorcontrib>GRISWOLD, Ronald Matthew</creatorcontrib><creatorcontrib>BURR, Adam Tucker</creatorcontrib><creatorcontrib>LONGLAND, Adrian Paul</creatorcontrib><creatorcontrib>SACHS, Ian</creatorcontrib><creatorcontrib>CHU, Maurice Kyojin</creatorcontrib><creatorcontrib>PALLESCHI, Michael Vincent</creatorcontrib><creatorcontrib>JOHNSON, Andrew Alan</creatorcontrib><title>CREATION OF VARIANTS OF AN ANIMATED AVATAR MODEL USING LOW-RESOLUTION CAGES</title><description>Some implementations relate to methods, systems, and computer-readable media to create a variant of a template avatar. In some implementations, the method includes obtaining a template avatar that includes a template geometry obtained from a mesh of the template avatar, generating a template cage associated with the template avatar as a low-resolution approximation wrapped around the template geometry, creating a target cage from the template cage by modifying the template cage based on input from a user, and morphing the template geometry with the target cage to generate a target avatar that is a variant of the template avatar. The method may also include adjusting a rigging and a skinning of the target avatar to enable animation for the target avatar. Using these techniques makes it more efficient and less labor-intensive to create a variant of a template avatar.</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZPB2DnJ1DPH091Pwd1MIcwzydPQLCQaxHf2AyNPXMcTVRcExzDHEMUjB19_F1UchNNjTz13Bxz9cN8g12N8nFKzZ2dHdNZiHgTUtMac4lRdKczMou7mGOHvophbkx6cWFyQmp-allsSHBhsZGJkYm1tYGJs5GhoTpwoAJuIugQ</recordid><startdate>20241114</startdate><enddate>20241114</enddate><creator>BHAT, Kiran</creator><creator>YOON, Jihyun</creator><creator>GRISWOLD, Ronald Matthew</creator><creator>BURR, Adam Tucker</creator><creator>LONGLAND, Adrian Paul</creator><creator>SACHS, Ian</creator><creator>CHU, Maurice Kyojin</creator><creator>PALLESCHI, Michael Vincent</creator><creator>JOHNSON, Andrew Alan</creator><scope>EVB</scope></search><sort><creationdate>20241114</creationdate><title>CREATION OF VARIANTS OF AN ANIMATED AVATAR MODEL USING LOW-RESOLUTION CAGES</title><author>BHAT, Kiran ; YOON, Jihyun ; GRISWOLD, Ronald Matthew ; BURR, Adam Tucker ; LONGLAND, Adrian Paul ; SACHS, Ian ; CHU, Maurice Kyojin ; PALLESCHI, Michael Vincent ; JOHNSON, Andrew Alan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2024378836A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2024</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>BHAT, Kiran</creatorcontrib><creatorcontrib>YOON, Jihyun</creatorcontrib><creatorcontrib>GRISWOLD, Ronald Matthew</creatorcontrib><creatorcontrib>BURR, Adam Tucker</creatorcontrib><creatorcontrib>LONGLAND, Adrian Paul</creatorcontrib><creatorcontrib>SACHS, Ian</creatorcontrib><creatorcontrib>CHU, Maurice Kyojin</creatorcontrib><creatorcontrib>PALLESCHI, Michael Vincent</creatorcontrib><creatorcontrib>JOHNSON, Andrew Alan</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>BHAT, Kiran</au><au>YOON, Jihyun</au><au>GRISWOLD, Ronald Matthew</au><au>BURR, Adam Tucker</au><au>LONGLAND, Adrian Paul</au><au>SACHS, Ian</au><au>CHU, Maurice Kyojin</au><au>PALLESCHI, Michael Vincent</au><au>JOHNSON, Andrew Alan</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>CREATION OF VARIANTS OF AN ANIMATED AVATAR MODEL USING LOW-RESOLUTION CAGES</title><date>2024-11-14</date><risdate>2024</risdate><abstract>Some implementations relate to methods, systems, and computer-readable media to create a variant of a template avatar. In some implementations, the method includes obtaining a template avatar that includes a template geometry obtained from a mesh of the template avatar, generating a template cage associated with the template avatar as a low-resolution approximation wrapped around the template geometry, creating a target cage from the template cage by modifying the template cage based on input from a user, and morphing the template geometry with the target cage to generate a target avatar that is a variant of the template avatar. The method may also include adjusting a rigging and a skinning of the target avatar to enable animation for the target avatar. Using these techniques makes it more efficient and less labor-intensive to create a variant of a template avatar.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_US2024378836A1 |
source | esp@cenet |
subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | CREATION OF VARIANTS OF AN ANIMATED AVATAR MODEL USING LOW-RESOLUTION CAGES |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-17T00%3A11%3A57IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=BHAT,%20Kiran&rft.date=2024-11-14&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS2024378836A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |