SIMULATED CONTROL FOR 3- DIMENSIONAL HUMAN POSES IN VIRTUAL REALITY ENVIRONMENTS
A method for simulating a solid body animation of a subject includes retrieving a first frame that includes a body image of a subject. The method also includes selecting, from the first frame, multiple key points within the body image of the subject that define a hull of a body part and multiple joi...
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creator | Kitani, Kris Makoto Simon Kreuz, Tomas Yuan, Ye Saragih, Jason Wei, Shih-En |
description | A method for simulating a solid body animation of a subject includes retrieving a first frame that includes a body image of a subject. The method also includes selecting, from the first frame, multiple key points within the body image of the subject that define a hull of a body part and multiple joint points that define a joint between two body parts, identifying a geometry, a speed, and a mass of the body part to include in a dynamic model of the subject, based on the key points and the joint points, determining, based on the dynamic model of the subject, a pose of the subject in a second frame after the first frame in a video stream, and providing the video stream to an immersive reality application running on a client device. |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | SIMULATED CONTROL FOR 3- DIMENSIONAL HUMAN POSES IN VIRTUAL REALITY ENVIRONMENTS |
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