Learning and Motivation Booster application
A learning and motivation booster application for posing questions and taking inputs from user's in response to the questions; designed to provide rewards to user's in the form of movies and video games that can only be assessed when a user specified threshold/rules/objectives is achieved...
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creator | Appiah, Frank |
description | A learning and motivation booster application for posing questions and taking inputs from user's in response to the questions; designed to provide rewards to user's in the form of movies and video games that can only be assessed when a user specified threshold/rules/objectives is achieved and, depending on the correctness of the user's responses. The first part of the apparatus comprise of computing and application devices that receive inputs and converts them to machine readable codes considered as users' response. It then compares those responses to existing correct responses. The second part is comprised of device that stores questions and answers which can be activated by the first set of devices to display to the user. The third part of the apparatus comprises an entertainment database and all other potential entertaining devices and software with contents to reward users based on the correctness of their inputs/responses. |
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The first part of the apparatus comprise of computing and application devices that receive inputs and converts them to machine readable codes considered as users' response. It then compares those responses to existing correct responses. The second part is comprised of device that stores questions and answers which can be activated by the first set of devices to display to the user. The third part of the apparatus comprises an entertainment database and all other potential entertaining devices and software with contents to reward users based on the correctness of their inputs/responses.</description><language>eng</language><subject>ADVERTISING ; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ; CRYPTOGRAPHY ; DIAGRAMS ; DISPLAY ; EDUCATION ; EDUCATIONAL OR DEMONSTRATION APPLIANCES ; GLOBES ; PHYSICS ; PLANETARIA ; SEALS</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240912&DB=EPODOC&CC=US&NR=2024304101A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240912&DB=EPODOC&CC=US&NR=2024304101A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Appiah, Frank</creatorcontrib><title>Learning and Motivation Booster application</title><description>A learning and motivation booster application for posing questions and taking inputs from user's in response to the questions; designed to provide rewards to user's in the form of movies and video games that can only be assessed when a user specified threshold/rules/objectives is achieved and, depending on the correctness of the user's responses. The first part of the apparatus comprise of computing and application devices that receive inputs and converts them to machine readable codes considered as users' response. It then compares those responses to existing correct responses. The second part is comprised of device that stores questions and answers which can be activated by the first set of devices to display to the user. The third part of the apparatus comprises an entertainment database and all other potential entertaining devices and software with contents to reward users based on the correctness of their inputs/responses.</description><subject>ADVERTISING</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>GLOBES</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>SEALS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZND2SU0sysvMS1dIzEtR8M0vySxLLMnMz1Nwys8vLkktUkgsKMjJTAaL8TCwpiXmFKfyQmluBmU31xBnD93Ugvz41OKCxOTUvNSS-NBgIwMjE2MDE0MDQ0dDY-JUAQAS7Cpn</recordid><startdate>20240912</startdate><enddate>20240912</enddate><creator>Appiah, Frank</creator><scope>EVB</scope></search><sort><creationdate>20240912</creationdate><title>Learning and Motivation Booster application</title><author>Appiah, Frank</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2024304101A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2024</creationdate><topic>ADVERTISING</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>GLOBES</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>SEALS</topic><toplevel>online_resources</toplevel><creatorcontrib>Appiah, Frank</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Appiah, Frank</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Learning and Motivation Booster application</title><date>2024-09-12</date><risdate>2024</risdate><abstract>A learning and motivation booster application for posing questions and taking inputs from user's in response to the questions; designed to provide rewards to user's in the form of movies and video games that can only be assessed when a user specified threshold/rules/objectives is achieved and, depending on the correctness of the user's responses. The first part of the apparatus comprise of computing and application devices that receive inputs and converts them to machine readable codes considered as users' response. It then compares those responses to existing correct responses. The second part is comprised of device that stores questions and answers which can be activated by the first set of devices to display to the user. The third part of the apparatus comprises an entertainment database and all other potential entertaining devices and software with contents to reward users based on the correctness of their inputs/responses.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ADVERTISING APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE CRYPTOGRAPHY DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES GLOBES PHYSICS PLANETARIA SEALS |
title | Learning and Motivation Booster application |
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