COMPRESSION OF TEXTURE SETS USING A NON-LINEAR FUNCTION AND QUANTIZATION

In computer graphics, texture refers to a type of surface, including the material characteristics, that can be applied to an object in an image. A texture may be defined using numerous parameters, such as color(s), roughness, glossiness, etc. In some implementations, a texture may be represented as...

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Hauptverfasser: Burgess, John Matthew, Gebhart, Mark Alan, Lefohn, Aaron Eliot, Vaidyanathan, Karthik, Fetterman, Michael Alan, Akenine-Moller, Tomas, Ebelin, Johan Pontus, Heinrich, Steven James, Gadre, Shirish, Wronski, Bartlomiej, Salvi, Marco
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creator Burgess, John Matthew
Gebhart, Mark Alan
Lefohn, Aaron Eliot
Vaidyanathan, Karthik
Fetterman, Michael Alan
Akenine-Moller, Tomas
Ebelin, Johan Pontus
Heinrich, Steven James
Gadre, Shirish
Wronski, Bartlomiej
Salvi, Marco
description In computer graphics, texture refers to a type of surface, including the material characteristics, that can be applied to an object in an image. A texture may be defined using numerous parameters, such as color(s), roughness, glossiness, etc. In some implementations, a texture may be represented as an image that can be placed on a three-dimensional (3D) model of an object to give surface details to the 3D object. To reduce a size of textures (e.g. for storage and transmission), the present disclosure provides, in one embodiment, for compression of a texture set using a non-linear function and quantization. In another embodiment, the disclosure provides for compression of one or more textures using a non-linear function configured to compress textures with an arbitrary number of channels and/or an arbitrary ordering of channels.
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subjects CALCULATING
COMPUTING
COUNTING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
title COMPRESSION OF TEXTURE SETS USING A NON-LINEAR FUNCTION AND QUANTIZATION
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