IMMERSIVE COLLABORATION OF REMOTE PARTICIPANTS VIA MEDIA DISPLAYS
An immersive digital experience for video conferencing simulates common presence of a virtual participant in a local environment. Such simulation may include (i) using a transparent media display having a portion of its pixels projecting the virtual participant's body image while keeping at lea...
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creator | Smith, Brian Lee Sarin, Amit Makker, Tanya Antes, Todd Daniel Trikha, Nitesh Dayal, Aditya Ebrahimi, Keivan |
description | An immersive digital experience for video conferencing simulates common presence of a virtual participant in a local environment. Such simulation may include (i) using a transparent media display having a portion of its pixels projecting the virtual participant's body image while keeping at least a portion of the background transparent (e.g., to visible light), (ii) disposing sensor(s) (e.g., camera) behind the transparent media display at the gaze of the participant, and/or (iii) using added virtual overlays (e.g., of plants, memorabilia, and/or furniture) to the virtual image (e.g., that are consistent with the local environment), e.g., to provide a sense of depth ranging from the overlays to the virtual participant projection and to the background showing through the transparent media display. |
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Sarin, Amit ; Makker, Tanya ; Antes, Todd Daniel ; Trikha, Nitesh ; Dayal, Aditya ; Ebrahimi, Keivan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2024242717A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2024</creationdate><topic>ACOUSTICS</topic><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>DEVICES OR ARRANGEMENTS, THE OPTICAL OPERATION OF WHICH ISMODIFIED BY CHANGING THE OPTICAL PROPERTIES OF THE MEDIUM OF THEDEVICES OR ARRANGEMENTS FOR THE CONTROL OF THE INTENSITY,COLOUR, PHASE, POLARISATION OR DIRECTION OF LIGHT, e.g.SWITCHING, GATING, MODULATING OR DEMODULATING</topic><topic>DOORS, WINDOWS, SHUTTERS, OR ROLLER BLINDS IN GENERAL</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>FIXED CONSTRUCTIONS</topic><topic>FIXED OR MOVABLE CLOSURES FOR OPENINGS IN BUILDINGS, VEHICLES,FENCES OR LIKE ENCLOSURES IN GENERAL, e.g. DOORS, WINDOWS,BLINDS, GATES</topic><topic>FREQUENCY-CHANGING</topic><topic>LADDERS</topic><topic>MUSICAL INSTRUMENTS</topic><topic>NON-LINEAR OPTICS</topic><topic>OPTICAL ANALOGUE/DIGITAL CONVERTERS</topic><topic>OPTICAL LOGIC ELEMENTS</topic><topic>OPTICS</topic><topic>PHYSICS</topic><topic>SPEECH ANALYSIS OR SYNTHESIS</topic><topic>SPEECH OR AUDIO CODING OR DECODING</topic><topic>SPEECH OR VOICE PROCESSING</topic><topic>SPEECH RECOGNITION</topic><topic>TECHNIQUES OR PROCEDURES FOR THE OPERATION THEREOF</topic><toplevel>online_resources</toplevel><creatorcontrib>Smith, Brian Lee</creatorcontrib><creatorcontrib>Sarin, Amit</creatorcontrib><creatorcontrib>Makker, Tanya</creatorcontrib><creatorcontrib>Antes, Todd Daniel</creatorcontrib><creatorcontrib>Trikha, Nitesh</creatorcontrib><creatorcontrib>Dayal, Aditya</creatorcontrib><creatorcontrib>Ebrahimi, Keivan</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Smith, Brian Lee</au><au>Sarin, Amit</au><au>Makker, Tanya</au><au>Antes, Todd Daniel</au><au>Trikha, Nitesh</au><au>Dayal, Aditya</au><au>Ebrahimi, Keivan</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>IMMERSIVE COLLABORATION OF REMOTE PARTICIPANTS VIA MEDIA DISPLAYS</title><date>2024-07-18</date><risdate>2024</risdate><abstract>An immersive digital experience for video conferencing simulates common presence of a virtual participant in a local environment. Such simulation may include (i) using a transparent media display having a portion of its pixels projecting the virtual participant's body image while keeping at least a portion of the background transparent (e.g., to visible light), (ii) disposing sensor(s) (e.g., camera) behind the transparent media display at the gaze of the participant, and/or (iii) using added virtual overlays (e.g., of plants, memorabilia, and/or furniture) to the virtual image (e.g., that are consistent with the local environment), e.g., to provide a sense of depth ranging from the overlays to the virtual participant projection and to the background showing through the transparent media display.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ACOUSTICS CALCULATING COMPUTING COUNTING DEVICES OR ARRANGEMENTS, THE OPTICAL OPERATION OF WHICH ISMODIFIED BY CHANGING THE OPTICAL PROPERTIES OF THE MEDIUM OF THEDEVICES OR ARRANGEMENTS FOR THE CONTROL OF THE INTENSITY,COLOUR, PHASE, POLARISATION OR DIRECTION OF LIGHT, e.g.SWITCHING, GATING, MODULATING OR DEMODULATING DOORS, WINDOWS, SHUTTERS, OR ROLLER BLINDS IN GENERAL ELECTRIC DIGITAL DATA PROCESSING FIXED CONSTRUCTIONS FIXED OR MOVABLE CLOSURES FOR OPENINGS IN BUILDINGS, VEHICLES,FENCES OR LIKE ENCLOSURES IN GENERAL, e.g. DOORS, WINDOWS,BLINDS, GATES FREQUENCY-CHANGING LADDERS MUSICAL INSTRUMENTS NON-LINEAR OPTICS OPTICAL ANALOGUE/DIGITAL CONVERTERS OPTICAL LOGIC ELEMENTS OPTICS PHYSICS SPEECH ANALYSIS OR SYNTHESIS SPEECH OR AUDIO CODING OR DECODING SPEECH OR VOICE PROCESSING SPEECH RECOGNITION TECHNIQUES OR PROCEDURES FOR THE OPERATION THEREOF |
title | IMMERSIVE COLLABORATION OF REMOTE PARTICIPANTS VIA MEDIA DISPLAYS |
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